Ive always had a thought that manaroo, if built for offense, her ability is perfect defense, tossing locks away. Quickdraw and Inquisitor would only have their focus. Miranda cant shoot the 5 dice missile at her, etc. I flew her similar build below along with a mini Z missile swarm. All the fcs locks, missile locks, etc just got passed to the Zs.
It worked as I thought, leaving manaroo for last. Was fun but it wasnt "competitive" enough for me.
So, what if I took same concept, but passed to a ship that can tank with the best of them.
Pursuit Craft: •Asajj Ventress (52)
Counter-Measures (3)
•Shadow Caster (3)
Predator (3)
•Latts Razzi (2)
Glitterstim (2)
Glitterstim (2)
Jumpmaster 5000: •Manaroo (48)
Tactical Jammers (1)
•Punishing One (12)
Expertise (4)
•Dengar (3)
Rigged Cargo Chute (1)
Total: 100/100
Manaroo can now pass locks to asajj, who evades, countermeasures, and glitters, with three green dice and thanks to jammers, along with latts. Bonus is Asajj also works against expertise ships, shutting them down.
No lone wolf, cuz we want to be near manaroo, but jammers gives her an extra green die, so that makes up for it.
This almost forces people to attack Asajj first, which can take awhile to bring down. Increasing our squads offense.
There will obviously be things where this wont matter like deadeye missiles, and rey and wookiee commandos and thats fine. Both ships are built out to handle their own.
Thoughts suggestions? Scum needs "a new hope"