So I have been seeing a lot posts here and elsewhere about the disappointment that there wasn't more to magic in RoT. Kind of a head scratcher for me. I like generic systems like this where you add the colour and themes to the mechanics.
Now Rune magic was added, which is a big thing in Terrinoth I gather. There are talents which ease some of the casting modifiers.
So what more are people looking for? I've seen spells mentioned. In what form? Like lists of them like other games? We already have spells, they just don't have specific names. You can always name a particular spell action combination you use regularly. With the Signature Spell talent you can make it easier to cast.
What other tools are needed? The system's generic nature is what makes it so useful, but it seems some people want more restraints. The Terrinoth book has a lot of fluff which should enable you take make the magic as distinctive as you want.