What do you put in the Profundity?

By itzSteve, in Star Wars: Armada

I have been list building and I am trying to maximize my Profundity drop ship. My go to from the start has been a Torpedo Hammerhead with OE/ER/Garels Honor. Sometimes I have been swapping OE for either Boarding Engineers or Jyn Erso. With the average damage of the front arc with ER at 4.5 (plus the OE reroll), I have been wondering if there is a better damage dealer out there. Lately, I have been considering putting a GR-75 Combat flotilla with BCC and Rapid Launch Bays to hold Nym and a B-wing. For the math guys out there, what would do more damage... the Hammerhead with OE or the GR-75C with the two bombers+BCC?

Also, what other ships have you been putting into the Profundity? Inquiring minds wanna know! :D

Garel's Honor is my preferred choice. Have you ever tried Cham Syndulla on it?

I put a relentless barrage of turbolasers and missiles into it. Then it explodes. Glory to the Empire!

Cham is disgusting.

A double arcing trc90 averages to 5 damage (iirc).

And fighters can be engaged and not shoot at all.

59 minutes ago, LTD said:

A double arcing trc90 averages to 5 damage (iirc).

And fighters can be engaged and not shoot at all.

SW7 CR90b

Also you know TRC is exhaust right?

Edited by TallGiraffe
3 hours ago, LTD said:

A double arcing trc90 averages to 5 damage (iirc).

And fighters can be engaged and not shoot at all.

I had thought to put a scurg with Nym so they would both have grit. That way if my opponent wants to tie them up, they will have to bring 2 squads over. That makes the rest of my squads in this list more powerful as I have the trench boys coming in from another direction (Biggs,Luke,Wedge, and Jan).

12 dice on a double arc. ;)

Boarding Troopers can spend the brace, then you shoot it, then Profundity shoots it... It worked wonderfully in a recent game vs a Motti ISD-II, but granted there were 2 MC75s with APTs to help.

Is anyone using the 'escape pod' feature of Profundity to good effect, or at all?

As in, are you moving any officers (or Admiral) to the drop-ship?

The only use I can think of immediately is having Toryn on Profundity to get her rerolls for other ships/squads before the drop, then moving her to a Bright Hope RLB drop, so that Profundity gets the rerolls too afterwards.

I like either boarding troopers or Jyn Erso on a HH with External Racks, and preferably going first. HH uses Jyn to pop their con-fire and nav commands, unloads her black dice, then rams with Garel's Honor. Profundity (with a DCO) sits in the front arc, takes the punishment, but hopefully keeps the ship from going anywhere, then pummels it and (hopefully) kills it.

On 15/04/2018 at 2:43 PM, TallGiraffe said:

SW7 CR90b

Also you know TRC is exhaust right?

Yes, of course I know it exhausts.

2 red 1 blue front, 1 red 1 blue side. 5 x0.75 = 3.75, and TRC a blank to a double. Average 5+.

Add a CF and we’re at 6 average, floor of 2.

And you can speed away at 4 - much better than a HH.

http://www.steelstrategy.com/2018/03/revised-commanders-guide-cr90-corellian.html?m=1

This does the math at long range and gives an average of 5. At medium or short, even better.

And if Profundity has Raddus on board, he can escape destruction on the corvette. Or put Leia there to escape with the Death Star plans!

Edited by LTD

So I'm curious why A CR90B with Dodanna's Pride isn't used more often? Especially if Toyrn is near by. Take Dodonna's Pride and SW-7s, if nothing else you can 6 damage between both arcs with a confire. If all goes well, give em 2 faceup cards. Only 50 points.

Edited by Darth Sanguis

HH are a nice one two punch to a MC75, but yeah, I wish there was something more interesting. Most of these ships are suicidal at close range.

A question on His for the forum: Do you find that the best way to play these is suicidally? Like, NOT look for an escape route, but instead just shove them in there ramming something bigger than their size turn after turn and use it as fire bait?

A tiny ship facing down a large ship should be suicidal.

Trading up is the name of the game! :)

4 minutes ago, Democratus said:

A tiny ship facing down a large ship should be suicidal.

