Happy Friday

By Church14, in Runewars Miniatures Game

I’m ripping off Cubanboy’s Armada threads because I can.

Happy Friday!

The open question to everyone:

If you could have a 2 armor, 1 wound specialist infantry that maxes out at 4-6 trays for your favored faction, would you want it and what would it be thematically?

Ankaur definately needs something to work with, but my mind just screams "Dwarves"! So... undead dwarves?

Edit:

In Heroes of Might and magic 2 the heavy infantry is Zombies (in armour and with a sledgehammer). In D&D there is a undead creature called Boneclaw.

Edited by Maktorius

Latari and 2 wound infantry just seems... not possible thematically.

6 minutes ago, Xelto said:

Latari and 2 wound infantry just seems... not possible thematically.

You're not thinking outside the box. They could have magically vital allies like dryads or something.

That said, I don't think it meshes with their mechanics.

7 minutes ago, kaffis said:

You're not thinking outside the box. They could have magically vital allies like dryads or something.

That said, I don't think it meshes with their mechanics.

I could see dryads getting +1 defense if at range 1-[natural] of overgrown terrain, perhaps. But not a two defense straight up.

You're definitely right about how it would (or probably would not) mesh with their mechanics.

To be fair, Death Knights don't really seem to match Waiqar mechanics. Do you agree?

I would love to see some Ironbound from Descent make their way over to Runewars, fingers crossed that they would be Waiqar, but I could also see them going to Daqan due to their original design.

http://descent2e.wikia.com/wiki/Ironbound

I would like a mechanic that allows a unit to push another unit backwards. I think it would be great for not only holding the line, but moving it away from bottlenecks or possibly towards dangerous terrain. Either that or give the Ironbound reach like Lord Hawthorne.

Edited by backupsidekick
21 minutes ago, Parakitor said:

To be fair, Death Knights don't really seem to match Waiqar mechanics. Do you agree?

As Heroes of Might and Magic 2 is my main reference point for any undead faction; Death Knights are in (they even have something that resembles the mortal strike) and therefor fine in my book! :)

As to the main question, I think I would like an Infantry with 2 defense and 1 wound for Waiqar. My first thought was Death Knights on foot, but I think we need some variety.

My next thought was, "Werewolves!" But they would make more sense as 1 defense 2 wound infantry. LGoing with that idea anyway, I think they would have a morale modifier to scare the heck out of their enemies. I imagine they would be akin to other factions' infantry, i.e. faster than Reanimates but slower than cavalry. As for a special ability...I'm lost. I'd love if they could add blight as a unique surge, but that seems more in line with the Barghests.

On second thought, a Deathborn Legion expansion pack with 8 skeleton knight infantry would be pretty cool. I bet they could come up with some pretty sweet sculpts. What if they could spend panic tokens to add hits because they ain't afraid of nothin'!!! EDIT:(Or maybe just add lethal equal to the number of panic tokens they have. We'd have to play test these ideas.)

Edited by Parakitor
36 minutes ago, backupsidekick said:

I w ould like a mechanic that allows a unit to push another unit backwards. I think it would be great for not only holding the line, but moving it away from bottlenecks or possibly towards dangerous terrain. Either that or give the Ironbound reach like Lord Hawthorne.

I absolutely expect to see something eventually come out that will push things, perhaps being forced to close in after. I was thinking it could be a likely idea for Siege Golems if we ever see them.

43 minutes ago, kaffis said:

I absolutely expect to see something eventually come out that will push things, perhaps being forced to close in after. I was thinking it could be a likely idea for Siege Golems if we ever see them.

Agreed. We already have the Firstblade of Lord Aenoth for the Latari that can force opposing units to make a march, which isn't too far from causing other units to shift.

1 hour ago, Parakitor said:

My next thought was, "Werewolves!" But they would make more sense as 1 defense 2 wound infantry. LGoing with that idea anyway, I think they would have a morale modifier to scare the heck out of their enemies. I imagine they would be akin to other factions' infantry, i.e. faster than Reanimates but slower than cavalry. As for a special ability...I'm lost. I'd love if they could add blight as a unique surge, but that seems more in line with the Barghests.

I would expect reanimate more than blight, and possibly some resistance to missile attacks. Silver doesn't make a good sword, after all, so it's tricky to finish them off for good.

2 hours ago, Parakitor said:

To be fair, Death Knights don't really seem to match Waiqar mechanics. Do you agree?

Given how wraiths work, I don't think Waiqar have a specific mechanic. They started off blight-heavy, but have since diversified.

1 minute ago, Xelto said:

I would expect reanimate more than blight, and possibly some resistance to missile attacks. Silver doesn't make a good sword, after all, so it's tricky to finish them off for good.

Yeah, reanimating is cool for Werewolves, but it gets goofy if you get a figure back after destroying a tray of Aymhelin Scions (or any siege unit). But I think it would be a decent mechanic.

