Okay disclaimer, I don't care if slot for slot these ships are the most effective in their role. The K-wing I believe is the only super M E T A ship of this list and I am okay with that. I have a few casual events under my belt, but I am still grasping the ropes of this game. I have no illusions of winning this tournament, I just want to play ships I think are cool and have fun, but still have a decent list. I am fully aware the Auzituck is God-tier and probably better than the ARC-170 in this role, I am going to buy an Auzituck next pay cheque which is after this store tourney. With that out of the way here's the list:
Thane Kyrell — ARC-170 26
Plasma Torpedoes 3
Tactician 2
R3-A2 2
Vectored Thrusters 2
Alliance Overhaul 0
Ship Total: 35
Miranda Doni — K-Wing 29
Twin Laser Turret 6
Extra Munitions 2
Ion Pulse Missiles 3
Sabine Wren 2
Bomblet Generator 3
Ion Bombs 2
Advanced SLAM 2
Ship Total: 49
Bandit Squadron Pilot — Z-95 Headhunter 12
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 16
Ideally the goal of the list is to pick out the ship in my opponent's list I like the least (or one that they leave open) Liter it with ion and stress tokens also harpoon it off the first engagement to lock it out the game. Then otherwise just be really tanky/controlly with Miranda, have her soak up shots so Thane can start barrel rolling, getting tokens, dealing out stress tokens and such. If they shoot Thane, then that's great too. Miranda has a shot of making it into the late game. The Bandit Squadron is mostly there to get ignored and so I could fill out points on the list. If he gets his harpoon missile off on a priority target he's pulled his weight IMO. If someone shoots him first, sure that means my other ships are untouched.
What I am debating is if I should take Nien Numb on my ARC-170 instead of Tactician. The logic there being, sure I don't get my ideal range 2 ability to load on two stress tokens, or one stress token without having to stress myself out. However Nien makes giving myself a stress token with R3-A2 less of a burden and should I do that it makes my ship a little less predictable in the move I am going to take. A green 4 forward on an otherwise slow ship with a rear firing arc that can turn eye results into crits (especially if it's on the target I've harpooned) Sounds great on paper to me, but I want to hear what you guys think. Thanks for reading this far if you have!