Gladiators and early wave ships

By FrightfulCommand, in Star Wars: Armada

2 hours ago, Captain_Nemo said:

I hope that they are still somewhat useful- got my second glad today. (But lets say 1 and 1/2 and not second, since the first one melted - oops)

I am no game expert, nor experienced gamer, nor armada player with a widespread view (just play) imperial - however there isn’t really a ship I own I would refuse to take (sorry arquittens). For the rebels i’d say the same out of my distant view, maybe with the exception of the Pelta, but it seems to have gained some usefulness with IF! And the most recent FAQ limiting Flotillas.

well that are my two cents at least...

(Not directed entirely at you lol, dont take it personally)

Maybe if i start threatening to go bash people with a baseball bat theyll stop putting down the pelta?

I mean seriously, the only thing they dont have going for them is their speed.

And yet this SINGULAR, ONE FLAW APARENTLY MAKES THEM CRAP!!!

NOOOOO!!!!!

(Ok im feeling better now ^_^)

They can be made into a cheap battle carrier,

They can work really well with sato,

They can have 2 officers, (unique title)

They can be amazing support ships with their ability to take fleet commands and projection experts,

Or you know,if speed is the only thing that matters, why not engine techs?

Honestly

P.s. am i reading that right? How did you melt a glad?!?

Its not like any of the other imperial ships which you could be forgiven for thinking its a pizza!

Edited by DrakonLord

I meant bad specifically in the context of akbar, which is sad because Intensify Firepower seems like it'd be amazing in that fleet

but the pelta only has 1 red die out its side

might be an oversimplification, maybe commanding a gaggle of A-wings will let it pull its weight, but that's what it seems like at a glance

Edited by ficklegreendice
On 4/16/2018 at 8:31 PM, geek19 said:

How dare you take care of and love your family instead of providing me plastic spaceship data! Nah, take your time. I'd be interested in seeing how all sorts of varied builds developed over time and all (MSU, squads, big heavy, etc). I don't know if anything will mean anything, but I'd say wave 3 and the flotilla insertion is a fine starting point. Thanks in advance.

OK, here are 4 archetype definitions:

MSU: 3+ small ships, 0 larges, less than 120 squad points, no Yavaris

YX: Yavaris, 120+ squad points (YGH, Yav + Admo, etc)

Other Squad: 120+ squad pts, no Yavaris

Big Iron: 2+ larges, less than 120 squad pts.

here are the results, written as Top 4 finishes / all* entrants

#'s top 4/all 3/4 5 6 7
MSU 7/25 11/55 7/54 0/17
YX 6/15 10/24 14/25 10/21
Other Squad 6/24 11/47 20/71 16/42
Big Iron 1/11 3/15 7/41 15/68

Here's my interpretation for each archetype

YX: over-performing in all waves, with a small, but consistent following.

Other Squad: reasonable to strong performance, chosen by many admirals in all waves.

Big Iron: Underperforming in wave 3/4, but it became reasonable in wave 5, and many admirals picked it up in waves 6 & 7

MSU: Strong performance in wave 3/4, and reasonable in wave 5, but underperforming in wave 6, and both underperforming & under-represented in wave 7.

The archetypes are by no means exhaustive, I picked the definitions as much for ease of filtering as for theme. All entrants means all entrants that had a ranking. If I didn't know where a list ended up, it's not in the results.

2 hours ago, Baltanok said:

image.png.5b15850ccd16d186fcc55848315f7150.png

Thanks, @Baltanok .

Whipped this up for my own ease of analysis, throwing it up for anybody else. I just normalized the fractions to decimals and color coded with conditional formatting: red (low) to green (high).

Lol this thread.

Good players got romantiic about large ships and so the sky feĺl in :)

Still (successfully) use Gladiator II packs today, that’s one of the great things about this game is that few/no ships have become obsolete due to power creep. Getting results with certain ships depends primarily on the player driving them, rather than just a matchup or rolling some defense dice...

That being said I sure would love a way to reroll blue Imperial flak, I look at Toryn so longingly every time one of the Glads rolls acc/crit against every squadron in its arc (happens far more frequently than I’d like)

8 hours ago, MandalorianMoose said:

Still (successfully) use Gladiator II packs today, that’s one of the great things about this game is that few/no ships have become obsolete due to power creep. Getting results with certain ships depends primarily on the player driving them, rather than just a matchup or rolling some defense dice...

