Reinforce token

By Fuzzywookie, in X-Wing

Proposed Auzituck solution: rear reinforce no longer exists as an option. Getting behind it means you can kill it. Still a ridiculously efficient ship, but it can actually be countered by better flying.

The only way I will hate reinforce less is if the Reaper's jam action works in it. Otherwise It can burn in Hades.

44 minutes ago, Commander Kaine said:

*Small

But my poor deci, and lambda, all eaten alive by the VCX and wooks, also does a cloaked phantom need reinforce, and vader, and inqy? and POE?? I have to say, it seems that it would be best if reinforce gave Weapons Disabled, so that it would mitigate the advantage.

27 minutes ago, RampancyTW said:

Proposed Auzituck solution: rear reinforce no longer exists as an option. Getting behind it means you can kill it. Still a ridiculously efficient ship, but it can actually be countered by better flying.

This too would work

I made a modification that does that, so it has a cost, and it takes up a slot, that seemed okay in testing

Quote

Frontal Deflector Shields

Modification

You may not equip this upgrade card, if your shield value is 1, or lower.

When defending, if you have at least 1 shield token, and if the attacker is inside your primary firing arc, add 1 evade result to the roll.

3 pts


Idk, I think we really ought to save reinforce mechanics for exclusively for ships that kind of suck otherwise

think of it as a game design extreme:

1.) Punisher is **** awful at the base level. "Reinforce" out of front arc to compensate

2.) B-wing has a **** awful dial. "Reinforce" out of the front arc to compensate.

I can't think of anything else that would merit (Forward-only) reinforce, other than the Lambda/Upsilon as an action

As much as I LOVE the ARC, I'd dread giving Norra reinforce on top of everything else :P

plus some ships already have an evade action to reflect deflector shield shenanigans (think VCX, g1-a, and TIE reaper moreso than TIE interceptor or TIE/x7) not sure if the MF evade is from its speed or from angling the deflector shields

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

Idk, I think we really ought to save reinforce mechanics for exclusively for ships that kind of suck otherwise

think of it as a game design extreme:

1.) Punisher is **** awful at the base level. "Reinforce" out of front arc to compensate

2.) B-wing has a **** awful dial. "Reinforce" out of the front arc to compensate.

I can't think of anything else that would merit (Forward-only) reinforce, other than the Lambda/Upsilon as an action

As much as I LOVE the ARC, I'd dread giving Norra reinforce on top of everything else :P

plus some ships already have an evade action to reflect deflector shield shenanigans (think VCX, g1-a, and TIE reaper moreso than TIE interceptor or TIE/x7) not sure if the MF evade is from its speed or from angling the deflector shields

Norra would lose EU with this, making her far easier to arc dodge.

4 hours ago, ficklegreendice said:

The vcx is fine enough as is, thank you very much

I mean, there are all kinds of ways to work around that: only small ships, only ships that have an evade die to remove, etc. I dunno, rework the entire game.

Come on, man, you have to think a little bigger picture than assuming I'm saying "X-wing 2.0 should be this one rule change and absolutely nothing else."

5 hours ago, Commander Kaine said:

Norra would lose EU with this, making her far easier to arc dodge.

Why put EU on her? VT is good and cheaper.

8 minutes ago, MegaSilver said:

Why put EU on her? VT is good and cheaper.

Or that

13 hours ago, ficklegreendice said:

... I do think Wookie reinforce should have been forward only, makes more sense

Yeah - that's an idea I could get behind*.

- - - - -

(* pun not intended )

Edited by ABXY
12 hours ago, gamblertuba said:

Just a reminder. Back in the day, swarms were considered the counter to Fat Han because multiple attacks blunt the effectiveness of an evade token or 3PO or other one-off defensive shenanigans. Reinforce is a problematic for many reasons. One of the biggest is that a reinforce token is effective against almost every match-up. You can't juke it, you can't jam it, you can't overwhelm it with lots of attacks. Even Crackshot isn't very effective because they get to add the evade to all the follow-up attacks.

Why can’t you Juke it?

12 hours ago, gamblertuba said:

Just a reminder. Back in the day, swarms were considered the counter to Fat Han because multiple attacks blunt the effectiveness of an evade token or 3PO or other one-off defensive shenanigans. Reinforce is a problematic for many reasons. One of the biggest is that a reinforce token is effective against almost every match-up. You can't juke it, you can't jam it, you can't overwhelm it with lots of attacks. Even Crackshot isn't very effective because they get to add the evade to all the follow-up attacks.

Why can’t you Juke it?

Timing. Attacker modifies defense dice before defender so the reinforce evade result is added after Juke's trigger.

1 hour ago, gamblertuba said:

Timing. Attacker modifies defense dice before defender so the reinforce evade result is added after Juke's trigger.

So the Evade from C3P0 can’t be juked either.

You determine that your getting it from the initial roll of defence dice, but it’s adding a result, thus modifying dice, thus after Juke is used.

1 minute ago, Shockwave said:

So the Evade from C3P0 can’t be juked either.