There is nothing happy about Friday. These days I dread the weekends and can't wait to get back to work on Monday.

On topic, I'd love to see lots of 2-defense, 1-wound-threshold units running around. Easy pickings for Ravos! :D

For the Uthuk, I would like to see something more like the BattleLore Grotesques, where they have so many spikes coming out of their flesh that it acts like armor. That's why they'd have 2-1. They would be slower because of the encumbrance of the bone spurs, but would roll red-red, giving them more spike damage (pun intended). I'd like them to do something more, like making enemy units bleed, but I'm not sure how that would work.

Well i think it would be a bit too strong to have a 2-defence 1-wound infatery. Having a eight dammage threshold for one tray without using a modifyer or shieldwall/visored helmets is a beast of a unit (I guess you can give them a high units cost*). But if they introduse a heavy infantery tray with three slots that could be good way to balance it? The push-mecaninc seems a good choise, maybe have the restriction that they need to be of equal or higher tray count than the opponent?

For Daquan i would like to see iron golems (small humanoid robots) made by magic, or some eight foot ogers thats are used as shock infantery. Maybe the universities at Greyhaven had a super soldier program, creating lager brutish humans?

21 hours ago, Xelto said:

Given how wraiths work, I don't think Waiqar have a specific mechanic. They started off blight-heavy, but have since diversified.

I would like to see more of that blight though.

21 hours ago, Xelto said:

Given how wraiths work, I don't think Waiqar have a specific mechanic. They started off blight-heavy, but have since diversified.

24 minutes ago, Maktorius said:

I would like to see more of that blight though.

I wouldn't mind seeing more if it, either, even though I don't play Waiqar, but only if the delivery system is less efficient than archers + ingenuity. That combo delivers it is too reliably for the risk you take. It doesn't have to be as bad as the carrion lancers, but not as good as ingenious archers.

I want to see plague zombies. If there are any unstable runes, at the end of the round, remove [unstable] figures, then each engaged unit gains 1 blight token.

47 minutes ago, Xelto said:

I wouldn't mind seeing more if it, either, even though I don't play Waiqar, but only if the delivery system is less efficient than archers + ingenuity. That combo delivers it is too reliably for the risk you take. It doesn't have to be as bad as the carrion lancers, but not as good as ingenious archers.

I want to see plague zombies. If there are any unstable runes, at the end of the round, remove [unstable] figures, then each engaged unit gains 1 blight token.

I would say that you need the 2x2 (for the reroll) with CI and a blocker (must be ranged) to reliably double blight one enemy unit. Do note that is a minimum of 53 points which a good charge (that kills the blocker), a flanker or upgrades that adds dice can shut down. So as a Waiqar player I admit that it's potentially powerful, but also a glass cannon, so reliable is a strong word in my experience :)

1 hour ago, Maktorius said:

I would say that you need the 2x2 (for the reroll) with CI and a blocker (must be ranged) to reliably double blight one enemy unit. Do note that is a minimum of 53 points which a good charge (that kills the blocker), a flanker or upgrades that adds dice can shut down. So as a Waiqar player I admit that it's potentially powerful, but also a glass cannon, so reliable is a strong word in my experience :)

I go the 2x1 route. For 24 points you can get a unit that always deals 1 blight, has a 45% chance of dealing multiple blights, and has a 38% chance of doing 4 or more damage.

Edited by Xelto
5 hours ago, Xelto said:

I want to see plague zombies. If there are any unstable runes, at the end of the round, remove [unstable] figures, then each engaged unit gains 1 blight token.

These little brutes might do the trick:

bt08_barghest.png

Barghests socialize (EDIT: specialize) in panic in BattleLore, but there's no reason you can't give them some blighting causalities (EDIT: capabilities). Of course, classic humanoid zombies could work just as well.

Hey wait, it's not Friday any more - why are you guys still posting here? j/k

Edited by Parakitor
Typos were too funny to erase.

I’ve been wanting these since the game launched!

For Uthuk a 2 shield 1 Wound unit would I think be a fun add. I'm picturing some sort of lesser demon kind of thing

1) It shouldn't be ranged

2) It should max out at like 4 trays

3) Give it say a demon shriek ability where say an enemy at distance 1-5 rolls a blue die, on a hit, take a panic token, on a surge take a stun.

4) Give it an upgrade card which can hand out a condition card when engaged in melee. Call it like "Quaking with fear", the enemy unit at the end of activation when it has the condition receives on Panic Token.

Edited by tgall
On 4/21/2018 at 5:30 PM, Jukey said:

I’ve been wanting these since the game launched!

Are you talking about Barghests or "Happy Friday" threads?

I'd want dwarven axemen. 2 armor, an armor modifier, incredibly slow, but with the ability to perform melee attacks at range 1 (throwing axes). Maybe give them an upgrade they could exhaust to increase the range.

Edited by Hepitude