What are the odds?

By Battlefleet 01 Studios, in Star Wars: Armada

2 hours ago, Norell said:

I never understood those who think the Disneyverse sequels were better than the prequels. Unless of course if all they care about are big guns and aren't bothered by stupid caracters dull dialogur or huge plotholes.

I understand those even less who think that new trilogy stuff would fit better into the game than prequep stuff. Heck, an FO Star Destroyer should one-shot a Motti ISD according to the "official" data. If they think Clone Wars technology couldn't be balanced properly to scale I wonder how would they balance THAT out?

I understand those less when they say

"Oh i personally thought the xharacter interactions were crap...... so every thing featured in these movies are garbage"

Oh well to each their own, as long as they're PERSONAL feelinga dont impact on what is released by FFG for this game.....

Who am i kidding? Its already happened with flotillas, gallant haven, etc, i suppose Mels is going to be happy with my purchases lol.

Edited by DrakonLord

I really don’t understand how/why you can be against prequel/sequel era ships, if you value the future of this game.

Realistically, outside of the SSD, Carrack and Brahatok, what more is there to include? A surveillance gozanti? Some more background ships like a MC20 or Sullustan dreadnaught?

What’s wrong with the Acclamator anyways? It’s a decent looking ship that could fill a role. I have no real love for the prequels but there is worthwhile stuff there to use.

Venator may be a bit trickier, and somewhat harder to slot given the quasar hasn’t been out long.

The argument is often made that it would create cross era technology and that would upset game balance, but I don’t think so. Yes, we have seen technological advancement through Star Wars, but how much is there really? The laser’s are omnipresent, and the innovations are less of actual advancements and more plot devices to drive character action. This isn’t Star Trek.

2 hours ago, Battlefleet 01 Studios said:

The argument is often made that it would create cross era technology and that would upset game balance, but I don’t think so. Yes, we have seen technological advancement through Star Wars, but how much is there really? The laser’s are omnipresent, and the innovations are less of actual advancements and more plot devices to drive character action. This isn’t Star Trek.

Exactly. I think people wrongly expect too much coherence, and attempt to extrapolate tech timelines from our own, I.e horse and cart - car - plane - spaceship. What works for us on our small planet, is almost certainly different for a galaxy comprised of an immeasurable (yes it’s fiction) amount of history (not the 66 years we see in films (32BBY-34ABY) and technological possibility and preference.

The best example to illustrate balance is the TIE-Defender. It’s in the game, better than a TIE and most others (in canon) but balanced perfectly well.

On 4/16/2018 at 9:24 PM, Battlefleet 01 Studios said:

So what do you think we are getting in two weeks?

Heart break

34 minutes ago, ripper998 said:

Heart break

No way. Even if it's the bare minimum, (another 2 ship wave) I'll still be alright.

2 hours ago, Battlefleet 01 Studios said:

The argument is often made that it would create cross era technology and that would upset game balance, but I don’t think so. Yes, we have seen technological advancement through Star Wars, but how much is there really? The laser’s are omnipresent, and the innovations are less of actual advancements and more plot devices to drive character action. This isn’t Star Trek.

That's an often ignored theme that ran through much of legends, (the good and the bad.) Almost every type of technology we see in Star Wars has been around for thousands of years. It would be easier to list the tech that hasn't, (super laser on the death star, and even that dates back to the Clone Wars, starkiller base Hyperspace stellar matter cannon.) That's all I can think of. Everything else was in use in the Sith wars, thousands of years ago. Military doctrine changes more than anything else. That's part of why all the sequel trilogy movies can do, to up the threat level, is make things bigger. In many cases technology has regressed, or been almost completely lost. Think gravity well projectors, and cloaking devices.

The prequel ships would, and already do meld perfectly into Armada. The sequel ships could be made to work as well, at least for the Rebels, but all the FO gives us is a bigger SD. That would be a fine addition, but hardly constitutes enough for more than a single wave, without going to epic scale. Even in epic scale, only 2 of the 3 FO ships we see on screen can be added to Armada, sliding scale or not.

As separate factions the prequal ships have sufficient numbers, an parity. Not that I'm advocating that, just saying it is possible. The prequal ships are a one sided hot mess. Good luck creating any kind of parity there, unless you plan to create new small FO ships.

5 hours ago, Admiral Litje said:

I really don’t understand how/why you can be against prequel/sequel era ships, if you value the future of this game.

