Resting in Town

By Terragen, in Descent: Journeys in the Dark

The FAQ states this under General Hero Questions:

Q: Can a hero rest in town?
A: Yes.

Okay. Whats this mean? Rest as in a rest order which restores the fatigue? Can they restore wounds?

They don't really explain this completely.

The only thing in Descent that is called "resting" is using a Rest order.

Being in town does not help you recover wounds in any way, except that you can buy stuff from the shop to heal with. Heroes are not expected to top off their health after every battle.

Terragen said:

The FAQ states this under General Hero Questions:

Q: Can a hero rest in town?
A: Yes.

Okay. Whats this mean? Rest as in a rest order which restores the fatigue? Can they restore wounds?

They don't really explain this completely.

Yes, it means a rest order. A hero can declare a Ready action, move into town and then place a Rest order, safe in the knowledge that the OL cannot reach him there to prevent him from regaining his fatigue. Assuming he has the MPs, he can also shop. Note that this is only for vanilla Descent (I think.) In the campaign games (RtL and SoB) going to town is treated more like an action in and of itself. Town options and rules are more in depth, so I'm not entirely sure if the hero can still declare any of the regular actions if he's going to town through a glyph. That's a bit of a fuzzy spot for me, rules-wise.

Actually I do believe the FAQ clears up what you can do in town, which is *nothing* other than restock at a store. No resting. The turn you go to town you don't get a normal turn, you simple go to town and restock somewhere. On subsequent turns, you either A) restock at another store (and therefore forfeit any "normal" turn) or B) return to the dungeon, which requires the hero to spend a Movement Point to use the glyph. At that point, the hero takes a "normal" turn and *must* move back into the dungeon (so either Readys, Runs, Advances, or spends Fatigue to move, or some other special ability).

-shnar

shnar said:

Actually I do believe the FAQ clears up what you can do in town, which is *nothing* other than restock at a store. No resting. The turn you go to town you don't get a normal turn, you simple go to town and restock somewhere. On subsequent turns, you either A) restock at another store (and therefore forfeit any "normal" turn) or B) return to the dungeon, which requires the hero to spend a Movement Point to use the glyph. At that point, the hero takes a "normal" turn and *must* move back into the dungeon (so either Readys, Runs, Advances, or spends Fatigue to move, or some other special ability).

-shnar

Sorry, I wasn't clear in my response, I was trying to clarify Steve-O's "fuzzyness" and was referring to only the Advanced Campaign, not vanilla Descent.

Having said that, I do believe everything I said is accurate for the Advanced Campaign. Here's the actual quote from the FAQ, ,page 15:

"A hero who begins his turn in town has two options:
Restock again (at the same or a different building) or
return to the dungeon. If he returns to the dungeon, he
declares a normal action (Battle, Ready, Advance, Run)
and then must spend a movement point to move from town
to the dungeon, just like normal. If he somehow can't do
so (i.e. he Battled and had no fatigue left) then the entire
action is canceled and the hero Restocks instead."

-shnar

shnar said:

Sorry, I wasn't clear in my response, I was trying to clarify Steve-O's "fuzzyness" and was referring to only the Advanced Campaign, not vanilla Descent.

Having said that, I do believe everything I said is accurate for the Advanced Campaign. Here's the actual quote from the FAQ, ,page 15:

Gratzie, sir. Fuzzyness absolved, good to know my brain was in fact on the right track with the advanced campaigns.