Kaajj Scarless - my take on the Firecaster

By flooze, in X-Wing Squad Lists

My current take on the Firecaster:

Kath Scarlet (Scum) (38)
Fearlessness (1)
Bomblet Generator (3)
Dengar (3)
Glitterstim (2)
Engine Upgrade (4)
Andrasta (0)

Asajj Ventress (37)
Adaptability (0)
Latts Razzi (2)
Glitterstim (2)
Scavenger Crane (2)
Countermeasures (3)
Shadow Caster (3)

Total: 100

View in Yet Another Squad Builder

Took this to a small tourney. The list has potential and if it weren't for the pilot (me) o think it could go far.

Won the first game against kenkirk and ryad. Kath was the first ship to drop but Asajj carried it home. Stress and the shadow caster title made ryad manageable in the end and I was lucky to get the third dose of glitterstim which helped in finishing the decimator.

Played my first game against harpoon alpha strike (2 loks and dalan on m12) and ****** up royally on the approach. Now I know how to deal with it (avoid the alpha strike is a good way to start it seems), instead of getting 9 dmg on Asajj in the first encounter. Kath had her moments (6 hits against 1 green die) but she couldn't finish them all. In this matchup the 50% rule really annoyed me, but I don't bother you with rants.

Last game was against Talonbane, Thweek and m12 dalan. Here I trapped myself into Asajj flying behind Kath so I couldn't drop any bombs until Asajj was dead. But then it was too late, I couldn't finish Thweek this nasty little dodger and got wittled down on Kath.

Horrible mov and only one win lead to a bad finish, but mistakes are there to learn from.

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Maybe it's coincidence, but I lost the games where I lost Asajj early. Losing Kath early still lead to a win. I think ideally the damage should be forced to be spread between them, because they both have their strength. Asajj can be really tanky, and Kaths rear arc is really scary, especially in range one. Pulled off 5-6 hit shots with Kath at least once each game. Would be nice if I could force these situations consistently. But Kath isn't that tanky unfortunately, she feels a little bit like a glass cannon to me.

I chose to get both ships to ps7 to get some usage of the tractor beam, for example by lining up a shot for Kath, but that didn't work out. The tractor worked really well against ryad however, could push her in front of me to deny her shot. So the shadow caster title made sense, but adaptability was not necessarily needed. Which is good so I can think about another EPT.

I feel like I would like to do more damage with Asajj. Not sure how exactly, maybe I could use predator or push the limit on her. Not sure what to remove though.

I also feel like I need to abuse the speed of the two ships more. They can be so fast with the lancer dial and the boost on the firespray.

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So my lessons will be

* force the damage to be spread more evenly between Kath and Asajj

* force Kath rear arc shots or range one fearlessness shots (combine for extra fun)

* keep out of Kaths rear with Asajj to keep the bomblets coming

* keep am eye out for another EPT on Asajj and on what to drop to get the points

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Thx for reading. Feel free to comment or help me on my way through my lessons.

Edited by flooze

I don't think it was a coincidence, Asajj is by far a bette end game ship than Kath, so it is prefered to lose the Firesrpay first.

My favorite Kath Scarlet Build is actually this one:

Kath Scarlet (Scum) (38)
Expertise (4)
Heavy Laser Cannon (7)
Dengar (3)

Total: 52

View in Yet Another Squad Builder

It is absolutely amazing, you have pretty much 4 guaranteed his out the front and out the back, it also means that you're opponent cannot ignore her and go after the other ships first, because then they're taking 4 hit every round, specially if that other ship is asajj and they're gonna take a ton of time to kill her. You do lose the engine upgrade versatility and the Bomblet generator, but I think the raw power gain is worth it (you also get to evaded every turn which increases her time on the field).

If you don't want to change Kath, that build you have is actually nice, but both have their flaws and gains, you have to choose which one you prefer.

As for asajj, I've been running Timewalk asajj (With Bossk and Jabba) recently and holy **** is that thing hard to take down, specially if you make your other ship attractive enough that they'll go after them first.

Asajj Ventress (37)
Lone Wolf (2)
Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Countermeasures (3)

Total: 48

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You gain lot of tankiness but lose the shadowcaster, I think this combined with the Kath I mentioned might be very good, because they'll want to take kath out first and that'll leave Asajj alone to trigger her Lone Wolf.

If you're using the your Kath build, you could remove Glitter from her and add the title to Asajj.

If you don't want to run Lone Wolf or want to run the title, I'd advise PTL on Asajj, it allows her to have Focus+Evade+Evade(from lattz), I've played alot with her like that along with Ketsu and she was really strong.

Asajj Ventress (37)
Push the Limit (3)
Latts Razzi (2)
Countermeasures (3)
Shadow Caster (3)

Total: 48

View in Yet Another Squad Builder

This option fits in with both the Kath builds, it loses glitter and crane but you get the title and PTL which kinda makes glitter unessessary if you fly well enough.

