Howdy folks!
I'm back again with another weapon crafting related question that I hope you can help me figure out.
I was warming up to make some new types of grenades, smoke bombs, etc. In doing so, I decided to look at the examples in the CRB.
(You can already see where I'm going with this)
| Weapon | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
| Particle Grenade | Ranged (light) | 6 | 4 | Short | 1 | 200 | 5 | Blast 3, Concussive 1, Disorient 3, Limited Ammo 1, stun damage | |
| Clockwork Grenade | Ranged (light) | 8 | 3 | Short | 1 | 50 | 6 | Blast 5, Burn 1, Limited Ammo 1 |
I'm trying to figure out how they got the costs so low.
If I stat out the Clockwork Grenade, even messing with the numbers, I get a breakdown like this:
| Clockwork Grenade | 200 |
| Damage 8 | 500 |
| Blast 5 | 100 |
| Burn 1 | 200 |
| Limited Ammo 1 | -500 |
| Crit 3 | 150 |
| Blows up in face on despair | -250 |
That's even with me guessing on the narrative point cited in the book about these things blowing up in your face and tweaking the Limited Ammo cost.
Does anyone have any suggestions?
Has anyone else stated out their own grenades/bombs?
I'd love to make a variety of explosives for my players, but I don't want to over charge them (without narrative reason), or make the items too powerful.
Edited by BlamedCat