alakazam said:
What, in your opinion, is the risk-reward in v3? Because I cannot see it.
The only choice the wizard really has (a hard choice, not randomly determined by rolls) is wether or not to quick-cast.
Well, the quick cast thing is a difficult choice coz it adds to the purple dice which affect the chances of a Miscast. So that is exactly what we're talking about, and pretty much mirrors the sort of thing going on in v2. So I don't see why you think v2 qualifies and v3 doesn't. It's certainly much more of a system choice than we got in v1.
Because of the flexibility of the v3 Power system you can make your own creative choices. For example stance is a hard choice because the descent into madness is directly influenced by stress (and fatigue) and the reckless stance has a strong bearing on stress (and fatigue).
In addition, there is the tactical choice of powering up big-time before an anticipated conflict. This can let you cast a number of spells in quick succession without quick-casting. But the wizard must concentrate hard and risks being in big trouble if things don't go smoothly. This is a real system-embedded risk reward choice that is almost entirely un-random (unlike any of the other ones we've mentioned) so this is a strong example of what you are talking about, I would say.
And, also, bear in mind this is the core book, and a lot of what you like about v2 magic, I imagine, comes from the expanded version in RoS.