Finding The Narrative: A Genesys RPG Podcast (Episode 6)

By Zszree, in Genesys

Just released our 7th episode and the last of 3 in our skills series on Combat Skills and Combat in Genesys! We talk about what we have left for combat skills, we explain the rules for combat, and we actually run through a few combat rounds. In Advantageous Threat we continue using combat skills to fight some baddies with sushi flying and a return from a familiar dwarf?! Take a listen and find the narrative with us!

Thanks for listening!

Tony “Azzmodeus” Fanning and Chris “Zszree” Holmes

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Love the show. Found it a couple episodes ago and now I look forward to each new one.

I'm a little harsher when it comes to house ruling long range combat. For our games, any difficulty die added for ranges past the weapon's max range are automatically upgraded to reds. So firing a short ranged pistol from medium range would be one purple and one red, instead of two purple. I really wanted to emphasize that you're using the weapon against purpose, and everyone respects the red die.

As a very minor point of rules lawyering order, according to P102 (Step 4, paragraph 2), Critical Injuries can only be inflicted by an attack that deals damage in excess of the target's soak. Since those skeletons had all 6 damage of their attack soaked, the attack shouldn't have been able to crit. Still, in this instance, it's better we got to demo the crit rules.

1 hour ago, ClockworkBard said:

Love the show. Found it a couple episodes ago and now I look forward to each new one.

I'm a little harsher when it comes to house ruling long range combat. For our games, any difficulty die added for ranges past the weapon's max range are automatically upgraded to reds. So firing a short ranged pistol from medium range would be one purple and one red, instead of two purple. I really wanted to emphasize that you're using the weapon against purpose, and everyone respects the red die.

As a very minor point of rules lawyering order, according to P102 (Step 4, paragraph 2), Critical Injuries can only be inflicted by an attack that deals damage in excess of the target's soak. Since those skeletons had all 6 damage of their attack soaked, the attack shouldn't have been able to crit. Still, in this instance, it's better we got to demo the crit rules.

ClockworkBard,

Glad your enjoying the show and sorry this one was a bit long in the tooth. =)

As I was putting together the final cut of the show, I realized we did the critical injury wrong as you mentioned above where you need to do at least one wound to your target to crit them. I made a note to mention this in our next episode. We appreciate you pointing this out, so keep 'em coming! If we did anything else wrong, let us know.

Thanks again!

Z