Squadronless (maybe not) viable?

By RogueCommander, in Star Wars: Armada Fleet Builds

More theory crafting in search of Wave 6/7 experience.

Gunline Ackbar (395/400)
Rebels - Author: RogueCommander

Commander: Admiral Ackbar

[flagship] MC75 Armored Cruiser (104)
- Admiral Ackbar (38)
- Aspiration (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Strategic Adviser (4)
- Ordnance Pods (3)
- Gunnery Team (7)
= 175 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Repair Crews (4)
- Toryn Farr (7)
= 31 total points

Assault Frigate Mark II A (81)
- Electronic Counter Measures (7)
- Quad Laser Turrets (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 106 total points

MC30c Scout Frigate (69)
- Early Warning System (7)
- External Racks (3)
- Ordnance Experts (4)
= 83 total points

Edited by RogueCommander

I love Toryn Farr, and she appears is just about every Rebel fleet I build, but I think she is much more important with fleets with squadrons, especially A-Wings.

9 hours ago, stonestokes said:

I love Toryn Farr, and she appears is just about every Rebel fleet I build, but I think she is much more important with fleets with squadrons, especially A-Wings.

Toryn will help with all the blue flak in that list as well as giving a reroll on all the QLT counters so I think it makes sense.

18 minutes ago, Plessiez said:

Toryn will help with all the blue flak in that list as well as giving a reroll on all the QLT counters so I think it makes sense.

That was my thinking, with no squads, I need the flak to hit

Good point!

Surprised Draven isn't here.

Good call. Room for him on the AF.

Edited by RogueCommander

Dropping SA for XI7s. I’ll have to take this for a spin. Looks fun.

Gunline with the MC30 sliding around where it needs to be, either helping clear line blockers or helping lay down Ackbar shots.

Ackbar (400/400)
Rebels - Author: RogueCommander

Commander: Admiral Ackbar

Objectives: Most Wanted, Solar Corona, Planetary Ion Cannon

[flagship] MC75 Armored Cruiser (104)
- Admiral Ackbar (38)
- Aspiration (3)

- General Draven (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Quad Laser Turrets (5)
- Ordnance Pods (3)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 180 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Repair Crews (4)
- Toryn Farr (7)
= 31 total points

Assault Frigate Mark II A (81)
- Electronic Counter Measures (7)
- Quad Laser Turrets (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 106 total points

MC30c Scout Frigate (69)
- Early Warning System (7)
- External Racks (3)
- Ordnance Experts (4)
= 83 total points

Edited by RogueCommander
Moved Draven to MC75

Mistaken identity.

List wise look to @Dorrin314's Mc80 AFK Jaina Cr90 Cr90 list from wave 2 ish for inspiration.

Edited by Ginkapo
1 hour ago, Ginkapo said:

Mistaken identity.

List wise look to @Dorrin314's Mc80 AFK Jaina Cr90 Cr90 list from wave 2 ish for inspiration.

The points are there to swap the GR and the MC30 for 2 TRC90s (one being Jaina’s), but to squeeze a 5th activation (probably a GR, maybe Torp Corvettte) I’d have to shave everything off the MC75 and AF that make them >maybe< able to fend off squads.

5 minutes ago, RogueCommander said:

The points are there to swap the GR and the MC30 for 2 TRC90s (one being Jaina’s), but to squeeze a 5th activation (probably a GR, maybe Torp Corvettte) I’d have to shave everything off the MC75 and AF that make them >maybe< able to fend off squads.

Squadronless lists dont "defend" themselves from squads. They just kill the carriers quickly. Remember you dont need to kill flotillas just everything else and fast.

26 minutes ago, Ginkapo said:

Squadronless lists dont "defend" themselves from squads. They just kill the carriers quickly. Remember you dont need to kill flotillas just everything else and fast.