Realistically, outside of the SSD, Carrack and Brahatok, what more is there to include? A surveillance gozanti? Some more background ships like a MC20 or Sullustan dreadnaught?

Wave 8(Baby carriers and their body guard):

Imperium:

- Ton-Falk-class escort carrier

- Lancer Frigate

Alliance:

- Neutron Star-class Bulk Cruiser

- Mc20

Wave 9 (Hit and run):

Imperium:

- Strike cruiser

- Imperial Fighter part III (Xg-1, TIE-Avenger, TIE-Defender, TIE-Phantom , TIE-Heavy Bomber, Imperial Recon: TIE Scout, TIE Vanguard)

Alliance:

- Mc40

Scum (Rebels, Pirates and others):

- Fighterpack ( Z-95 , T-Wing, R-41 Starchasers, Rebel Recon: Y-Wing Longprobe, Recon A-Wing)

Wave 10 (Its still a civil war afterall):

Imperium:

- Nebulon B2 and Imperial Nebulon-B

- System Patrol Craft

Alliance:

- Assualt frigate Mk.Ia

- Assualt frigate Mk.Ib

- CC 7700 frigate

Both sides

- Dreadnought

- Transport and shuttles ( Lambda Shuttl e,Delta-class JV-7 Escort shuttles, Delta-class DX-9 Stromtrooper transport,Gamma-class ATR-6 Assault transport, Beta-class ETR-3 Assault transport)

Wave 11 (patrols and raiders)

Imperium:

- Carrack Cruiser

- Tartan Cruiser

Alliance:

- DP20 Correllian Gunship

- Marauder

- Braha'tok-class gunship

Wave 12 (Narravtie for the win):

Freighters, minefields and stations


The Kessel Campaing Set

Wave 13 (Rebellion no longer):

New Republic:

- Republic Star Destroyers

- Dauntless Cruiser

And only then:

Wave 12 (Back to Civil War):

CIS:

-Lucrehulk-class

-Providence-class

-Recusant-class light destroyer

-Droid Fighter packs

Both Sides/ Old Republic:

- Venator Class

- Acclamator class

- Old Republic Fighters (Arc, Jedi-Fighter, V-Wing)

Wave 13+ (Anybody keen on more Civil war?):

First order
Resurgent-class Star Destroyer
Nebulon-K

TIE/fo and TIE/sf and other until then appeared First order fighters

Resistance
MC85 Star Cruiser

Nebulon-C escort frigate / Nebulon-K

Free Virgillia-class Bunkerbuster

Vakbeor-class cargo frigate

Republic/Resistance Carrack Cruiser
T-70 X-Wing, T-85 X-Wing, B-Wing Mk. II, MG-100 StarFortress SF-17, RZ-2 A-Wing

Wave X (The stories of the others)

Lesser Factions:
Mandalorian

Hapan
Chiss

13 minutes ago, cynanbloodbane said:

That's an often ignored theme that ran through much of legends, (the good and the bad.) Almost every type of technology we see in Star Wars has been around for thousands of years. It would be easier to list the tech that hasn't, (super laser on the death star, and even that dates back to the Clone Wars, starkiller base Hyperspace stellar matter cannon.) That's all I can think of. Everything else was in use in the Sith wars, thousands of years ago. Military doctrine changes more than anything else. That's part of why all the sequel trilogy movies can do, to up the threat level, is make things bigger. In many cases technology has regressed, or been almost completely lost. Think gravity well projectors, and cloaking devices.

The prequel ships would, and already do meld perfectly into Armada. The sequel ships could be made to work as well, at least for the Rebels, but all the FO gives us is a bigger SD. That would be a fine addition, but hardly constitutes enough for more than a single wave, without going to epic scale. Even in epic scale, only 2 of the 3 FO ships we see on screen can be added to Armada, sliding scale or not.

As separate factions the prequal ships have sufficient numbers, an parity. Not that I'm advocating that, just saying it is possible. The prequal ships are a one sided hot mess. Good luck creating any kind of parity there, unless you plan to create new small FO ships.

Couldn’t have said it better myself. If anything the tech inequality argument is only a shield used by anti-prequel people.

Has anyone already suggested that the "something big" was the nerf to flotillas and relay?

