Option A, Option B.. Aces + _____

By sharkethic86, in X-Wing Squad Lists

Both lists feature a PTL Fenn Rau because he's an absolute beast. Both lists weigh in at 100, and either could make minor adjustment for a bid if you feel necessary.

The real question then I don't think is Talonbane vs Thweek, but would you rather a Bumpmaster or a TLT Y-Wing?

Option A

Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Proton Torpedoes 4
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 38
Talonbane Cobra — Kihraxz Fighter 28
Push the Limit 3
Harpoon Missiles 4
Engine Upgrade 4
Guidance Chips 0
Vectored Thrusters 2
Vaksai 0
Ship Total: 37
Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Unhinged Astromech 1
Ship Total: 25

Option B

Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Plasma Torpedoes 3
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 37
Thweek — StarViper 28
Advanced Sensors 3
Glitterstim 2
Autothrusters 2
StarViper Mk. II -3
Virago 1
Ship Total: 33
Contracted Scout — JumpMaster 5000 25
Intimidation 2
Intelligence Agent 1
Ion Projector 2
Ship Total: 30

Scum aces is a list I've been trying to work with ever since the Protectorate was released. Now with a few more expansion packs, its definitely viable but extremely tricky to play.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=3933

I was able to take Thweek, Talonbane, and Fenn pretty far in the system open. It definitely has potential. The fun thing is that there's several different ways you can play it.

There are certain builds per ship that I deem as "STAPLES", meaning this is the default build to go to.

STAPLE FENN:

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

34 pts.

STAPLE TALONBANE:

Talonbane Cobra (28)
Veteran Instincts (1)
Cruise Missiles (3)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Hull Upgrade (3)
Vaksai (0)

33 pts. Talonbane is quite customizable now and I would say that Hull Upgrade can be switched out for any modification of your choosing. The only thing that I'm personally pretty adamant about is cruise missiles. Talonbane + cruise missiles makes him an effective trap: 5 dice at any range as long as you line up your 4-straight properly.

STAPLE THWEEK:

Thweek (28)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

30 pts. If you have the room, then put glitterstim.

Basically you can take any of these 2 staples and then add a "FILL" ship. Fill ships can be quite fun depending on the meta in your area. You can choose a bumpmaster, Y-wing, Kimolga, etc.

here's a few examples:

Kavil (24)
Veteran Instincts (1)
Twin Laser Turret (6)
R4 Agromech (2)

33pts

Kavil (24) 2
Veteran Instincts (1)
Autoblaster Turret (2)
R4 Agromech (2)
Vectored Thrusters (2)

31 pts

Contracted Scout (25)
Intimidation (2)
Intelligence Agent (1)
Feedback Array (2)
Anti-Pursuit Lasers (2)

32 pts

Zuckuss (28)
Veteran Instincts (1)
Dengar (3)
Tractor Beam (1)
Mist Hunter (0)

33 pts

Torani Kulda (27)
Veteran Instincts (1)
Harpoon Missiles (4)
Contraband Cybernetics (1)
Guidance Chips (0)

33 pts

As long as you keep the "Fill" ship around 33 pts, then you can pretty much build 2 "Staple" ships around it. Try it out! It's definitely a lot of fun.

Interesting that you prefer Cruise over Harpoon for Talonbane, I do something similar with N'Dru because with Harpoons your opponent almost always wants to alpha them off but Cruise makes them question it.

Sounds like we're on the same page though, I just was looking for a little more preference on your filler ship. I kinda like running the Torps now on Fenn so I don't feel like I HAVE to dive into R1 right away, and Protons pair beautifully with Harpoons for an alpha if he and Talonbane are both PS9. That said, I didn't mind having to run my filler as a little more stripped down either, and TLT seemed like the best option.

Edited by sharkethic86

Option B. I basically run the same thing only build the scout as anti ghost with score to settle + boba fett

List is great overall.

Been messing with points like plasmas on both fenn and thweek so scout can boba fett earlier.

Now trying asts+boba on manaroo, so an ace can be double focused vs rebel fenns.

On 4/18/2018 at 10:47 PM, wurms said:

Option B. I basically run the same thing only build the scout as anti ghost with score to settle + boba fett

List is great overall.

Been messing with points like plasmas on both fenn and thweek so scout can boba fett earlier.

Now trying asts+boba on manaroo, so an ace can be double focused vs rebel fenns.

Yea the Bumpmaster Aces is definitely the stronger option. I just put together the other for a little more offensive feel. Honestly both spawned after I flew a Fenn + Boba list recently from Reddit and saw how crazy Fenn could be with the right Torps. Talonbane seemed like a clone with Harpoons once modded correctly, and a TLT to putt-putt around and clean up?

Def Fenn/Thweek/Bumpmaster. Getting the Bump when Fenn and Thweek come in around is BRUTAL. But I would DEFINITELY get a bid going,

Ditch Fenn's torps for that