Another battle report of me vs. Church14, I’m bringing Latari with a whole new build style, he’s dusting off his waiqar to give me a break from uthuk ?
my list:
200/200
Maegan Cyndewin [36] 1x1
Fortunas Dice [6]
Martial Magic [3]
Total Unit Cost: 45
Aymhelin Scions [42] 2x2
Tempered Steel [3]
Raven Tabards [2]
Fertile Soil [5]
Total Unit Cost: 52
Deepwood Archers [30] 2x2
Dispatch Runner [7]
Rallying Starling [4]
Simultaneous Orders [2]
Total Unit Cost: 43
Leonx Riders [24] 1x3
Metered March [2]
Column Tactics [4]
Total Unit Cost: 30
Leonx Riders [24] 1x3
Metered March [2]
Column Tactics [4]
Total Unit Cost: 30
the theory is use the scions as the melee magnet while using the cats as mobile flankers while Maegan gets in a turret position. The archers stay behind the shield scions and keep the scions double attacking and simultaneous orders with rallying starling keeps tempered steel and Fdice up and running.
Church's list:
199/200
Death Knights [55] 2x3
Shield of Margath [6]
Raven Tabards [2]
Column Tactics [4]
Total Unit Cost: 67
Death Knights [24] 2x1
Dispatch Runner [7]
Total Unit Cost: 31
Ardus IxErebus [37] 1x1
Obcasiums Gauntlet [5]
Ancient Technique [2]
Total Unit Cost: 44
Reanimate Archers [18] 2x1
Tempered Steel [3]
Total Unit Cost: 21
Reanimate Archers [18] 2x1
Tempered Steel [3]
Total Unit Cost: 21
Carrion Lancers [15] 1x1
Total Unit Cost: 15
I’ll let him fill in the strategy bits..
Setup and Deployment: Our OP kit came in today so played up in flames with reinforcements (the 3x5’5 in each corner with friendly deployments opposite corner).
Church chose second player and I put my sacred fount in easy reach of my near deployment. Church’s DK units were set to charge me on a flank, but I put my scions in the way. My cats went to the far deployment to jump to any part of the battle they were needed at. The objective tokens are the beginning of the fire from up in flames.
Turn 1: Maegan takes a quick run into the fount, and gains an inspiration due to the obstacles free rally. The waiqar archers trudge forward behind Ardus and the lancer. My scions move to block any chance of a turn charge on Maegan from the death knights, and the both end up running into each other without charging.
Church surprises me here by triggering an attack with his main death knight force via dispatch runner on the small DK unit. The attack puts 2 wounds on my scion block. My archers do a double shift to put distance between the approaching undead and to stay near the scions.
Meanwhile, the cats race across the far end of the field.
Turn 2:
Heavy blows are traded this round. Maegan and the scions manage to put up 5 wounds on the DK over the course of the turn. The death knights return 4 wounds on the scions. My cats miss a flank charge by a few mm.
The lancer blights maegan and moves in close. My archers score a wound on Ardus and church backs the second archers off to defend against the oncoming leonx.
Turn 3:
The death knights lose their second rank to the cats but the cats get hit back hard, as well as taking damage from shield of magarth. The death knights are both down to 1 tray after Maegan spikes damage everywhere off the lancer. The lancer charges Maegan but can’t chew thru her armor. Lots of attacks and I don’t quite remember what all killed what (a dispatch runner in both armies is confusing). I used my archers to rally and dispatch Maegan with the now engaged lancer and got a bit more damage spike.
Ardus and his archers continue to close in and my cats hunt down the lone archers.
Fires start to inflict some damage.
Turn 4: My scion charges the death knights from a corner, and whiffs, dying to magarth. The cats roll a single damage against the archers CT gets it up to 3.
Maegan knocks out the last death knight and brings the other down to one figure. Ardus rips thru the archers and approaches maegans sanctuary while his archers plink away at her.
Fire does a lot as well.
Turn 5: Maegan slaughters the last death knight with the help of green runes. Ardus charges her but only gets one wound thru. But he puts deaths grasp on her. Maegan is doomed. My cats kill the last archers and reform, hungry for more.
Turn 6:
I missed a picture somewhere, but the cats charge the archers and kill them, Ardus and Maegan exchange wounds.
Turn 7: the cats charge into the growing fire while Ardus finishes off Maegan.
Turn 8:
Ardus turns to meet the burning cats...
Ended with 24 points on the board.
I really enjoyed the up in flames objective, even though it hurt me more than church. It was a good game all the way to the last figure.