1 hour ago, Commander Kaine said:Here's an idea, how bout you let me do my thing, and I let you do yours?
You obviously have no intention to engage in a thoughtful conversation, apparent by the lack of your answers to previous comments.If something as silly as a forum about plastic spaceships is so upsetting for you that you can't stop commenting the same answer within hours of each other, to the same person, then perhaps you can understand my frustration about the actual plastic spaceships themselves.
Yes, you have unlocked the secret to greater happiness when it comes to X-Wing. Why don't you go and celebrate that, by playing the game, instead of getting boggled down in petty arguments.
If you are trolling, you are not putting enough effort in it. If you are serious, then... why are you doing it?
I don't think SotL is trolling. Or, if they are, I think there's still something to what they're saying.
The (valid) question, to my mind, is why this meta. Why are we in dire straits and where do we find it in the game right now? Specifically, what has deviated to an unholy degree from the game's core that is different than the metas that predated this one?
Like, SW: Destiny recently had a real, game-wide problem: action stacking had sufficiently deviated from the call-and-respond gameplay that was the pillar of the game. The game was originally built on Player 1 acts - Player 2 responds - Player 1 responds, etc. and it had turned into Player 1 acts, acts again, acts another 3-4 times - Player 2 responds if they're still alive. So it was a different game than what the designers had originally laid out, much more limited in scope, and that was a serious problem that had to be addressed for the health of the game. I think we should be looking for something similar here. What's really, truly new that is destroying X-Wing's core mechanics? Maybe Genius - Trajectory Simulator could have been that thing, but FFG squashed it. Maybe Fenn is that thing, since he disrupts the tradeoff that ships previously had to make between say PtL and VI, or maybe he's more of a costing issue, I tend to the latter. Maybe it's something entirely different or I'm looking at it too narrowly.
Generally though I think it's worthwhile being skeptical of personal and popular diagnoses of game-wide health or disease. That's why I wonder about the reasons underlying the popular take that the game is in trouble. I don't hold that opinion, but I'm skeptical of my own experience of a healthy game too. I'm just one person. Maybe I'm just basing that off having a successful tournament season and a couple of lucky takedowns of popular archetypes. I dunno.