Triple Threat, feat. Asajj

By sharkethic86, in X-Wing Squad Lists

Long story short, I've been trying to build a list that I am happy enough with to spend time mastering for quite a while now. I didn't want to simply take 2 big base Scum Aces and run Asajj-Boba, Asajj-Dengar, Dengar-Kath, etc. because I always felt like 3 ship lists just offered a little better versatility and confusion for your opponent on targeting. I've also spent a ton of time wrestling with whether or not I NEED Harpoons and TLT to make a strong list. I even gave up my stubbornness of trying to jam a Deadeye-Harpoon Quinn Jast into every list, and put to bed the idea of a TLT HWK being anything more than casual jank.

Full list is below, but here are some of the justifications around selections:

  • Finally managed a few wins yesterday after I think the key being.. abandoning the full "Timewalk" Asajj setup. Came to the realization that the Shadowcaster title was a novelty buff that was chewing up 3 points, and that with so much green on the dial I could be more consistent across the game with Expertise than some Glitterstims. Latts and Countermeasures still do work for survival, but what I noticed about this list is I think I finally have thrown off target priority. Asajj has those survival tools if targeted, but if not should be spitting out Expertise damage.

  • Scurrg is very reliable and tanky TLT carrier, just need to pilot carefully and use your barrel rolls to stay at R3. Dengar on board makes it worthy of their focus fire, but Scurrg should do well at kiting. Other choice to replace Dengar, I tried going with FCS and then that extra 1 point can be used for BMST on Asajj for early game when her stresses aren't being used defensively, and Expertise means you don't need to take focus.

  • Last but not least a Cruise Missle N'Dru? Who would waste their time targeting a non-Harpoon Z-95 with their alpha? Not many will, and you'll be rewarded with pretty nice 5 red missile. BMST could ALSO go on him if you feel you can keep him alive and Asajj doesn't need those stress for defense.

Karthakk Pirate — Scurrg H-6 Bomber 24
Twin Laser Turret 6
Dengar 3
Long-Range Scanners 0
Ship Total: 33
Asajj Ventress — Lancer-class Pursuit Craft 37
Expertise 4
Latts Razzi 2
Countermeasures 3
Ship Total: 46
N'Dru Suhlak — Z-95 Headhunter 17
Deadeye 1
Cruise Missiles 3
Guidance Chips 0
Ship Total: 21

Triple Threat (100)

Edited by sharkethic86
Formatting

19 points Ion cannon Sunny > N’dru. All awful small base ships (Miranda,Nym,Shaetpeade...) hate the little guy.

I also feel the shadowcaster title is a must (on a rock, no shots +2 possible damage) so I’d take PTL over expertise and use those two points shaved fron N’Dru.

my 2 cnts

2 minutes ago, polmoneys said:

19 points Ion cannon Sunny > N’dru. All awful small base ships (Miranda,Nym,Shaetpeade...) hate the little guy.

I also feel the shadowcaster title is a must (on a rock, no shots +2 possible damage) so I’d take PTL over expertise and use those two points shaved fron N’Dru.

my 2 cnts

Never had much luck with Sunny, and that would also be lowering from PS7 to PS1, reducing my chances of that ship even getting to shoot. As it stands now N'Dru will almost always get his missile off unless high PS chooses to alpha him, which I THINK actually benefits me if they decide to waste a Harpoon or anything of the sort.

I've used PTL on Asajj a bunch but was toying with Expertise as the more offensive option to push damage if they decide to focus the Scurrg down due to Dengar TLT. And yea the title can be super fun to roll someone onto a rock, but it also becomes completely useless against a lot of popular big base ships.. seemed like I could spend those 3 points to better round out the list.

I don't like Andrew much unless he has Lone Wolf tbh, and I agree that PTL Asajj is kinda better than Expertise. That could give you LW on Andrew.