If you prefer Glitter/Crane on asajj you can always switch the glitter from Kath to Asajj.

Also, if you are using your Kath build you can switch PTL to Expertise, but then I'd advise having Glitter on asajj, for that round where she's really gonna need defensive mods.

I think I covered most of what Ihad in mind... Asajj is a really versatile ship and can be costumized very easily, but I would advise giving her an EPT that'saction efficent, for example if you want them at the same PS I'd give adaptability to Kath and PTL to asajj, since she needs it more to do her thing (tank).

Hope all this ramble helped. Cheers. :)

Edited by DanteStorm
3 hours ago, DanteStorm said:

Hope all this ramble helped. Cheers. :)

Definitely! Many new ideas, much appreciated.

Will try to figure out what fits my style. I haven't tried expertise yet, but maybe that's my problem - maybe I can't grasp its full potential.

Think I do go for the ptl asajj build next and figure out how to shake up Kath.

16 hours ago, DanteStorm said:

My favorite Kath Scarlet Build is actually this one:

Kath Scarlet (Scum) (38)
Expertise (4)
Heavy Laser Cannon (7)
Dengar (3)

Total: 52

Was literally about to say, this is the Kath build I put next to Asajj with most success. Not only does Kath then throw minimum 4 red from any attack, but they will likely target priority her due to the HLC, allowing you to turn and run, taking advantage of rear arc, all while pushing damage and limiting opponent through stress with Asajj.

I like this setup so they're both at PS7, still very close to a normal Timewalk Asajj, but since your opponent will likely try to take down Kath first, you can use BMST early on to help push damage from the stress Asajj is adding.

Asajj Ventress — Lancer-class Pursuit Craft 37
Adaptability 0
Latts Razzi 2
Black Market Slicer Tools 1
Glitterstim 2
Countermeasures 3
Shadow Caster 3
Ship Total: 48
Kath Scarlet (Scum) — Firespray-31 38
Expertise 4
Heavy Laser Cannon 7
Dengar 3
Ship Total: 52
Edited by sharkethic86

Modified my list to this:

Kath Scarlet (Scum) (38)
Fearlessness (1)
Dengar (3)
Glitterstim (2)
Bomblet Generator (3)
Engine Upgrade (4)
Andrasta (0)

Asajj Ventress (37)
Push the Limit (3)
Latts Razzi (2)
Glitterstim (2)
Rigged Cargo Chute (1)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

Won convincingly against a tie swarm. Was able to outfly my opponent and the list worked like a charm. Will report further

6 hours ago, flooze said:

Won convincingly against a tie swarm. Was able to outfly my opponent and the list worked like a charm. Will report further

FYI almost anything beats a TIE swarm these days. Other than that, based on your Kath setup it seems like you want to pilot more like Boba though, easily obtained by dropping RCC off Asajj. Firespray + Shadowcaster has done well with quite a few variations, glad to hear you're comfortable with what you've put together.

3 hours ago, sharkethic86 said:

FYI almost anything beats a TIE swarm these days.

It contained Quickdraw and some named tie fighter pilots, spreading expose (youngster) and rerolling attack dice (howlrunner). But I agree, this didn't feel like the toughest of match-ups.

Nevertheless I think I improved my flying so that is at least a good thing. Hope that it will stay this way. Still made mistakes with targeting priority.

About Boba - I'm really torn. He is a beast, but at the moment I feel I get more mileage out of Kath's ability. We will see, maybe this experiment will lead back to Boba after all. Same goes for the upgrade.

I don't think I am "there" yet.

Edited by flooze

I'm with ya man, I go back and forth on Firespray pilots and never feel satisfied, lol. Flew a loaded out Boba + Fenn Rau and actually kicked *** with it despite seeming like over-investments on respective ships. I also started building lists around Asajj and leaving the Firespray off completely since Asajj can usually be cheaper and tankier.

So Kath at range one in rear arc would throw 5 reds correct.

25 minutes ago, teeg123456 said:

So Kath at range one in rear arc would throw 5 reds correct.

Yes.

3 dice for the primary weapon +1 for range combat bonus +1 for Kath scarletts ability for a total of 5

If you are mutually in one another's arcs of fire, you could potentially add a 6th automatic hit with Fearlessness (Fearless Firesprays are quite nasty with that extra arc).

Edited by Magnus Grendel

How does fearlessness work on her rear arc? Finn on the falcon has to have other ship in Frt arc to trigger. How does this differ they seem to worded the similiar as is dengars pilot ability. Thanks

Edited by teeg123456
4 hours ago, teeg123456 said:

How does fearlessness work on her rear arc? Finn on the falcon has to have other ship in Frt arc to trigger. How does this differ they seem to worded the similiar as is dengars pilot ability. Thanks

Because a Firespray has an actual Auxiliary rear arc, whereas the Falcon only has a forward arc, but may fire outside of its arc for being a turret.

