Utilizing the boost mechanic, maybe an modification that competes with Autothrusters that allows you to either do a 180 after a boost (maybe add a stress?) or even something like free boost after firing a missile/torpedo during combat
No new articles? Well, two can play that game, FFG...
as much as I hate the idea, give it a turret. Might as well make it the sad pathetic cousin of the scurrg/kwing. Scurrg has b-roll and turret. Kwings have slam and turret. Punishers have boost and turret.
I was wondering has X-Wing been discontinued, without having anything written about it in so long, I thought maybe they think it has run is course(HAHA)
When the Reload Action was revealed, I immediately about the TIE Punisher. Maybe a Title someday.
13 minutes ago, dewbie420 said:When the Reload Action was revealed, I immediately about the TIE Punisher. Maybe a Title someday.
Reload won't help. It dies too early to use the missiles anyway.
4 minutes ago, Commander Kaine said:Reload won't help. It dies too early to use the missiles anyway.
This made me think of a silly fix idea. When the Punisher gets destroyed (note the use of WHEN, not IF) it may immediately (regardless of pilot skill) fire all of its ordinance (including action bombs).
10 minutes ago, Commander Kaine said:Reload won't help. It dies too early to use the missiles anyway.
this
and that:

Long Range Heavy Bomber (title, TIE Punisher only)
2 pts?
when firing Missile or torpedo secondary weapons that can be fired at range 3, you my fire at targets beyond range 3 with those weapons. You can not attack targets at range 1-2 with Missile or torpedo weapons.
Title Punisher Only:
Heavy Warhead Loadout: all hull damage caused by missiles/torps is doubled
17 hours ago, Jehovah Netto said:Genius!
FOOL! Don't even mention astrodroid names to imperial players, it's just another thing to complaint about!
Oh don't even get me started on those rolling trashcans...
18 hours ago, Commander Kaine said:I hate the disparity of bombs. I hate that the faction that introduced Bombs, cannot play a bomber competitively.
Imagine if Imps got a better regeneration mechanic than R2D2. It is exactly the same.
It's great fun to actually go back on the forums, and read what people used to say about the game.
"Imps don't have a lot of upgrade cards, because they have a lot of pilots" We no longer have a lot of pilots, but we still lack in upgrade cards.
"Imps don't have have regen, because they have bombs and arc-dodgers" Well, now everyone has bombs, better than the Imps by far, and arc dodgers also. We still have no regen.
"Imps have UNIQUE access to coordinate, so it's all fair" Well, now Rebels have a far better platform for Coordinate, even without the broken combo.
And so on, and so on.
"Imps have THE BEST swarms in the game, even though the other factions now have similar archetypes" Well.... harpoons.
Not only this, but as an extra cruel joke, the rebel bombers were one of the key component for shutting out low-health arc-dodgers... Which is the majority of the Imperial faction.
So, imagine this: You have a faction, that is a bit less diverse than the others, and you don't really have a unique edge, what you have is nerfed into the ground, and then the thing that used to make you special, is published in another faction, only BETTER, with almost no counterplay. And its also a turret, it also regens, and it shoots missiles that one shot most of your ship...
How would you feel about bombs?
Yeah, it's... not very subtle that FFG's two developers are rebel and scum fans and imperials are an afterthought.
18 hours ago, Commander Kaine said:I hate the disparity of bombs. I hate that the faction that introduced Bombs, cannot play a bomber competitively.
Imagine if Imps got a better regeneration mechanic than R2D2. It is exactly the same.
It's great fun to actually go back on the forums, and read what people used to say about the game.
"Imps don't have a lot of upgrade cards, because they have a lot of pilots" We no longer have a lot of pilots, but we still lack in upgrade cards.
"Imps don't have have regen, because they have bombs and arc-dodgers" Well, now everyone has bombs, better than the Imps by far, and arc dodgers also. We still have no regen.
"Imps have UNIQUE access to coordinate, so it's all fair" Well, now Rebels have a far better platform for Coordinate, even without the broken combo.
And so on, and so on.
"Imps have THE BEST swarms in the game, even though the other factions now have similar archetypes" Well.... harpoons.
Not only this, but as an extra cruel joke, the rebel bombers were one of the key component for shutting out low-health arc-dodgers... Which is the majority of the Imperial faction.
So, imagine this: You have a faction, that is a bit less diverse than the others, and you don't really have a unique edge, what you have is nerfed into the ground, and then the thing that used to make you special, is published in another faction, only BETTER, with almost no counterplay. And its also a turret, it also regens, and it shoots missiles that one shot most of your ship...
How would you feel about bombs?
Yeah, it's... not very subtle that FFG's two developers are rebel and scum fans and imperials are an afterthought.
I think a couple of titles in the same style as the gunboats could bring the Punisher back into the limelight. It has the potential to be a great support platform after all. Or possibly a double sided title...
Title - Long Range Scout: Remove 1 Bomb, 1 Missile & 1 Torpedo upgrade slot. Increase shields by 2 and Agility by 1. (1 or 2 points)
Title - Salvo Configuration: After firing an equipped secondary weapon, you may fire one additional secondary weapon, provided you meet the requirements of that weapon (Target Lock or Focus, etc). (3 or 4 points)
Double Sided Title: Side A - Defensive Posture - Increase your agility by 1, reduce your primary attack value by 1.
Side B - Offensive Posture - Reduce your agility by 1, increase your primary attack value by 1.
Just a couple of random, late night thoughts...
I like the forward reinforce idea, but add this too:
"Title: you may maintain any number of target locks. When attacking with a torpedo or missile secondary weapon, roll one additional attack die."
Would work nicely with LRS and make any Punisher a real threat if not immediately dealt with.
Here is a weird one, how about being able to drop an additional bomb whenever you drop bombs? Or else just a straight ordinance silos upgrade to let it equip multiple copies of a strong bomb
On 4/13/2018 at 3:29 PM, ficklegreendice said:The punishers role was apparently to bulldoze fortifications set up in places a star destroyer could not easily access
It needs a point drop and basically permanent foward reinforce to reflect this intention (ie, when defending if attacker in firing arc at range 1-3 you may add an EVADE result to your roll)
...
