Autopilot Droid Brain & Ground Buzzer blaster cannon

By Mefyrx, in Star Wars: Edge of the Empire RPG

question #1 Autopilot

Base: "Droid brain can perform Piloting checks for a vehicle or starship with a Piloting (Planetary) or Piloting (Space) skill of 2 and an Agility of 0..."

Mods: "2 Increase the droid brain's Piloting (Planetary) or Piloting (Space) skill by one Mods."

Am I correct saying that the droid has a Piloting (Planetary) of 2 and a Piloting (Space) of 2 while when upgrading I have to chose which one to upgrade?

(or does a mod upgrades both, or that you have to choose which brain bonus you buying from the start....)

question #2 Autopilot

"Despite their common origins, CD-13z droid brains are known to bicker with CD-12a autopilot droid brains when both are installed on the same vessel."

Does that translate into narrative for the GM's to make things occurred... if both installed? because I don't see any rules granting a negative

question #3 Ground Buzzer

Price for "AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" mods is 2,000 with a rarity of 5

it says to look in the next table for the weapon stats

In the table it shows that it cost 2,000 with a rarity of 6.

Knowing that the rarity is different, I'd assume that to purchase the "AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" modification to your ship, you have to purchase the ""AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" weapon....

am I correct assuming that, or it is an errata in the book to have two different rarity....

Edited by Mefyrx

The upgrade upgrades both simultaneously.

Thanks for answering this question #1

New question in the list

Question #4 Enhanced Prisoner Lockup

"This attachment can be installed on any vessel capable of carrying prisoners" can anything be more misguiding than that?

Hey my Panther Police Interceptor which state two suspects in Passenger Capacity could now hold 8 prisoners total? feels like it should be Silhouette related mod

Unless it is meant to be at the GM's discretion....

Edited by Mefyrx
5 hours ago, Mefyrx said:

question #1 Autopilot

Base: "Droid brain can perform Piloting checks for a vehicle or starship with a Piloting (Planetary) or Piloting (Space) skill of 2 and an Agility of 0..."

Mods: "2 Increase the droid brain's Piloting (Planetary) or Piloting (Space) skill by one Mods."

Am I correct saying that the droid has a Piloting (Planetary) of 2 and a Piloting (Space) of 2 while when upgrading I have to chose which one to upgrade?

Right. Only an issue if you're constantly removing and remounting the attachment between your freighter and your airspeeder. Otherwise you just apply the mod to the skill associated with the vehicle it's mounted on.

5 hours ago, Mefyrx said:

question #2 Autopilot

"Despite their common origins, CD-13z droid brains are known to bicker with CD-12a autopilot droid brains when both are installed on the same vessel."

Does that translate into narrative for the GM's to make things occurred... if both installed? because I don't see any rules granting a negative

Correct again.

5 hours ago, Mefyrx said:

question #3 Ground Buzzer

Price for "AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" mods is 2,000 with a rarity of 5

it says to look in the next table for the weapon stats

In the table it shows that it cost 2,000 with a rarity of 6.

Knowing that the rarity is different, I'd assume that to purchase the "AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" modification to your ship, you have to purchase the ""AX-108 “Ground Buzzer” Surface-Defense Blaster Cannon" weapon....

am I correct assuming that, or it is an errata in the book to have two different rarity....

I'd send that question in to FFG. It's likely just a derp, but by getting a formal Q&A in you'll get an answer and get it flagged for the next Errata. In the meantime, just pick one and stick to it.

16 hours ago, Ghostofman said:

Right. Only an issue if you're constantly removing and remounting the attachment between your freighter and your airspeeder. Otherwise you just apply the mod to the skill associated with the vehicle it's mounted on.

Or you might be that really odd guy that actually installed the landing gear attachment that allows your ship to function as a walker when it's on the ground. It's stupid, but it's RAW...

1 hour ago, HappyDaze said:

Or you might be that really odd guy that actually installed the landing gear attachment that allows your ship to function as a walker when it's on the ground. It's stupid, but it's RAW...

Does that implies that a spaceship entering the planet atmosphere is still requiring "piloting space" to pilot?! so far I had the impression that under planet atmosphere/gravity, it required "piloting planetary"...but with this comment, it made me question that

I've sent question #3 to their contact option on this website see what they give along with at the same time, making sure that IP won't be a problem with the cards I'm making to play which I would share here then when I'm more advanced....

Not if it was something new...there are already people making cards for the game....but while at it...

Edited by Mefyrx

The piloting you use is determined by the vehicle you are using, not the environment.

Hence, an X-Wing always uses piloting (space), and a LAAT Gunship always uses Piloting (planetary)

9 hours ago, Mefyrx said:

Does that implies that a spaceship entering the planet atmosphere is still requiring "piloting space" to pilot?! so far I had the impression that under planet atmosphere/gravity, it required "piloting planetary"...but with this comment, it made me question that

While it's up to you, yeah, most of us assume that flying a spaceship, even in atmosphere, is still Piloting:Space.

If you need pseudoscience explanations, just say that most spacecraft aren't really all that aerodynamic most of the time, and so you're still not flying it in the same way you'd fly a proper aircraft.

