How many specialisations would a character normally accumulate over a game?
Newb question
Depends on length and xp gain. At over 600xp earned our characters have either two or three (but are force sensitive, so also have force powers to spend xp on).
Ok, cool. I also assume that you have more points to aim for in the specialisation tree.
I have a character with five specs. Granted, he's over 1800 XP , but still. As @Darzil said, it's dependent upon how much XP you have, and how much you spend on talents in each. Theoretically, you could make a Knight level character (150 extra XP) and take five Specs right off the bat. If they were all career specs, you could do it for only 140 XP. You wouldn't have much in the way of skills or talents, but it is possible.
The reason I ask is because I'm making/planning my first character, and I wanted to know how far to tke it.
40 minutes ago, Cm60854 said:The reason I ask is because I'm making/planning my first character, and I wanted to know how far to tke it.
Take the character as far as you want. Unlike D&D, there are no “built in” limits to how far you can advance a character. For instance, @KRKappel , once ran a Jedi Council game where the characters were all 2000 XP and above. For instance, Yoda was apparently 2100 XP.
I don't think we'll get that far?. GM is talking about running an AoR an EoE after this. There's some talk of taking our favourite characters and doind a crossover game when we're finished.
1 minute ago, Cm60854 said:I don't think we'll get that far?. GM is talking about running an AoR an EoE after this. There's some talk of taking our favourite characters and doind a crossover game when we're finished.
Yeah. That’s the beauty of this system. All three lines are fully cross compatible. Characters from one line can even take specs and skills from any other line as well. For instance, you could have a F&D Mystic Makashi Duelist/Performer (an EotE Colonist spec).
It almost gives you too much choice. As a group weve decided to stick to the core rulebooks for now, to cut down on choice paralysis.
In our games, we generally average about 3 specs per character by the end of the campaign and about 500-600 earned XP. I felt that was a typcial campaign length. However, I don't think everyone would agree with me.
So as others have said, it really varies.
Thank you all. I might stick with planning out to the second spec for now and see how the campaign goes.
1 minute ago, Cm60854 said:Thank you all. I might stick with planning out to the second spec for now and see how the campaign goes.
Smart move. One more thing to think about. Don’t be afraid to take a second or even third spec before maxing out your current one(s). You may find that there are talents in that second spec that you really want for your character sooner rather than later. I did this with my Wookiee Sentry. After the opening sequence, we were boosted up to Knight level and I spent a chunk of that XP on the Armorer spec, to get the Inventor and Gearhead talents to start, as well as the Mechanics skill as a career skill, as well as working his way down his primary spec to the Fear the Shadows talent. I ended up spending so much XP on talents that I could only afford one Force power and one upgrade for it, so there are some obvious trade offs. Regardless, if there is a spec with talents you want relatively soon, don’t be afraid to buy into it early.
My group is playing AOR and they are around 400 exp, everyone has 2 specializations and a pair have moved on to a third. Some are trying to race down the tree for dedication which is why they have so many. To try and help counter that i put a limit of max stat of 4, until they pass 500 exp. They are also not focusing much on buying skills.
14 hours ago, damnkid3 said:My group is playing AOR and they are around 400 exp, everyone has 2 specializations and a pair have moved on to a third. Some are trying to race down the tree for dedication which is why they have so many. To try and help counter that i put a limit of max stat of 4, until they pass 500 exp. They are also not focusing much on buying skills.
Yeah. I'm in the opposite boat with my character, Korath. He has five different Specializations, but has only taken one Dedication talent so far.
I wouldn't concern yourself too much about planning that far ahead, especially on your first PC. So have an idea of where you want to go but be ready to change it based on what direction the campaign takes you. Build your PC to fit a compromise between your idea and the realities of the campaign you're playing in, that way you will get the most out of your game. My starting advice is spend your initial EXP in Character Building on Attributes then Skills, then Talents/Force Powers, you should be getting 10-20 EXP (or more) each session so there is no rush. Don't start with a lightsabre focused Specialization unless you expect to get a lightsabre right away, instead choose an initial Specialization that has a Force Rating boost and Talents that will help you until that glowstick becomes available then take that second Specialization. When you are buying Force Powers limit yourself to powers you can reliably activate with a Force Rating of 1, there is no point in buying up Power Ranks you can't use. Better to have a few different powers at their base or than put those other EXP in Skills and Talents until you reach your first Force Point buy. Also don't forget your Skills, if your GM is any good you will be using your Skills a lot more than your Force Powers and Talents so make sure you aren't hurting your chances to succeed by focusing too much on them early on. Mostly though have fun, learn the system and where you can save EXP and were to spend them, and how to roll with the punches