Trading up is the name of the game! :)

Trading space ships? I'd watch it

As your only options are a CR-90, GR-75, or a HammerHead... it would have to be a the HH

Reasons for this, 1) it's cheap 2) they can take external racks making it a pocket rocket & 3) Garels honour loves to ram to finish off after (which you should do IMO as the ship is most likely dead next turn, if it's not.. ram again

I would say your best option though is just not taking profundity IMO ahah, take Raddus and drop an MC-30 admonition, the ship it's dropped in front off will die, or take Aspiration on the MC-75 instead and drop that with it's shields facing the action.

Raddus gives you the potential Rieekan doesn't although it lacks the ability to shoot first like a profundity drop ship.

2 hours ago, Darth Sanguis said:

So I'm curious why A CR90B with Dodanna's Pride isn't used more often? Especially if Toyrn is near by. Take Dodonna's Pride and SW-7s, if nothing else you can 6 damage between both arcs with a confire. If all goes well, give em 2 faceup cards. Only 50 points.

CR-90b with HIE is better, only 48pts for the CR-90 with upgrade plus if you still include on a GR-75 nearby toryn the ship is ridiculous. It shield stripped a demo in two turns and left it to be finished off by my MC-75 side arc of only 2 red dice as it was obstructed. For 48pts the thing is a machine

Hammerhead with Garel's Honor, every time.

Armored Cruiser with Profundity, QBT, SW7, Exracks, Caitken and Schollan and RLB with Keyan, Ten, and Dagger/Generic B with a GR75 with RLB, Toryn, and BCC complete with Norra and Jan stuck up in it's hole.

Ride the lighning, baby.

1 hour ago, BrobaFett said:

Armored Cruiser with Profundity, QBT, SW7, Exracks, Caitken and Schollan and RLB with Keyan, Ten, and Dagger/Generic B with a GR75 with RLB, Toryn, and BCC complete with Norra and Jan stuck up in it's hole.

Ride the lighning, baby.

I assume Raddus is riding the Hyperspace Assaulting MC30 in this scenario?

47 minutes ago, geek19 said:

I assume Raddus is riding the Hyperspace Assaulting MC30 in this scenario?

And lose the game at the end of the first round for not having anything but Eggs in play?

29 minutes ago, Cremate said:

And lose the game at the end of the first round for not having anything but Eggs in play?

technically viable! The best kind!

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Raddus

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- Admiral Raddus ( 26 points)
= 89 total ship cost

MC75 Armored Cruiser (104 points)
- Profundity ( 7 points)
- Caitken and Shollan ( 6 points)
- Rapid Launch Bays ( 6 points)
- Quad Battery Turrets ( 5 points)
- SW-7 Ion Batteries ( 5 points)
- External Racks ( 3 points)
= 136 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
= 46 total ship cost

1 Dagger Squadron ( 15 points)
1 Keyan Farlander ( 20 points)
1 Ten Numb ( 19 points)
1 Jan Ors ( 19 points)
1 Norra Wexley ( 17 points)
= 90 total squadron cost

i'm not saying this is a GOOD list, but it doesn't lose turn 1 haha

1 hour ago, geek19 said:

technically viable! The best kind!

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Raddus

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- Admiral Raddus ( 26 points)
= 89 total ship cost

MC75 Armored Cruiser (104 points)
- Profundity ( 7 points)
- Caitken and Shollan ( 6 points)
- Rapid Launch Bays ( 6 points)
- Quad Battery Turrets ( 5 points)
- SW-7 Ion Batteries ( 5 points)
- External Racks ( 3 points)
= 136 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
= 46 total ship cost

1 Dagger Squadron ( 15 points)
1 Keyan Farlander ( 20 points)
1 Ten Numb ( 19 points)
1 Jan Ors ( 19 points)
1 Norra Wexley ( 17 points)
= 90 total squadron cost

i'm not saying this is a GOOD list, but it doesn't lose turn 1 haha

Unless it fights Drasnighta's Nose Punch...

Part of me is still very amused by this entire idea. Doot doot doot, here's Jaina's Light, doot doot doot. OH SNAP HERE COMES EVERYBODY!!