So long Jabba's Palace. I'll never forget how you taught me how to properly compute line-of-sight around corners.
Edit: Rotation occurs on April 23rd... right before Worlds?????
Edited by cnemmickSo long Jabba's Palace. I'll never forget how you taught me how to properly compute line-of-sight around corners.
Edit: Rotation occurs on April 23rd... right before Worlds?????
Edited by cnemmickTwo weeks before Worlds and the only thing I can think to say is, wow FFG you're really just a bunch of f*ckers ya know.
Edited by SmashotronIt could be that Jabba's Realm is used at World's under this clause:
QuoteAll Formal and Premier tournaments must use these maps and missions unless otherwise specified in the tournament’s Event Outline.
Back to the drawing board.
Edited by Fightwookies
Interesting. Auto opening doors just like Mos Eisley. Seems a little less melee friendly though. Mobile figures have advantages but not as much as on Jabbas I think. Massive figures may have a time getting to stuff since objective points are more spread out on mission b and can be ignored mostly on A.
How does this affect the meta? End of round attacks seem strong, melee and short range units still viable but not as strong as on Jabba. Thoughts??
( @nickv2002 has misspelled Ahsoka . )
I think it helps melee because they can’t be sniped as well during round one, allowing them to advance. This is a boon to the Riot swarm and Vader for that reason. The ATDP and other massages get a boost for similar reason. I think Han though gets the most of a boost. He will have clear sight lanes at the end of round 1 and will smack someone hard if they poke their head out. Vader’s EoR is trickier. He can get to the opposing door and then move two and attack, so he can threaten a lot of spaces pressing right up to the deployment zone almost.
Well, we have two weeks folks! ?
-ryanjamal
I´m mostly annoyed with the fact that I know need to bring tiles to worlds from Denmark, since not much hope of them having the maps ready for sale.
i feel slightly fortunate. I've played on this map once. During one of our "bring your own map" tournaments the TO brought this one and I had a chance to play on it. Should be a good time!
23 minutes ago, GilDK said:I´m mostly annoyed with the fact that I know need to bring tiles to worlds from Denmark, since not much hope of them having the maps ready for sale.
They make them at their facility across the street, so you never know. Definitely grab one when you arrive as they sell out fast.
6 minutes ago, NeverBetTheFett said:They make them at their facility across the street, so you never know. Definitely grab one when you arrive as they sell out fast.
Cool thanks will do
1 hour ago, Smashotron said:Two weeks before Worlds and the only thing I can think to say is, wow FFG you're really just a bunch of f*ckers ya know.
Every year since the beginning, they switch maps 2 weeks before Worlds.
36 minutes ago, ThatJakeGuy said:Every year since the beginning, they switch maps 2 weeks before Worlds.
Why did I ever doubt?
Hokay, so current map meta is:
So, sounds like any good list is going to have to be able to control and retrieve objectives. Especially if you consider Escort to be just a moving control objective.
Interesting though, that the new map is a smack down on the alliance smuggler. He can't open the doors like he can on Mos Eisley and there is no grabbing stuff on this one - so 2-3 rASmuggler is just going to sit there and do more or less nothing on this map.
44 minutes ago, aermet69 said:Interesting though, that the new map is a smack down on the alliance smuggler. He can't open the doors like he can on Mos Eisley and there is no grabbing stuff on this one - so 2-3 rASmuggler is just going to sit there and do more or less nothing on this map.
Yeah, now I'm trying to puzzle out what's decent for objective running that's also decent on point control.
Unfortunately, the best answer I'm coming up with thus far is Imperial troopers for doing double duty.
7 hours ago, MadFuhrer said:i feel slightly fortunate. I've played on this map once. During one of our "bring your own map" tournaments the TO brought this one and I had a chance to play on it. Should be a good time!
I smell an unfair adavantage here!
Blue deployment zone needs to run 1-2 spaces more towards all middle stashes on Mission B. Might be pretty important and be a boost to devious sceem mercs.
On the positive side ... no Junk Droid Domination here ...
Mission A's escort objective sounds cool in theory, but from my (somewhat limited) skirmish experience I'm not sure if it's going to have a huge impact on the game.
Moving six spaces at a time, it takes a minimum of three rounds to get to the other deployment zone. If you're playing against someone who really likes to take their time and think, a lot of games may only go three rounds. That means that in those games there are, really, six points on the line for either side. That's not nothing, but it's also not a huge swing compared to many of the other missions. It looks like this one might favour lists that are better at an out-and-out firefight.
Edit: Also, I'm assuming (since it doesn't say one way or another) that the courier droids aren't considered "figures"? If they were you could start adding movement with officers, chopper, command cards, etc. and what I said above wouldn't apply so much.
Edited by ManateeXOne thing I do like about this map is that, depending on which doors are opened, both teams' terminals are in really exposed positions. It's going to be harder to just throw out a cheap terminal sitter and have them collect free command cards all game.
5 hours ago, ManateeX said:Edit: Also, I'm assuming (since it doesn't say one way or another) that the courier droids aren't considered "figures"? If they were you could start adding movement with officers, chopper, command cards, etc. and what I said above wouldn't apply so much.
Correct, the courier droids are not specified to be figures, so they are objects with Health. Objects cannot be pushed and cannot be targeted for abilities and effects that affect figures.
They are also not hostile or friendly and they have no Speed, so most effects would be off limits even if they were neutral figures (but then they would block line of sight and occupy their spaces - objects do not ).
Edited by a1bert1 hour ago, a1bert said:Correct, the courier droids are not specified to be figures, so they are objects with Health. Objects cannot be pushed and cannot be targeted for abilities and effects that affect figures.
They are also not hostile or friendly and they have no Speed, so most effects would be off limits even if they were neutral figures (but then they would block line of sight and occupy their spaces).
Just to clarify, you move your own droid up to six spaces or do they have to move 6 spaces at the end of the round? Also if they have to move six spaces, do you control their path or is it more straight line?
Move by spaces is well defined in the RRG. Move one space at a time to any adjacent space without needing to pay movement point costs (because of move by spaces and not by spending movement points). You can zig-zag, "straight line" is not something that has been or can be defined anyway. An object can end movement in the same space as figures.
The mission rule says "up to 6 spaces", so it can be less.
18 minutes ago, a1bert said:Move by spaces is well defined in the RRG. Move one space at a time to any adjacent space without needing to pay movement point costs (because of move by spaces and not by spending movement points). You can zig-zag, "straight line" is not something that has been or can be defined anyway. An object can end movement in the same space as figures.
The mission rule says "up to 6 spaces", so it can be less.
Thanks. Just trying to wrap my head around movement strategy for blocking LOS for end of round shots.