You determine that your getting it from the initial roll of defence dice, but it’s adding a result, thus modifying dice, thus after Juke is used.

Wrong. It's triggered and resolved when the dice are rolled, per FAQ, because it specifies another time for adding the result (immediately after the dice are rolled). Same timing as HLC changing crits to hits.

There are very few exceptions to the rule that says you do all dice mods during the relevant modify dice step. 3PO, Palp, and HLC are among them.

Edited by thespaceinvader
1 minute ago, thespaceinvader said:

Wrong. It's triggered and resolved when the dice are rolled, per FAQ, because it specifies another time for adding the result (immediately after the dice are rolled).

So, it’s modifying dice, but it’s not done in the modifying dice step.

Because consistancy is hard.

Sometimes i ******* hate this game.

Just now, Shockwave said:

So, it’s modifying dice, but it’s not done in the modifying dice step.

Because consistancy is hard.

Sometimes i ******* hate this game.

Correct.

It's consistent, it's just an exception to a general rule. Just like TLTs only doing one damage is inconsistent, or Poe being able to flip an eyeball just by HAVING a token is inconsistent, or Vader taking two actions when everyone else takes one is inconsistent, etc. Inconsistency is how exception-based design works.

OK.

2 hours ago, Shockwave said:

So, it’s modifying dice, but it’s not done in the modifying dice step.

Because consistancy is hard.

Sometimes i ******* hate this game.

The timing is such because you have to guess the number of evades you roll before modifying

It's pretty consistent and in fact explicitly mentions the timing on c3pos card

The timing for juke is clearly outlined in the rules ref (page five). Roll greens, attacker mods greens, and then defender mods greens

C3po on roll

Juke on attacker mod

Reinforce on defender mod

Where FFG ****** up is specifying crackshot timing

Removing results is not defined as a modifier in the rules ref (hence why you can Kanan Omega leader), so crackshot actually hits during Compare Results, after modifiers

Edited by ficklegreendice

They could just change how reinforce works on small ships to something like:

'After modding defence dice you may turn 1 die to an evade result or roll 1 extra die that cannot be modified.'

This still retains a powerful effect as you are assuring 1 evade in total, but if you roll a focus or evade on the initial roll (and spend a focus if focus) then your chances of getting the extra evade are greatly reduced.

As for punishers and B wings, a front arc reinforce that is a free action along these lines would be a great boost. Having it as a free action still allows other needed actions to be performed while making blocking and flying still important.

Heavy Fighter-Bomber:

Tie Punisher and B-Wing only, title.

at the start of the combat phase, if you have two or fewer stress tokens, you may assign a Reinforce For Section token to your ship.

cost: 0

Does BBBBZ come back? Cause that sounds fun! Maybe four BSPs with E2 and some 3 point crew? Maybe a new crew? But I would totally run Ten Nunb and Keyen Farlander in the same squad. Also, how good is Keyen with Hera and FCS?

Advanced Sensors on B-wings is crazy good.

1 hour ago, ficklegreendice said:

The timing is such because you have to guess the number of evades you roll before modifying

It's pretty consistent and in fact explicitly mentions the timing on c3pos card

The timing for juke is clearly outlined in the rules ref (page five). Roll greens, attacker mods greens, and then defender mods greens

C3po on roll

Juke on attacker mod

Reinforce on defender mod

Where FFG ****** up is specifying crackshot timing

Removing results is not defined as a modifier in the rules ref (hence why you can Kanan Omega leader), so crackshot actually hits during Compare Results, after modifiers

Kanan doesn't remove results, and Crack Shot was errated like, a month after publication to specify its timing.

On 4/17/2018 at 1:09 PM, ficklegreendice said:

it's wonky if you allow both reinFOREce and REARenforce

ie what the Wookie has

because if you take a B-wing and you enforce the fore you get 80-degrees of coverage. If you enforce the rear, you get 280 degrees

if it's in arc only, then it's absolutely perfect

note, I don't believe they should be actions as those two ships need help . But, in the future, I'd rather see fore-only reinforce actions

This is exactly what I am doing for Community Mod, see B-wing post .

Also, don't forget to let them 3K while we're at it! I added a 1 talon for flair.

On 12/2/2017 at 10:17 PM, MajorJuggler said:

Key Card Changes

Front Deflectors

  • Modification. B-wing or G1-A Starfighter only. Limited.
  • 0 / 0 / 0
  • You may equip one additional modification. Once per round, after you execute a maneuver, you may assign a reinforce token to this ship, with the fore side facing up.
  • FAQ : As per the FFG rules, with the reinforce token on the fore side, the reinforce token can only trigger against attacks that are inside the defender's firing arc.

Gyroscopic Cockpit

  • title. B-wing only.
  • 0 / 0 / 0
  • When you reveal a speed 1 <left turn> or <right turn> maneuver, you may treat it as a red speed 1 <left talon roll> or <right talon roll> of the same bearing as the revealed maneuver. When you reveal a 2 <kturn> maneuver, you may treat it as a red 3 <kturn> maneuver.