48 minutes ago, DScipio said:

Wave 8(Baby carriers and their body guard):

Imperium:

- Ton-Falk-class escort carrier

- Lancer Frigate

Alliance:

- Neutron Star-class Bulk Cruiser

- Mc20

Wave 9 (Hit and run):

Imperium:

- Strike cruiser

- Imperial Fighter part III (Xg-1, TIE-Avenger, TIE-Defender, TIE-Phantom , TIE-Heavy Bomber, Imperial Recon: TIE Scout, TIE Vanguard)

Alliance:

- Mc40

Scum (Rebels, Pirates and others):

- Fighterpack ( Z-95 , T-Wing, R-41 Starchasers, Rebel Recon: Y-Wing Longprobe, Recon A-Wing)

Wave 10 (Its still a civil war afterall):

Imperium:

- Nebulon B2 and Imperial Nebulon-B

- System Patrol Craft

Alliance:

- Assualt frigate Mk.Ia

- Assualt frigate Mk.Ib

- CC 7700 frigate

Both sides

- Dreadnought

- Transport and shuttles ( Lambda Shuttl e,Delta-class JV-7 Escort shuttles, Delta-class DX-9 Stromtrooper transport,Gamma-class ATR-6 Assault transport, Beta-class ETR-3 Assault transport)

Wave 11 (patrols and raiders)

Imperium:

- Carrack Cruiser

- Tartan Cruiser

Alliance:

- DP20 Correllian Gunship

- Marauder

- Braha'tok-class gunship

Wave 12 (Narravtie for the win):

Freighters, minefields and stations


The Kessel Campaing Set

Wave 13 (Rebellion no longer):

New Republic:

- Republic Star Destroyers

- Dauntless Cruiser

And only then:

Wave 12 (Back to Civil War):

CIS:

-Lucrehulk-class

-Providence-class

-Recusant-class light destroyer

-Droid Fighter packs

Both Sides/ Old Republic:

- Venator Class

- Acclamator class

- Old Republic Fighters (Arc, Jedi-Fighter, V-Wing)

Wave 13+ (Anybody keen on more Civil war?):

First order
Resurgent-class Star Destroyer
Nebulon-K

TIE/fo and TIE/sf and other until then appeared First order fighters

Resistance
MC85 Star Cruiser

Nebulon-C escort frigate / Nebulon-K

Free Virgillia-class Bunkerbuster

Vakbeor-class cargo frigate

Republic/Resistance Carrack Cruiser
T-70 X-Wing, T-85 X-Wing, B-Wing Mk. II, MG-100 StarFortress SF-17, RZ-2 A-Wing

Wave X (The stories of the others)

Lesser Factions:
Mandalorian

Hapan
Chiss

Imperium as in, the Imperium of Man? I didn’t think about adding space marines into the game!

Most of these are also Legends, thankfully. Alongside my favourite-least-favourite ship(?) the “World Devastator” ( also known as World Smashers, World Sweepers, Planet Smashers, or City Eaters) . Which I would also argue is the something big coming.

A Kessel campaign set could be interesting, however.

8 hours ago, Admiral Litje said:

I really don’t understand how/why you can be against prequel/sequel era ships, if you value the future of this game.

Realistically, outside of the SSD, Carrack and Brahatok, what more is there to include? A surveillance gozanti? Some more background ships like a MC20 or Sullustan dreadnaught?

There's still alot of ship from the Galactic Civil war that did not make an apearrence yet :

Rebels : Alliance Dreadnaught / Assault Frigate Mark I / Bulk Cruiser / Bulk Transport / Bulwark Battlecruiser / CC-7700 / CC-9600 / Corellian Gunship (DP-20) / Dauntless Cruiser / Braha'Tok / MC-40 / Liberator Cruiser.

Imperials : Imperial Dreadnaught / Assault Transport / Carrack Light Cruiser / Galleon / Imperial Escort Carrier (Ton Falk) / Lancer Frigate / Star Galleon / Strike Cruiser / Arrower Dreadnaught / Bellator-Class SSD / Assertor-Class SSD / Eclipse-Class SSD / Executor-Class SSD.

So maybe another five waves ;)

Edited by DOMSWAT911
11 hours ago, Norell said:

I never understood those who think the Disneyverse sequels were better than the prequels. Unless of course if all they care about are big guns and aren't bothered by stupid caracters dull dialogur or huge plotholes.

I admit the overall plot is better in the prequels. However, the prequels are massively let down by the cringeworthy textwriting and specifically the way they portray Anakin & the anakin/padme romance, and certain creative decisions (for example the need to not only include a 'funny' species in the same line as ewoks or porgs, but then make one of that species a main character). The starwars 'feel' is also much better in the last movies.

The prequel trilogy's ship designs are excellent however, and there is no reason to not include these in Armada at some point, just like there is no reason not to (eventually) include first order/resistance stuff.

