Anti-squadron

By Cboerger, in Star Wars: Armada Fleet Builds

Just playing around with a fleet designed to mop up squadrons where the opponent is fielding a max squad point list. I wonder how viable it is against ships though.

Anti-Squadron (400/400)
Rebels

Commander: General Dodonna

Objectives: Targeting Beacons, Fighter Ambush, Salvage Run

[flagship] Modified Pelta-class Assault Ship (56)
- General Dodonna (20)
- General Draven (3)
- Flechette Torpedoes (3)
- Engine Techs (8)
= 90 total points

Nebulon-B Escort Frigate (57)
- Yavaris (5)
- Flight Commander (3)
- Fighter Coordination Team (3)
- Turbolaser Reroute Circuits (7)
= 75 total points

MC30c Scout Frigate (69)
- Foresight (8)
- Early Warning System (7)
- Intel Officer (7)
- Rapid Reload (8)
- Gunnery Team (7)
= 106 total points

Squadrons (129/134):
1x Moldy Crow - Jan Ors (19)
1x Shara Bey A-wing Squadron (17)
1x Tycho Celchu A-Wing Squadron (16)
1x Biggs Darklighter X-Wing Squadron (19)
1x Luke Skywalker X-Wing Squadron (20)
1x Corran Horn E-wing Squadron (22)
1x YT-2400 (16)

Only 2 ships to activate squadrons, no real big gun, no way to quickly eliminate the ejemy's carriers. To be honest I don't think this list would work very well. Sure it would do a good job against heavy squadron lists but noz against anything else.

And don't forget that according to the new FAQ FCT on Yavaris mrans the squads can't attack teice.

10 hours ago, Cboerger said:

Just playing around with a fleet designed to mop up squadrons where the opponent is fielding a max squad point list. I wonder how viable it is against ships though.

Anti-Squadron (400/400)

...

Squadrons (129/134):
1x Moldy Crow - Jan Ors (19)
1x Shara Bey A-wing Squadron (17)
1x Tycho Celchu A-Wing Squadron (16)
1x Biggs Darklighter X-Wing Squadron (19)
1x Luke Skywalker X-Wing Squadron (20)
1x Corran Horn E-wing Squadron (22)
1x YT-2400 (16)

This means, you answer to a squadron list is a squadron list :D.
Way to obvious :rolleyes:. And you will still lose the Squadron fight if you face a full squadron list.

Norell is right, you cannot activate your squadrons so well (you have barly a squadron value of 4). You lack the ships and squadron value for it. And you lack as well the ships in case the opponent has no squadorns. 3 small ships will not last long against against big/hard hitter ships. And if the opponent is coming with more than 3 ships, you will loose your ships faster than you can think about it. You will be second player and can only watch how he double tap his ships to take out one by one from you.

It is just the combination. A MC30 for over 100 points is overkill and dangerous. A Foresight without Mon Mothma will just die way to fast against anything that is at close range. No brace and evade does not work, means if the opponent is coming in with 13 damge, your MC30 is gone. These two damage can even be split over two attacks, and this is really not a big problem for many ships. On top, no one will give you the two shots to a side that you need with it. You cannot dictate the fight with 3 ships.
The Pelta is a slow duck, that will not last much longer. And the Yavaris is well known for a bad habit to end in big explosions.

It is just the combination, where i think it will not work. Only 3 ships, only small ships, to much in squadrons without the support, overkill in upgrades.

And not to forget the missions. These 3 are all really not fitting to your fleet.
Targeting beacon does not really help with this few ships and no way to move the tokens.
Fight Ambush will backfire, because you cannot activate your squadrons if you place them this far in.
Salvage run means you are struck at the station, and will be an easy target for your opponent. He might even be able to steal to many of the tokens from you.

But there are no real alternatives with this fleet: Close Range Intel Scan, Jamming Barrier and Soloar Corona are already the best suggestions i could have for the fleet.

I had my suspicions that this was a bad list which was confirmed. Thank you. I honestly learn a lot from fleet list feedback. Especially given that my schedule doesn’t allow for a whole lot of actual game time.

Am I mistaken or is there really no solid ship-based squadron defense aside from your own squadrons?

53 minutes ago, Cboerger said:

I had my suspicions that this was a bad list which was confirmed. Thank you. I honestly learn a lot from fleet list feedback. Especially given that my schedule doesn’t allow for a whole lot of actual game time.

Am I mistaken or is there really no solid ship-based squadron defense aside from your own squadrons?

For rebels no, imperials have raiders. But ultimately even good flak can only work well in combination with your own squads.

On 4/20/2018 at 8:07 AM, Tokra said:

Only 3 ships

I disagree with this statement. 3 ships is fine if you are a thoughtful player.

I agree with all your other points.

8 minutes ago, teeseeuu said:

I disagree with this statement. 3 ships is fine if you are a thoughtful player.

I agree with all your other points.

Tokras point wasnt that 3 ships cant work. It was that those small low hull three ships dont work as a full fleet.

53 minutes ago, teeseeuu said:

I disagree with this statement. 3 ships is fine if you are a thoughtful player.

I agree with all your other points.

But how do you want to kill an enemy ISD or MC80 with this 3 ships? You cannot go frontal into it, and you cannot flank it with these ships either. The last time i saw a Pelta doing a flanking, it was in two pieces :P. So, what is your plan when a big ship is coming directly for you if you have these 3 small ships?

These 3 have not enough firepower, and it is the same with the squadrons. There is not enough danger for ships in the fleet.

And as Ginkapo said. 3 Ships can work (and will be seen way more after the Flotilla nerf). But these 3 ships? I don't think so.
All 3 combined have only 14 hull. This is not more than one ISD with Motti.

I just think that the fleet is to much focused on the anti-squadron part, that it lacks the anti ship part.

7 hours ago, Cboerger said:

I had my suspicions that this was a bad list which was confirmed. Thank you. I honestly learn a lot from fleet list feedback. Especially given that my schedule doesn’t allow for a whole lot of actual game time.

Am I mistaken or is there really no solid ship-based squadron defense aside from your own squadrons?

This is my thought, when it comes to squadrons. I think that only squadrons can really deal with squadrons. But as more you focus on anti-squadron, as less you have against ships. Unless you are able to take out the carriers fast enough.
For example: if you take only TIE Bombers, you are good against ships but weak against squadrons. If you take only TIE Fighters, you are good against squadrons but weak against ships. You need to find a fine balance between these two extremes, if you want to go with squadrons.

There are a few ship combinations that are good against squadrons. The Quasar II with Kallus and Ruthless is really good, but again expensive (and to specific). Same with Raider I, the two black dice against squadrons are really good. IF they last long enough. Even the Demolisher can be a good anti squadron platform. Especially the GSD II. For the rebels you can use any ship with two blue dice and add Toryn Farr for the reroll.
But if you take a ship for the anti-squadron duty, make always sure that it will still be good if the opponent has no squadrons.
A Raider I with only Kallus or Ruthless is fine. But a Raider with Kallus, Ruthless, Flechette, Instigator and Quad Laser is overkill. No matter if the opponent has squadron or not, this Raider will be a point Piñata for him.