11 hours ago, Ghostofman said:

While it's up to you, yeah, most of us assume that flying a spaceship, even in atmosphere, is still Piloting:Space.

If you need pseudoscience explanations, just say that most spacecraft aren't really all that aerodynamic most of the time, and so you're still not flying it in the same way you'd fly a proper aircraft.

This, of course, totally flies in the face of the arguments that the T-16 and the X-wing fly almost the same as skill with one does nothing to grant skill in the other.

12 minutes ago, HappyDaze said:

This, of course, totally flies in the face of the arguments that the T-16 and the X-wing fly almost the same as skill with one does nothing to grant skill in the other.

Of course it does, but the alternative is to combine both pilotings.

If you want to get better though the solution is probably to divide it as Piloting and Driving, though you still have oddballs like the "Flying car" type airspeeder.

To an extent WEG may have been right by specifying the required skill to operate in the stat block. Then the T-16 could just be ided as using Piloting Space...

2 hours ago, HappyDaze said:

This, of course, totally flies in the face of the arguments that the T-16 and the X-wing fly almost the same as skill with one does nothing to grant skill in the other.

2 hours ago, Ghostofman said:

Of course it does, but the alternative is to combine both pilotings.

If you want to get better though the solution is probably to divide it as Piloting and Driving, though you still have oddballs like the "Flying car" type airspeeder.

To an extent WEG may have been right by specifying the required skill to operate in the stat block. Then the T-16 could just be ided as using Piloting Space...

Yeah. The in universe reasoning for the T-16/X-Wing comparison was that, both being built by Incom, they shared the same control system inside the cockpit. This is not standard with other ships and air speeders. It was a relatively unique to these two vessels. Thus, it was only because of the shared cockpit controls and layout that people familiar with the T-16 were able to transfer that experience with the X-wing.

4 hours ago, Ghostofman said:

Of course it does, but the alternative is to combine both pilotings.

If you want to get better though the solution is probably to divide it as Piloting and Driving, though you still have oddballs like the "Flying car" type airspeeder.

To an extent WEG may have been right by specifying the required skill to operate in the stat block. Then the T-16 could just be ided as using Piloting Space...

I would actually have no problem with combining the Piloting skills as I have yet to see any named character that was adept at only one type of piloting. I'm not arguing about characters that have never demonstrated a certain type of piloting (Leia with Space or Lando with Planetary) but only examples where they explicitly lack the ability to pilot one while doing great at the other.

As for having the vehicle specify its skill, this is really no different from how weapons work, so it would be quite reasonable to have some airspeeders that use Piloting (Space).

14 minutes ago, HappyDaze said:

I would actually have no problem with combining the Piloting skills as I have yet to see any named character that was adept at only one type of piloting. I'm not arguing about characters that have never demonstrated a certain type of piloting (Leia with Space or Lando with Planetary) but only examples where they explicitly lack the ability to pilot one while doing great at the other.

As for having the vehicle specify its skill, this is really no different from how weapons work, so it would be quite reasonable to have some airspeeders that use Piloting (Space).

I've gotta disagree there. I can definitely see the probability of someone knowing how to drive a speeder, particularly a landspeeder or speeder bike, but not know how to fly a starship.

4 hours ago, Tramp Graphics said:

I've gotta disagree there. I can definitely see the probability of someone knowing how to drive a speeder, particularly a landspeeder or speeder bike, but not know how to fly a starship.

Give me an example of a named character that cannot fly a starship. I'll move the goalposts a bit and say many droids don't count, but otherwise? Pretty much every vehicle seems to fly with the same basic controls. I say that just about anyone that can drive a speeder can fly a starship (but Astrogating is another story).

Well, to my knowledge, Palpatine, I don’t think I’ve ever seen him behind the controls of a ship. The same with Mon Mothma and Bail Organa, nor Tarkington, or any other Moffs. They may have been “in command”, but none of them were pilots. They were bureaucrats. We see Organa behind the controls of a speeder, not his starship. There are stats for him in Dawn of Rebellion, so someone could check to see if Piloting (Space) is listed as one of his skills. I doubt it, but, given that I can’t look it up, I could be wrong. But I do not believe any of the characters I just mentioned were trained starship pilots.

Edited by Tramp Graphics
2 hours ago, HappyDaze said:

Give me an example of a named character that cannot fly a starship.

**** you Happy! I had it, I did! Finn specifically states his inability to fly all throughout The Force Awakens!

... and then the treasonous jerk jumps behind the stick in The Last Jedi like it's no big deal!

Seriously though this is something I love and hate about the system as is. Anyone can hop behind the controls of a YT or an XP-38 and conduct at least basic maneuvers. Nothing fancy, but a run to the corner store is no biggy. So there's no mandatory player party roles, not even a pilot. If no one wants to be a pilot, no one has to be a pilot.

On the other hand, I do feel that, even in a "Movie Simulator" flying an airplane, helicopter, anti-grav aircraft, and spacey-ship shouldn't just be something as easy as driving an F-150 to the hardware store. Being stuck in a situation and being able to say "Man if we only could fly that helicopter these Zombies wouldn't be a problem... but none of us can, so we'll need to convert this bus to a tank" is to be expected...

