The Problem with Pelta

By BigBearCDN, in Star Wars: Armada

Hi Everyone.

As I sit and stare at my not insignificant fleet of rebel ships and wait for news of waves to come, my eyes were drawn to my single copy of the Pelta class command ship and I realized she's not been on the battlefield for quite some time.

With its low speed and relatively meager shielding I'm not comfortable putting on the table these days. Easy to catch, not too hard to kill. But I wondered if its simply my biases limiting my fleet building.

If anyone has had success with the Pelta lately please I'd love to hear from my fellow rebel admirals.

Cheers everyone

The Pelta has quite a bit of value to me with the fleet commands. It also is the only cheap carrier (aside from transports) available to the Rebels.

Paging @comatose ...

Besides what he'll tell you, Command Peltas are very cost-effective carriers and a great way for Rebels to get two squad speed buffs on the table in the same package (All Fighters Follow Me and Fighter Coordination Team). Peltas are also a good way to get Intensify Firepower on the table for a swarm to really milk it for all it's worth without costing a lot. I'm not really sold on using them with Entrapment Formation or Shields to Max any more, but that's how it is.

Assault Peltas are still overall a tough sell, though. Even with just Intensify Firepower, a Command Pelta can take Disposable Capacitors and contribute fairly well.

Edited by Snipafist

I’ve had Assault Peltas with IF! Pull incidental anti Sloane duty by being a Flechette torp boat. Really the only non-Hammerhead choice...

I've looked, but not loved, using Peltas. They are actually surprisingly durable for a small ship with the benchmark defense token suite brace/redirect/evade with at least usable shield spread and a five hull body. They at least take some beatings to down them. Offense wise they are limited for sure, but the ability to take a fleet command like Shields to Max or Intensify Firepower more than makes up for it. They find really good places in Ackbar fleets, and with their versatile upgrade bar in sure they will mature nicely into future iterations of builds.

35 minutes ago, Snipafist said:

Besides what he'll tell you, Command Peltas are very cost-effective carriers and a great way for Rebels to get two squad speed buffs on the table in the same package (All Fighters Follow Me and Fighter Coordination Team).

The speed buffs are amazing and can really allow you to place some squadrons eagerly in a Yavaris list such that they are ready for next turn... Even without Yavaris, it avoids having to trail your B-wings inside your rapid launch bays just to get them into battle. AFF also makes your H6-Scurrg bombers really more agile and able to hit from anywhere. I like boosted comms on the pelta for long range squadron activation once they flew into battle (3 squadron value is really decent).
The Phoenix Home is really good to put Adar Tallon as your bomber officer and and Raymus to make sure you can keep an extra squadron token handy to do AFF or activate more squadrons late game when your other ships are busy or dead.

Assault Peltas are the cheapest 2 die flak ship for the Rebels.

Either Pelta makes an exceptionally effective Trailer. Using them in the Trailer role hides their primary handicap, low speed.

Just now, shmitty said:

Assault Peltas are the cheapest 2 die flak ship for the Rebels.

Either Pelta makes an exceptionally effective Trailer. Using them in the Trailer role hides their primary handicap, low speed.

Also, even though they are slow, they are incredibly maneuverable, especially if you were to add Engine Techs.

Great stuff gys! I love the idea of Pelta Assault ship with Flechettes, Draven and Engine Techs. 70 points and seems like it would be a anti-squad beast!

Peltas are a bit more durable than Gladiators because of the engineering 4. Other than that, they match tokens, shields, and hull. Peltas are Support ships. You need to run them next to your big hitters so the speed won't matter much.

Where'd i put that **** baseball bat....

I love the Assault pelta as a platform for projection experts. Add external racks and they will hurt if you get too close.

I also have been having a lot of success with them as the centerpiece to my Sato/hammerhead/ATP fleet. I use Lando and Draven on Phoenix home. Safe a engineer token and plan an engineering command wisely and it can be a tough little ship.

1 hour ago, TallGiraffe said:

Peltas are a bit more durable than Gladiators because of the engineering 4. Other than that, they match tokens, shields, and hull. Peltas are Support ships. You need to run them next to your big hitters so the speed won't matter much.

Agreed! Much like a non Demo GSD, they will be discounted as a threat by all but the best opponent. That is really one of the gifts of the expanding ship lists. Some ships just are not taken seriously by a lot of people. Intradictor, Pelta, Raider, VSD I, non Yavaris Neb B, and non Demo GSD. As long as you have a "real" heavy hitter to draw attention, has a good chance of being ignored until it is too late.

14 minutes ago, cynanbloodbane said:

Agreed! Much like a non Demo GSD, they will be discounted as a threat by all but the best opponent. That is really one of the gifts of the expanding ship lists. Some ships just are not taken seriously by a lot of people. Intradictor, Pelta, Raider, VSD I, non Yavaris Neb B, and non Demo GSD. As long as you have a "real" heavy hitter to draw attention, has a good chance of being ignored until it is too late.

Unless it is an ISD. Those take a lot of firepower to kill. So I swat the small stuff first.

3 hours ago, BigBearCDN said:

Great stuff gys! I love the idea of Pelta Assault ship with Flechettes, Draven and Engine Techs. 70 points and seems like it would be a anti-squad beast!

why not Hammerhead with flechettes Draven and OE? cheaper and more reliable to stun squads

16 minutes ago, Muelmuel said:

why not Hammerhead with flechettes Draven and OE? cheaper and more reliable to stun squads

The Assault Pelta has the potential to hit squadrons at medium range and is more durable.

And potential 3 dice flak.

Edited by TallGiraffe

Food for tought: 2 command peltas are the same point prize as an ISD2, and combined they have a higher hull/shield count and the same front/sides firepower. The differences are of course the upgrade suite and speed chart (plus ine being a ship and the other being two), but still, it surprised me and made me see it as maybe not that overprized.

