So yes - there isn't really a decent ruling on how to use them in RtL or if to use them at all. I read the FAQ and it suggests to use them as normal if I recall.
But - it seems to me it is a bit overpowered? And no ideas for scaling?
I am starting a campaign this Sunday - for the first time - I have all the expansions (and will have the dungeons from SoB) but I feel the feats are possibly overpowered. Any thoughts? I want to have this all worked out by Sunday - so if a house rule is necessary - I can start it right away with the house rules.
Any thing you guys have been using as you run games?
One idea I had was to limit the number of feats they can have in their hands to the number of skills they presently have. That way - early on - when they havn't trained they would only have the 1 skill and the number of feats they can have in their hands increase as they train more skills. (And the feat would have to match the type of skill they possess.) Thoughts?
Also - if there is another thread (that is more recent than a year) that beats this discussion to death already - please advise and I'll look there - THANKS!