What do people need an FAQ for?

By benlane17, in X-Wing

17 minutes ago, USCGrad90 said:

Could we just ask that Imperial lists be allowed to add a Scum "Bounty Hunter" ship and see what combinations come out of it?

No

The whole reason factions is exist is to (in theory...ffg needs to do a better job with individual turrets being able to do everything anyway) limit selection for the sake of variety and balance

Adding scum to empire blows open potentials for broken combos in the present and especially future, throttling design space

Of all the suggestions I've heard, TLT being changed to only accept hit results (like oldschool clusters) is the change I think makes the most sense. Makes it 1/6-1/4 less efficient and removes the Maul/Ezra synergy for TLT only. No point cost or range tweak required and still quite effective.

Doubt it happens, but it would be a nice quality of life change.

33 minutes ago, RampancyTW said:

Of all the suggestions I've heard, TLT being changed to only accept hit results (like oldschool clusters) is the change I think makes the most sense. Makes it 1/6-1/4 less efficient and removes the Maul/Ezra synergy for TLT only. No point cost or range tweak required and still quite effective.

Doubt it happens, but it would be a nice quality of life change

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On 14/04/2018 at 5:24 PM, Managarmr said:

In order to know if Jam tokens stack. And if they do, in which order and how many to remove.

They do stack. You remove one for each evade, focus or target lock that is removed. Jam tokens are persistent and don't get removed during the end phase

Minor TLT nerf fixes everything, which is just that little bit of a problem, because the meta is actually not bad and probably the best meta we've had ever. Harpoons are not an issue, it is only strong on TLT carriers in which the crit triggers it and then is cancelled for a hit. Harpoons are needed because it is the only thing that makes some arcs matter.

Then you can print a small ship only single attack only turret and the other turret carriers will be happy.

Edited by falveryn

I wouldn't mind seeing TLT changed to range 1-2. Makes more sense to me anyway as a rapid fire burst weapon gets less accurate at farther ranges.

On 4/14/2018 at 11:49 AM, benlane17 said:

Everything I have seen would indicate that that folk don't want an FAQ (frequently asked questions). Instead they want FFG to stop some cards working with each other. That's not an FAQ, that's clearly a 'nerf' so call it what it is and ask FFG for a nerf book

If you think about it, as is the case with card names and designations, as a community we will call it whatever FFG decides to call it, as they are the ones who make and distribute it for the game they--not we--are in charge of. It's simply easier that way for a globalized game as opposed to a localized slang. Granted (especially given recent years), it has only 2 or 3 elements that would constitute an FAQ whilst everything else is nerf, but I don't think they would stop calling it an FAQ. So we need to chill and post less sodium-saturated petulance in the forum.

On 4/14/2018 at 12:16 PM, xanderf said:

FFG has never, in the history of ever, changed a price on a printed card in the X-Wing FAQ. So don't expect that Harpoon change. They may do something like make the 'Harpooned' condition unique (so only one Harpoon could be in one ship at a time...table-wide) or limited (can only be applied once per target) if they feel the weapon really is overpowered, or otherwise change the wording on it, but they definitely won't change its cost in the FAQ.

I think if FFG will essentially take a hole punch to the Jumpmaster then making a point cost change isn’t really a big deal.

19 hours ago, PanchoX1 said:

I wouldn't mind seeing TLT changed to range 1-2. Makes more sense to me anyway as a rapid fire burst weapon gets less accurate at farther ranges.

Anyone else think TLT range 1-2 only is a buff?

Edited by Boom Owl
16 minutes ago, Boom Owl said:

Anyone else think TLT range 1-2 only is a buff?

not terribly, considering primaries are stronger at range 1 and weaker at range 3 due to range bonsuses

Synched turret might actually see play if it were range 2-3 and TLT were not

21 minutes ago, Boom Owl said:

Anyone else think TLT range 1-2 only is a buff?

Depends. For me, part of the TLT’s strength is it’s ability to fire at range three. The donut hole is a concern, but worth it for that range three shot.

On ships like the HWK, Y-Wing, and Aggressor, the TLT play style is beneficial sense they really don’t want to be in the thick of the fight.

Nym and Miranda prefer TLT as it is as they have Bombs to help take care of the donut hole and Miranda likes that long range recharge.

I think even the Ghost wouldn’t be better off with a reduced range TLT, expect for maybe Kanan.

On 4/15/2018 at 7:05 AM, USCGrad90 said:

The official name should be "Star Wars X-Wing Miniatures Game Frequently Asked Questions and Errata" and in every post we should be required to post the full name in every post or use the acronym SWXWMGFAQAE for simplicity... ;)

Or just say Errata instead of F.A.Q. Although it isn't exactly errata as much as Pen & Ink change to nerf something.

So P&IC then?

Edited by Marinealver
3 hours ago, Boom Owl said:

Anyone else think TLT range 1-2 only is a buff?

Not even slightly. Range 1-2 is TINY compared to 2-3. Range 3 is like 6 times the area.

Plus obviating the range bonus is pretty useful too.

Just think about it the other way, how many of the 1-2 turret would get SO much better if they were 2-3 instead? it would be a massive buff to EVERY one of them.