10-4, thanks for the clarification

Another lesson learnt.

This time against 5 ps2 x-wing with refit, s-foils and integrated faa. Welll they can be wherever they want before you do - it was a fest of bumping and arc spreading. We had so much fun.

But playing against 30hp with 15 red dice is some heavy lifting.

I would have won over time I think, but we played it out and I screwed up in the rocks at the end. Which had nothing to do with the list, I just need to get better.

PTL on asajj was a good choice, also the engine upgrade. Didn't find the opportunity to drop the cargo. I wished I had a second glitterstim at one point.

Kath died "first" (after I took out 2 X-Wing and one was heavily burning), the integrated mech saved the double damage, job well done. I managed to pull off the 6 dice trick just before she died, but again I need to find a way to get it more consistent.

I wanted to pass over the spread out x wings, but Kath couldn't get through, she was bumping and never had the opportunity to drop a bomblet. Definitely something I have to rethink regarding my approach velocity.

I feel like dropping engine upgrade from Kath in favor of counter measures and use the point to upgrade the cargo chute to a second glitterstim on asajj.

On 4/15/2018 at 7:38 AM, DanteStorm said:

As for asajj, I've been running Timewalk asajj (With Bossk and Jabba) recently and holy **** is that thing hard to take down, specially if you make your other ship attractive enough that they'll go after them first.

What are the different ways you've tried kitting out Bossk in this list?

1 hour ago, Danomight said:

What are the different ways you've tried kitting out Bossk in this list?

My usual setup is the following:

YV-666: •Bossk (49)
Guidance Chips (0)
Adaptability (-1) (0)
Cluster Missiles (4)
•Dengar (3)
•Jabba the Hutt (5)
Glitterstim (2)

Pursuit Craft: •Asajj Ventress (51)
Counter-Measures (3)
•Shadow Caster (3)
•Lone Wolf (2)
•Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)

Total: 100/100

Adaptability is there to reduce Bossk's Ps to 6 and since at such a low ps you wont be getting able to easily get a tl for fire a range 2-3 missile, so clusters are a good choice. Glitter + Dengar + GC pretty much guaranteed 5 hits and a crit at least.

It's strange, you want bossk to be targeted, but the guy folds like paper and then you're left with Asajj who's damage output is a little lacking.

Another options which i havent tried is removing Shadowcaster title from Asajj and adding Fearlessness (for a total of potential 10 damage, if a crit in each attack.) instead of Adaptability and HotShot Blaster instead of glitter, my only problem is that then Bossk is worth more points than asajj, which for MoV isnt very advisable.

I overall like it, Asajj is a pain to take down with 4 glitters, my problem is Bossk is kinda frail, as I've said, becaude I've had games where he shot once. But its a nice list and competitive in the right hands. I just prefer Ketsu over bossk. :P

Another update for the interested reader...

I flew this list quite often now and I like it a lot. Took it to small tournaments and will stick to it for the next few. I just tweaked it a little bit (today I tried ion cannon instead of bomblet, but I didn't use it at all. I will stick with the omelette generator)

So this is it, think it will stay that way until 2.0 - in curious what will happen with it in September.

Kath Scarlet (Scum) (38)
Fearlessness (1)
Dengar (3)
Glitterstim (2)
Bomblet Generator (3)
Countermeasures (3)
Andrasta (0)

Asajj Ventress (37)
Push the Limit (3)
Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

I try to get the asteroids on my side, with some space in one corner on the opponents side. I deploy on the opposite corner.

I keep them together first, Asajj on the outer lane and Kath one lane towards the center. I actually like it when the opponent deploys on the opposite corner of me. Asajj typically makes a fast start (5 + boost) while Kath takes her time.

I like to get behind the party with asajj and stick Kath right into the middle, to take advantage of fearlessness and the rear firing arc. This is why I included countermeasures on Kath, it makes her more tanky, especially with glitterstim.

I am a HUGE fan of Kath with Expertise, Dengar, and HLC. She is a simple but effective battering ram hidden behind a respectable 2 agility.

That leaves room for Asajj with Adaptability (so she shoots before Kath), Shadowcaster (softening the target for Kath), Latts, Double Glitter, and Gyro Targeting.

Another tourney on Sunday, 50 players from France, Germany, Swiss and Austria.

Played the same list as above. It really fits to my style, enjoy playing it a lot. All those pieces come in handy every game.

Went home 4-1 being 9th (the mov... two big ships what to expect - really looking forward to 2.0 regarding this)

I still enjoy the rear arc / fearlessness on Kath - such a brute force. Tanking her up with countermeasures worked nicely for me. I only lost a ship in the game I lost, against nymranda. Well I lost 0-100 there, but my approach sucked, should have taken at least Nym.

I think I will have to fly nymranda at least once since I don't understand how to approach that list at all.