The trending statement of assumption is basically “if it’s not canon, it’s not counted”.

that shrinks the list considerably.

now, I’m not saying that is a statement FFG necessarily has to follow... but they MIGHT.

10 minutes ago, Drasnighta said:

The trending statement of assumption is basically “if it’s not canon, it’s not counted”.

that shrinks the list considerably.

now, I’m not saying that is a statement FFG necessarily has to follow... but they MIGHT.

They have also proven that they will ignore Canon if demand is high enough.

swx69_main.png

;)

2 minutes ago, cynanbloodbane said:

They have also proven that they will ignore Canon if demand is high enough.

swx69_main.png

;)

Yeah, but considering the SSD isn’t even a fraction of that demand, and is readily the most demanded.

i officially say “ fat chance” at this juncture.

2 hours ago, Admiral Litje said:

Imperium as in, the Imperium of Man? I didn’t think about adding space marines into the game!

Most of these are also Legends, thankfully. Alongside my favourite-least-favourite ship(?) the “World Devastator” ( also known as World Smashers, World Sweepers, Planet Smashers, or City Eaters) . Which I would also argue is the something big coming.

A Kessel campaign set could be interesting, however.

Sorry, my bad. The Galactic Empire is called the (Galktische) Imperium in german.

We also dont speak about the World Devastator.

3 hours ago, TaeSWXW said:

Has anyone already suggested that the "something big" was the nerf to flotillas and relay?

There'll be none of that in here.

We need MORE stuff, not just FAQs. I'm trying to keep this vibe going.

25 minutes ago, Drasnighta said:

Yeah, but considering the SSD isn’t even a fraction of that demand, and is readily the most demanded.

i officially say “ fat chance” at this juncture.

But we have to admit that it was really more easy for FFG to create the Alpha-Class Star Wing for a game like X-Wing than all the mechanics needed for the etablishement and the involvement of a SSD in a game like Armada. Do they change the rules for Epic? What kind of base? What scale? Which upgrade slot could it use? Wich price $$$?

To note - I expect the SSD, as much as I personally see issues with it...

But more explicit EU only content without done other sort of canon nod? Gonna be hard to sell it.

A lucrehulk would be massively fun in armada though.

2 hours ago, Drasnighta said:

The trending statement of assumption is basically “if it’s not canon, it’s not counted”.

that shrinks the list considerably.

now, I’m not saying that is a statement FFG necessarily has to follow... but they MIGHT.

A further way of shrinking the possibilities is, obviously, by looking at what/who may be included in it. For example, who is going to be the Admiral that comes with something like the Ton-Falk? (Nebulon B aside) What unique upgrades would it even bring? It’s just weird that people think obscurity is an option, over FO/Resistance, CIS/GR.

I’m sure FFG’s sales might reflect what people prefer.. Garm or Thrawn, hmmmm.

2 hours ago, DOMSWAT911 said:

There's still alot of ship from the Galactic Civil war that did not make an apearrence yet :

Rebels : Alliance Dreadnaught / Assault Frigate Mark I / Bulk Cruiser / Bulk Transport / Bulwark Battlecruiser / CC-7700 / CC-9600 / Corellian Gunship (DP-20) / Dauntless Cruiser / Braha'Tok / MC-40 / Liberator Cruiser.

Imperials : Imperial Dreadnaught / Assault Transport / Carrack Light Cruiser / Galleon / Imperial Escort Carrier (Ton Falk) / Lancer Frigate / Star Galleon / Strike Cruiser / Arrower Dreadnaught / Bellator-Class SSD / Assertor-Class SSD / Eclipse-Class SSD / Executor-Class SSD.

So maybe another five waves ;)

As much as I’d love to see a lot of this list (not all tho coz the galleon & strike cruiser are ugly) I really can’t see any of this happening.

And that makes me sad.

With Disney batting out movies I imagine FFG will just pull from those. I wonder if they will be allowed to do anything else?

On 4/17/2018 at 9:14 PM, DOMSWAT911 said:

I think that we don't really mind old stuff like Venator or the Munificent-Class Frigate or Providence Class because they where new in the Clone wars Era. So they could survived in the time lap.

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I think it's more against stuff like the Trade Federation Lucrehulk-class Battleship (droid control ship) or Landing Ship. I Really don't want them in Armada!!!!

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:(

Exactly. The venator is awesome and I would like that. The droids were so bad and annoying. That’s really what I would like to avoid seeing.