But, isn’t the basic strategy of a gunline to form a wall of fire that generally is pulling away from an enemy fleet, and is therefore more defensive in nature and meant to draw the enemy out in a chase?

at least that’s part of what I got from Shmitty

Edited by RogueCommander
28 minutes ago, RogueCommander said:

But, isn’t the basic strategy of a gunline to form a wall of fire that generally is pulling away from an enemy fleet, and is therefore more defensive in nature and meant to draw the enemy out in a chase?

at least that’s part of what I got from Shmitty

Long term, it’s very hard for a fleet without squadrons to kill squadrons. They can target one ship at a time, disengage almost at will, and utilize obstruction. What most squadless fleets want is to win the ship war, and quickly. Not saying gunlines can’t work, but bear in mind they have a fair chunk of advantages and aren’t obligated to rush in. Pick your weakest flak ship (probably the scout) and ask “how would I feel if he targeted that with B-wings?”

I think it would make me sad :(

But, I also think they’re so dang slow, I could maybe get the 30 on the far side of the bigger ships so that it could stay safer with the better Flak.

I get your point though. MSUs make better squadronless fleets, and this one would like at least a screen, most likely.

So, as an iteration that borrows Shmitty’s trailer idea with a light screen, there’s this?

3 Activation’s sucks, though. I could maybe find a way to swap Salvation for some combination of GR 75, CR90, or Torp Corvette.

The anchor can defend itself pretty dang well, at least. I’d like to leave that as is, with the general concept being the Ackbar gunline. Only because I’d read somewhere that he’d fallen from favor.

Ackbar (400/400)
Rebels - Author: RogueCommander

Commander: Admiral Ackbar

Objectives: Most Wanted, Solar Corona, Planetary Ion Cannon

[flagship] MC75 Armored Cruiser (104)
- Admiral Ackbar (38)
- Aspiration (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Quad Laser Turrets (5)
- General Draven (3)
- Ordnance Pods (3)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 180 total points

Assault Frigate Mark II A (81)
- Electronic Counter Measures (7)
- Quad Laser Turrets (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 106 total points

Nebulon-B Support Refit (51)
- Salvation (7)
- Dual Turbolaser Turrets (5)
= 63 total points

Squadrons (51/134):
1x Tycho Celchu A-Wing Squadron (16)
1x A-Wing Squadron (11)
2x HWK-290 (24)

I will challenge that a gunline has to stay at range. What a gunline is is a specific flying style, that can often easily hold its enemies at arms' length. However, if you are squadronless or nearly so, you need to win fast, so a gunline can and often should break formation and turn in aggressively. It's all about reading the opponent. The Ackbar gunline was originally developed to deal with hard-charging Imp MSU, where it needs to stay at range. If you are dealing with carriers you will need to close, and while it will no longer probably be a line astern formation, it is still a viable fleet composition.

27 minutes ago, GiledPallaeon said:

I will challenge that a gunline has to stay at range. What a gunline is is a specific flying style, that can often easily hold its enemies at arms' length. However, if you are squadronless or nearly so, you need to win fast, so a gunline can and often should break formation and turn in aggressively. It's all about reading the opponent. The Ackbar gunline was originally developed to deal with hard-charging Imp MSU, where it needs to stay at range. If you are dealing with carriers you will need to close, and while it will no longer probably be a line astern formation, it is still a viable fleet composition.

Would you agree that no amount of flak is going to win the day against a bomber list? In other words, the gunline stiff arm still needs to be able to close when necessary, against certain fleets. At least, that’s what I’m getting from your feedback.

41 minutes ago, RogueCommander said:

Would you agree that no amount of flak is going to win the day against a bomber list? In other words, the gunline stiff arm still needs to be able to close when necessary, against certain fleets. At least, that’s what I’m getting from your feedback.

Correct, though that is probably partially my hyper-aggressive playstyle. Gimme a minute and I'll post my Ackbar list.

Name: Hood and Prince of Wales
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Bail Organa (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 134 Points

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Early Warning System (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 192 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

GR-75 Medium Transports (18)
= 18 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 400

Edited by GiledPallaeon

I actually had something that ran the 75 and the 80 w/ 2 GRs as well. Yours looks great.

is ECM/EWS as awesome as I think it could be?

Edited by RogueCommander
Autofill bull
10 minutes ago, RogueCommander said:

I actually had somethings not that ran the 75 and the 80 w/ 2 GRs as well. Yours looks great.

is ECM/EWS as awesome as I think it could be?

It’s obscene. The 80 is even harder to crack and really only fears rams and grossly being outplayed. Also helps against ABT.