25 minutes ago, Ishi Tonu said:This would be the main point I disagree about.
While unicorn is generally touted as a military clan, incapable of honor or dishonor victories, with only the "province break" win condition to aim for, I have found this to be rather far from the truth.
As such, I don't rate Unicorn characters on raw stats alone, or place more value on the stat to cost ratio than the actual ability on the card.
I don't said unicorn cant win or be built to pursue a honor or dishonor victory.
But lets be honest at least now many other clans are in a better position to deny that strategy. I never lost a game for unicorn by honor or dishonor victory with any clan. Unicorn don't have characters that directly take honor, like other clans do. Of course you can build a more favorable splash for this strategy, and try to abuse spyglass, the rings, etc, to make it work, but you can do this with any deck, and still we can't say honor/dishonor is a Unicorn strenght, in fact imo the high glory on characters is one of their major weaknesses.
At least I find is far easier to Unicorn win by braking provinces with a Lion or Crane splash than honoring/dishonoring with any other.
Even scorpion can have a hard time trying dishonor while facing Crane or Lion.. And honor builds are not relevant in competitive scenario yet..