2 assault peltas are 112, like an ISDC or ISDK. Same comparison, but the firepower is way more different, as the peltas have no blues.

Edited by BillHimclaw

A list with a carrier pelta I made. Bonus points for Leia. I can't remember who liked using Leia. It was either @geek19 or @BiggsIRL

Name: Work that Pelta
Faction: Rebel
Commander: Leia Organa

Total Points: 399

Assault: Precision Strike
Defense: Contested Outpost
Navigation: Superior Positions

Pelta Command Ship (60)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
= 72 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bright Hope (2)
= 27 Points

MC80 Star Cruiser (96)
• Leia Organa (38)
• Gunnery Team (7)
• Nav Team (4)
• Leading Shots (4)
• XI7 Turbolasers (6)
• XX-9 Turbolasers (5)
= 160 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

Squadrons:
• 2 x B-wing Squadron (28)
• Gold Squadron (12)
• Jan Ors (19)
• 2 x YT-1300 (26)
• Norra Wexley (17)
• Green Squadron (12)
= 114 Points

Decent Bomber force with some dice manipulation along with the Star Cruiser to pound those smaller stuff and present a big threat overall while the Pelta pushes the force around. Thanks to Leia I can do 4 squads always with the Pelta or use the Transports as well. I could Drop AFFM for Strategic Adviser if I feel like it. Maybe put Liberty on the Star Cruiser for carrier Cruiser.

26 minutes ago, TallGiraffe said:

A list with a carrier pelta I made. Bonus points for Leia. I can't remember who liked using Leia. It was either @geek19 or @BiggsIRL

*snip*

It wasn't me.

If I’m not using a Pelta to push squadrons, the Assault is the better choice. External Racks makes it a very dangerous threat at close range.

Overall the Pelta is a generalist ship that does suffer from that in the sense that any generalist is not great at any particular thing. However, it is a pretty good generalist in that it only has one real downside: it’s speed.

15 hours ago, shmitty said:

Assault Peltas are the cheapest 2 die flak ship for the Rebels.

Either Pelta makes an exceptionally effective Trailer. Using them in the Trailer role hides their primary handicap, low speed.

People dont understand the role of a trailer ship. Same reason NebBs are underused.

Same reason flotillas had to be nerfed also imo.

5 hours ago, BiggsIRL said:

It wasn't me.

Leia is me, Shaggy.

6 hours ago, TallGiraffe said:

A list with a carrier pelta I made. Bonus points for Leia. I can't remember who liked using Leia. It was either @geek19 or @BiggsIRL

Name: Work that Pelta
Faction: Rebel
Commander: Leia Organa

Total Points: 399

Assault: Precision Strike
Defense: Contested Outpost
Navigation: Superior Positions

Pelta Command Ship (60)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
= 72 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bright Hope (2)
= 27 Points

MC80 Star Cruiser (96)
• Leia Organa (38)
• Gunnery Team (7)
• Nav Team (4)
• Leading Shots (4)
• XI7 Turbolasers (6)
• XX-9 Turbolasers (5)
= 160 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
= 26 Points

Squadrons:
• 2 x B-wing Squadron (28)
• Gold Squadron (12)
• Jan Ors (19)
• 2 x YT-1300 (26)
• Norra Wexley (17)
• Green Squadron (12)
= 114 Points

Decent Bomber force with some dice manipulation along with the Star Cruiser to pound those smaller stuff and present a big threat overall while the Pelta pushes the force around. Thanks to Leia I can do 4 squads always with the Pelta or use the Transports as well. I could Drop AFFM for Strategic Adviser if I feel like it. Maybe put Liberty on the Star Cruiser for carrier Cruiser.

I'm... Less than enthusiastic about a Leia LMC80, personally. But if it works for you, sure? I've come around to liking her on MC30s and crit fishing as needed.

46 minutes ago, Ginkapo said:

People dont understand the role of a trailer ship. Same reason NebBs are underused.

Same reason flotillas had to be nerfed also imo.

The NebB used to be my go-to for a Trailer. In most fleets an IF! Pelta has taken over that role.

1 hour ago, geek19 said:

Leia is me, Shaggy.

I'm... Less than enthusiastic about a Leia LMC80, personally. But if it works for you, sure? I've come around to liking her on MC30s and crit fishing as needed.

Forgive my ignorance, but i feel like its the best large base ship for her?

With Nav Team it gets really maneuverable, and its dice suit isnt overly concerned with rerolls. And if Caitken and Shollan are onboard, thats even less of a concern.

Of the large ships for the rebels its the one that seems least likely to want to do two things in a turn. By the time it does(late game with engineering) you can have filled it with enough tokens to not care.

Edited by codegnave
Edited out a paragraph that sounded socially awkward
1 hour ago, codegnave said:

Forgive my ignorance, but i feel like its the best large base ship for her?

With Nav Team it gets really maneuverable, and its dice suit isnt overly concerned with rerolls. And if Caitken and Shollan are onboard, thats even less of a concern.

Of the large ships for the rebels its the one that seems least likely to want to do two things in a turn. By the time it does(late game with engineering) you can have filled it with enough tokens to not care.

Those are all correct, and some of this might be my playstyle, but I'm just not a fan of large ships with her period. I've usually stumbled my way into some crazy path that means I need navigating RIGHT NOW not 3 dials from now, and with all the ability fixes I don't think she's AS useful on a large. LMC80 is the only one I'd pick, yes, and nav teams potentially, too, but I just see all those upgrades and wonder about why not another ship, haha?

Again, if it works for you, please don't let me stop you. I still need more games with her, myself (shut up YOU have a Leia problem/addiction not me!)