Squadronless MSU viability?

By RogueCommander, in Star Wars: Armada Fleet Builds

One last list, before I crawl away to do work, inspired by @Ginkapo that may actually work w/o squads, and is NOT a gunline by design..,

Leia (397/400)
Rebels

Commander: Commander Leia Organa

Objectives: Opening Salvo, Planetary Ion Cannon, Dangerous Territory

[flagship] CR90 Corvette A (44)
- Commander Leia Organa (38)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 91 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- External Racks (3)
= 40 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- External Racks (3)
= 40 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- External Racks (3)
= 40 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- External Racks (3)
= 40 total points

CR90 Corvette B (39)
- SW-7 Ion Batteries (5)
= 44 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

Edited by RogueCommander

So, scattered Leia thoughts based on what I see here.

The main opponents you'll be seeing now are usually Big Heavy, MSU of their own, and squad heavy. For squad heavy, you'll need to kill the carrier(s) if you want a win. The 3 CR90s can crack a quasar relatively quickly, but just make sure that you crack it FAST. Maybe turn 2 if possible, 3 if you want to not die. You may want to change/add some scout HH too in order to get more long range damage.

As for Big Heavy, I'll let you know when I can beat Vader Double Cymoon. It HURTS and your ships are very sad from it. Navigate a lot, try not to be in it's front arcs, pray? Opening Salvo can make for some bad flipping times for you potentially, especially if those Double Cymoons show. But, I don't know of a better way to take them out fast. Most Wanted maybe.

In general, I'd add in at least one if not two Scout HH to get their red dice in there. I know @PT106 started using them with Slaved Turrets, and I can agree those are good on them. I tried QBTs and the issue is that you need to stay speed 1 with a ship that lives through arc dodging, so, you know, don't do that. The CR90B might want HIEs, if you can spare points. The issue with 4 Torp HH is that while they may come zooming in, I worry about how many you're actually going to get to the target before they die on the way in. What gets there will deliver, but Gunnery Team Cymoons will start blapping these FAST.

Every Leia list falls apart when she dies, so shove Lando into Jainas Light. Maybe Engine Techs, too, I had moderately good results with that. I realize I've now crammed about 50 extra points into your list.

Keep arc dodging those big ships as best you can, and you'll do okayish? I hope? Good luck?

thanks for all the advice. The ‘pray, good luck’ sentiment seems to be in vogue for Rebels right now. ?

Imps certainly feel ascendant right now.

2 hours ago, RogueCommander said:

Thanks for all the advice. The ‘pray, good luck’ sentiment seems to be in vogue for Rebels right now. ?

Imps certainly feel ascendant right now.

Wave 8 will bring balance to the Force....

@geek19This could be fun...maybe? Good luck? ?

Which TF is better? I’m leaning toward Organa simply because they’ve got to hit while they can and, in my limited experience, a little damage shuffling against an ISD doesn’t make that much difference.

(385/400)
Rebels - Author: RogueCommander

Commander: Commander Leia Organa

[flagship] CR90 Corvette A (44)
- Commander Leia Organa (38)
- Jaina's Light (2)
- Lando Calrissian (4)
- Engine Techs (8)
- Turbolaser Reroute Circuits (7)
= 103 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points

Hammerhead Scout Corvette (41)
- Task Force Organa (1)
- Slaved Turrets (6)
= 48 total points

Hammerhead Scout Corvette (41)
- Task Force Organa (1)
- Slaved Turrets (6)
= 48 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- Boarding Engineers (2)
- External Racks (3)
= 42 total points

Hammerhead Torpedo Corvette (36)
- Task Force Organa (1)
- Boarding Engineers (2)
- External Racks (3)
= 42 total points

Ok. I'll say it.

Why Leia?

TFA is better against fighters I've found, but that one damage CAN make the difference. But TFA just ensuring you hit when you need to is also nice. Depends on what you want/think you need.

As for why Leia, I've always enjoyed the speed control, dice fixing under con fire, and engineering ability as needed, but I can admit it's not everyone's cup of tea. You could run this under Cracken, Mothma, or Rieekan with vastly different versions. I run Leia because I like what Leia can do for me and helps me out of the jams I get myself into.

34 minutes ago, Ginkapo said:

Ok. I'll say it.

Why Leia?

I’m in the same boat as @geek19 on Leia. The speed control is a huge selling point for me, especially when trying arc dodge.

9 hours ago, RogueCommander said:

I’m in the same boat as @geek19 on Leia. The speed control is a huge selling point for me, especially when trying arc dodge.

Add Engine Techs for more fun

18 hours ago, geek19 said:

As for Big Heavy, I'll let you know when I can beat Vader Double Cymoon. It HURTS and your ships are very sad from it.

Vader Double Cymoon? Meh! I am working with Vader TRIPLE Cymoon. 10-1, 9-2. So fun, so brutal.

14 hours ago, ovinomanc3r said:

Vader Double Cymoon? Meh! I am working with Vader TRIPLE Cymoon. 10-1, 9-2. So fun, so brutal.

Yes... sounds like a great time ?

im sure a counter exists, but that’s the kind of fleet that sounds like the opposite of fun, possibly for both players.

Edited by RogueCommander
9 hours ago, RogueCommander said:

Yes... sounds like a great time ?

im sure a counter exists, but that’s the kind of fleet that sounds like the opposite of fun, possibly for both players.

You're wrong. Actually I found it one of the most interesting fleets to play. It has tons of weak points and just few strengths and everything is up to you, even the dice. It is not like you encounter a threat and say "Ok, against that I have this or that in my fleet". Nope. You won't have anything against that and you will have to counter that threat with a good plan. Even against a fleet without a full bomber wing you don't have the activations nor the deployments and probably the bid neither.

I played three games already with them and I am enjoying the tripleSD builds surprisingly. And the two games with the Vader's Cymoon were closer that it seems when scoring. During the 10-1 I saved one focused with two hull remaining and during the 9-2 I lost it by a huge mistake: I choose to save the remaining brace token instead of spending it to reroll. I regretted that and the ISD blew up. I could save it with two hull remaining as well but I chose poorly.