RtL: Stun & Restock

By Parathion, in Descent: Journeys in the Dark

This situation came up last night:

A hero was sitting on a glyph when he received a Stun token. In his next turn, he discarded the Stun token as per the rules and went happily to Tamalir for a normal Restock action.

This rendered the Stun token completely useless.

Any thoughts on this? I know that heros can Restock in Tamalir Burning or being Webbed or whatnot, but these tokens at least don´t simply go away and have the potential to interfere with the hero´s plans.

Parathion said:

This situation came up last night:

A hero was sitting on a glyph when he received a Stun token. In his next turn, he discarded the Stun token as per the rules and went happily to Tamalir for a normal Restock action.

This rendered the Stun token completely useless.

Any thoughts on this? I know that heros can Restock in Tamalir Burning or being Webbed or whatnot, but these tokens at least don´t simply go away and have the potential to interfere with the hero´s plans.

Yep, RAW. Really, its no different from a hero sitting just outside the portal ready to exit.

Moral of the story is don't bother stunning a hero sitting on a glyph.

Yep, I had closed in for a kill, but the dice were against it.

At least there's something the town can help with. The other lingering tokens don't go away in town, and it's never made sense to us.

Hero visits the temple:
Hero: I need some healing.
Priest: Um, sure, um, okay. BUT YOU'RE ON FIRE!!!
Hero: Hm? What? Oh, these burns? Don't worry about those, just heal up these other cuts.
Priest: *shrug* Okay, but all these spider webs are in the way. Want me to cut those off for you?
Hero: Nah, they're keeping me warm.
Priest: But you're of fire!
Hero: Oh yeah. Well, you know, that's to counter act all this frost on me.
Priest: Oh. Stand still, I can't work with you sauntering about.
Hero: Sorry, that last whallop of a hit dazed me pretty good.
*smack*
Hero: Ouch, did you hit me?
Priest: Yes. A good stunning will keep you still. There you go, all healed up. Now take your burning self over to the market and be careful not to touch any dwarven fire bombs...

And so the story goes.

I'm this close to house-ruling a trip to town removes lingering tokens. Well, at least removes fire. I just can't imagine someone walking around town burning and no one offering to dowse him with water...

-shnar

shnar said:

I'm this close to house-ruling a trip to town removes lingering tokens. Well, at least removes fire. I just can't imagine someone walking around town burning and no one offering to dowse him with water...

This is yet another case where I have to remind myself that Descent is more computer RPG than PnP. Sometimes lingering status effects in a game like Final Fantasy disappear at the end of a fight, other times they stay until you get rid of them with an item. Poison being a good example. I'm walking around blinking green and dripping out hit points, but no one in town will offer to help. Even the potion shop master only helps in so much as he will still sell me antidotes if I ask for them.

Heroes in Descent get ignored by the general populace of town when they have lingering effects like fire or poison. The best they can do is buy the appropriate cure item (if applicable.) Stun falls through the cracks due to a convenient loophole in how it resolves itself in this particular case.

I've always pictured Descent as a video game, and still think a total conversion to Diablo would be very easy, even natural for Descent.

-shnar