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By EbonHawk, in Star Wars: Armada Fleet Builds

For both sides what would everyones opinions be?

Do you reckon 2 combat ships with 2 Flotillas is viable, or would your preference be towards 3 or more combat ships

Likewise on Squadrons, classic twosome like Shara/Tycho keeping points low, or would you put a minimum down of 4-6+

Interested to see what people are inclined to run. On the Rebel side I've seen Corran Horn and Rouge squad more, and Imp wise Ciena and Rudor seem quite common, along with steele.

Ship wise I feel the MC30 and ISDs still remain strong, but looks like the MC-75 is on the rise, and imperials seem to be running more MSUs..

I think the game is in a really good place right now. All of the old 2+3 and 1+X fleets need to be rebuilt, but they will probably come out strong as 2+2 fleets that don’t have to worry as much about activation count. Plus, Raddus, Pryce, Bail, and SAd all make chasing the activation game a little less important anyway.

That’s how it went down for my own Ackbar 2+3. I’ve rebuilt it as a 2+2 with Strategic Adviser, and those extra points have allowed me to bolster my squadrons, which I feel makes the fleet much better than it was before, even with the nerf to Relay.

I’m also seeing some really strong 2+1 fleets coming out of this.

Edited by stonestokes

In Scotland at least I would say that rebels tend to be 1 large ship accompanied by at least 2 smaller combat ships and a flotilla with either minimum squads or absolute max. Imperials intend to lean towards at least 1 ISD in every list, and squads are quite big with imps the now

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1 ISD lists are also known as "raddus fodder"

I think we see some isd lists but between pryce being way more difficult to use and way more prone to backfires than bail and useless against raddus (or worst case backfiring mega hard against raddus) I think bringing an isd is a big liability.

Maybe JJ improves your odds, but I think we are back to DeMSU for imps being the best choice. Maybe with hie raider 2s and an acm glad.