I am a long time Warhammer Fantasy fan, and I expected the Bright Wizard to be a dangerous individual, doing high damage but having only an orange bathrobe for defense. A traditional "glass cannon".
I expected to dance with death and madness, channeling the winds of magic through my body and unleashing fiery death upon my foes. And then fall down with an arrow in the stomach and nurglings building a sand castle of my brain.
The falling down bit worked according to plan. The fiery death part not so much.
I am seriously planning to buy a pistol as soon as possible and train Ballistic Skill. It shoots every turn, it does more damage than spells and it can be used with armor. My character is pragmatic - to become a master wizard, the first step is to stay alive.
As a player I am disappointed though. This is not at all the vision I had of the infamous Bright Wizard.
Unless I missed something in the rules and cards, which is why I am making this post.
Can a Bright Mage consistently exceed (or even just equal) the damage output of a warrior or archer of equal experience? How do you do it?
Regards,
Magnus the Red