Quick draw's gunboats

By The captn, in X-Wing Squad Lists

List ive been playing with past couple flights. It's fun to fly I've been experimenting with some different load outs and this is what I've landed on so far. We can't proxy so using what I have has gotten me to this.

Nu Squadron Pilot — Alpha-class Star Wing 18
Extra Munitions 2
Cruise Missiles 3
Flechette Cannon 2
Linked Battery 2
Guidance Chips 0
XG-1 Assault Configuration 1
Ship Total: 28


"Double Edge" — TIE Aggressor 19
Adaptability 0
Twin Laser Turret 6
Harpoon Missiles 4
Scrambler Missiles 2
Guidance Chips 0
Ship Total: 31


"Quickdraw" — TIE/sf Fighter 29
Veteran Instincts 1
Fire-Control System 2
Harpoon Missiles 4
Comm Relay 3
Lightweight Frame 2
Special Ops Training 0
Ship Total: 41

  • New Squ

It's flights so far have consisted of a 1v1 vs my 6 year old a pair of 2v2 and a 3v3. Double edge is fun when your dice treat you as bad as mine do from time to time.

While it's a blast to fly is 2v2 and 3v3 matches it's not much of a judge of strength. At tho point I'm looking at a few expansions just for upgrade cards.

Thoughts opinions ideas to improve?

Edited by The captn

Comm relay is useless on QD, as QD can't get an evade token. Pattern Analyzer is really good on her, imo, though Advanced Optics gets plenty of play.

I might consider using Jamming Beam on the Nu, and ditching EM for Adv. SLAM. Jamming Beam can be very potent, especially when it can be combined with Scrambler Missiles, and Adv. SLAM lets you SLAM and Reload in one turn - a good little thing to have handy.

Idk if you need Double Edge's ability. It can't be a waste, but it you are using it, I, for one, would get some way to get more mods. Predator or Expertise, for instance.

I just got expertise and swapped it in on double edge. My red dice have been known to blank 5 dice shots..... I'll update the gunboat and quick draw accordingly.

If you have a second gunboat, I'd swap it in for Double Edge. I ran QD with two Rho's at a tournament when they first came out. I didn't do well, but I was still learning how to use them. I think they're good in pairs because of the mobility. One can be in the action throwing hits while the other SLAMs out and reloads.

I don't own a second yet but 2 and 3 are coming soon. I'm currently hurling cash at legion and got the go ahead on a nice table to play on down stairs. Now to start getting a materials list together for it. It'll serve more purpose than just games though.