I'm currently reading through the EotE Core Rulebook, and I haven't been able to find anything like this discussion mentions. According to the skills, Piloting (Planetary) is for any piloting within the atmosphere & Piloting (Space) is for space. None of the vehicles listed say anything about a specific skill to pilot them either, only a number of pilots/crew needed.

I think the confusion comes because we are looking at this issue from the wrong angle. I would assume that anyone could fly anything under normal, everyday circumstances. The skill is necessary when the situation becomes complicated such as during a chase, at high speeds, or in combat. It's like letting your young teenager drive your car around a Walmart parking lot to practice for their driving test (no skill needed) vice going through any major city during rush hour traffic (skill required because it's a lot more complicated).

The same could be said for any skill, not just piloting. I can bluff or fire any blaster without any training, I just won't be very good at it. You can fly a speeder or starship without training, you're just going to run into everything and probably damage/destroy the ship.

15 hours ago, Ghostofman said:

**** you Happy! I had it, I did! Finn specifically states his inability to fly all throughout The Force Awakens!

... and then the treasonous jerk jumps behind the stick in The Last Jedi like it's no big deal!

Seriously though this is something I love and hate about the system as is. Anyone can hop behind the controls of a YT or an XP-38 and conduct at least basic maneuvers. Nothing fancy, but a run to the corner store is no biggy. So there's no mandatory player party roles, not even a pilot. If no one wants to be a pilot, no one has to be a pilot.

On the other hand, I do feel that, even in a "Movie Simulator" flying an airplane, helicopter, anti-grav aircraft, and spacey-ship shouldn't just be something as easy as driving an F-150 to the hardware store. Being stuck in a situation and being able to say "Man if we only could fly that helicopter these Zombies wouldn't be a problem... but none of us can, so we'll need to convert this bus to a tank" is to be expected...

That's because he probably got a few lessons from Han during the trip to Starkiller Base.

OH, @HappyDaze, there is another named character without the Piloting (Space) skill: Director Krennic from Rogue One. Heck, he doesn't have any piloting skill.

10 minutes ago, Tramp Graphics said:

OH, @HappyDaze, there is another named character without the Piloting (Space) skill: Director Krennic from Rogue One. Heck, he doesn't have any piloting skill.

Technically speaking every character you named so far could be trained in the operation of a spacecraft.

That's the challenge, it seems like operation of a spacecraft isn't that tough, and the game reflects that by having most operations be Maneuvers. Only really difficult stuff requires a check, and only really really difficult stuff requires any real ranks. So having/not having ranks doesn't mean anything.

So like Krennic could totally be trained in piloting, just not in the kind that's regularly Triumphant.

Even real world, you'll almost never see a general officer driving his own vehicle, because he has a driver. Doesn't mean the GO isn't trained to drive, just that he is too busy doing his job to go looking up locations and routes on Google maps and pumping his own gas.

Even translating further, the only time I've seen a trained pilot GO fly thier own aircraft were ones that needed the hours to stay on flight status (and thus get additional flight pay). After they have the hours their time in better spent doing thier job instead of doing everything related to flying.

2 hours ago, Ghostofman said:

Technically speaking every character you named so far could be trained in the operation of a spacecraft.

That's the challenge, it seems like operation of a spacecraft isn't that tough, and the game reflects that by having most operations be Maneuvers. Only really difficult stuff requires a check, and only really really difficult stuff requires any real ranks. So having/not having ranks doesn't mean anything.

So like Krennic could totally be trained in piloting, just not in the kind that's regularly Triumphant.

Even real world, you'll almost never see a general officer driving his own vehicle, because he has a driver. Doesn't mean the GO isn't trained to drive, just that he is too busy doing his job to go looking up locations and routes on Google maps and pumping his own gas.

Even translating further, the only time I've seen a trained pilot GO fly thier own aircraft were ones that needed the hours to stay on flight status (and thus get additional flight pay). After they have the hours their time in better spent doing thier job instead of doing everything related to flying.

Krennic’s stats on DoR specifically list him with no ranks in either piloting skill. As for the others, none of them are shown to be capable of flying starships. Bail Organa is the only one even shown flying a speeder, so he would have Piloting (Planetary), but not Piloting (Space).

I think we're getting into the planet of the hats territory here.

22 hours ago, Tramp Graphics said:

That's because he probably got a few lessons from Han during the trip to Starkiller Base.

Actually, he learned from Rose. It's in one of the new books.

22 hours ago, Tramp Graphics said:

Krennic’s stats on DoR specifically list him with no ranks in either piloting skill. As for the others, none of them are shown to be capable of flying starships. Bail Organa is the only one even shown flying a speeder, so he would have Piloting (Planetary), but not Piloting (Space).

You've totally missed my point. It's not about who is or isn't a trained pilot. It's about who in the universe has been portrayed as only being able to pilot Planetary or Space but not both. I'm also not talking about assuming someone cannot fly by omission, but someone that is directly said to be able to pilot one type but not the other, because that should be a clue as to whether there really needs to be a division in the skill.