That being said I sure would love a way to reroll blue Imperial flak, I look at Toryn so longingly every time one of the Glads rolls acc/crit against every squadron in its arc (happens far more frequently than I’d like)

Rebels feel the same about all the double black flak rerolls...

1 hour ago, Ginkapo said:

Rebels feel the same about all the double black flak rerolls...

Rerolls?

id Be happy with more native double flak outside of big ships...

becayse who takes AFMKIIAs?

22 hours ago, DrakonLord said:

(Not directed entirely at you lol, dont take it personally)

Maybe if i start threatening to go bash people with a baseball bat theyll stop putting down the pelta?

I mean seriously, the only thing they dont have going for them is their speed.

And yet this SINGULAR, ONE FLAW APARENTLY MAKES THEM CRAP!!!

NOOOOO!!!!!

(Ok im feeling better now ^_^)

They can be made into a cheap battle carrier,

They can work really well with sato,

They can have 2 officers, (unique title)

They can be amazing support ships with their ability to take fleet commands and projection experts,

Or you know,if speed is the only thing that matters, why not engine techs?

Honestly

P.s. am i reading that right? How did you melt a glad?!?

Its not like any of the other imperial ships which you could be forgiven for thinking its a pizza!

No offense taken, keep calm,

Personally I think that, taken for itself, the pelta is a solid ship. But once you take ot into the broader environment of rebel ships, in my view there’s in most cases a different, subconsciously more appealing, alternative. From my imperial point of view the only role the pelta has a clear monopoly on, is a condensed, pure support ship.

(haven’t tried it, as I only play imperial - however: with a higher point limit I think it might even fit in every fleet, except the most specific and extremely commander driven ones.)

Now that several alternatives for rebel carriers have been weakened by the FAQ, I think that the pelta has “risen” in hierarchy and gained in appeal. (Especially the ability to take Raymus and any other officer (fighter related of course) really speaks for it)

Also It always had its Fleet Command speaken for it.

I’ve got no idea how they handle with sato. I am a bit skeptical, but I am just an imperial after all...

Well that escalated quickly, a lot of words for a ship of a faction I don’t even play... xD

Actually the speed isn’t much of a problem for me. As you said you can field Engine Techs any time, but I am someone how enjoys running Victories (or Victorys? What should I go with? This isn’t my usual language), so I wouldn’t even deem that essential (but useful nonetheless).

On to the Glad:

Well it wasn’t so much heat related as chemical.

I just happen to be a real idiot and .... well .... use a sonewhat really aggressive paint remover to get rid of a butchered paintjob (I am clumsy aswell) without checking it being safe for the plastic....

So I’ve ended up with a Victory with a botched nose and a Glad with a deformed underside.

On the positive side I’ve now got a Conqueror like superlaser equipped Victory and some space debris resembling the APT artwork....

Anyhow,

Good Night

On 4/19/2018 at 5:02 PM, Captain_Nemo said:

On to the Glad:

Well it wasn’t so much heat related as chemical.

I just happen to be a real idiot and .... well .... use a sonewhat really aggressive paint remover to get rid of a butchered paintjob (I am clumsy aswell) without checking it being safe for the plastic....

So I’ve ended up with a Victory with a botched nose and a Glad with a deformed underside.

On the positive side I’ve now got a Conqueror like superlaser equipped Victory and some space debris resembling the APT artwork....

Anyhow,

Good Night

I smell aceatone, good for stripping paint, bad for stripping paint off plastic models. Next time try a high % rubbing alcohol (90%+, I use 99% with favorable results) works wonders on laytex paint, should work equally well on oil based too.

3 hours ago, Noosh said:

I smell aceatone, good for stripping paint, bad for stripping paint off plastic models. Next time try a high % rubbing alcohol (90%+, I use 99% with favorable results) works wonders on laytex paint, should work equally well on oil based too.

Terpentine Substitute (literal translation from German) if recall correctly

Edit: just looked it up - White spirit

Edited by Captain_Nemo
1 hour ago, Captain_Nemo said:

Terpentine Substitute (literal translation from German) if recall correctly

Edit: just looked it up - White spirit

Oof