No new articles? Well, two can play that game, FFG...

By Commander Kaine, in X-Wing

How bout we fix the Punisher?

As long as we are in the mood of fixing ships, I thought I'd milk that cow GOOD.

The Punisher is a lot like me. Fat, not very useful, and desperately needs a fix. (srsly, my guy is flaking on me and its the worst) . We should fix it. BUT, I have a few caveats

1, I don't like the "you can equip X number of modifications" and their variations. There are already too many fixes of this nature, plus one of the few "advantages" of the Punisher, is its ability to choose from a large number of viable modifications. We should strive for a solution, where you pick 1 modification, but it alters your playstyle.

2. No double taps. If it double taps with Ordnance, it's too strong, if it double taps with Primary, it is a worse Defender. Plus... why? it's not very flavorful

3. Something with Boost? It has boost, and never uses it. Let's change that.


Make me proud children! WE WILL DROWN FFG IN FIX THREADS UNTIL THEY DO STH.

What about making the punisher the actual sabine of the empire? A unique title that powers up bombs if you just take a punisher in your squad.

7 minutes ago, Flaren48 said:

What about making the punisher the actual sabine of the empire? A unique title that powers up bombs if you just take a punisher in your squad.

still wouldn't fix the punnisher if all punnishers had sabine and cad's abilities built in, with sabine being changed to 2 damage.

And being also able to drop an action bomb for free after a boost?

27 minutes ago, Commander Kaine said:

The Punisher is a lot like me. Fat, not very useful, and desperately needs a fix.

Don't be hard on yourself. You're not useless! You made this thread, didn't you?

1 minute ago, Flaren48 said:

And being also able to drop an action bomb for free after a boost?

almost... maybe if they allowed action bombs to be thrown with trajectory simulator, and you could use TS at start of the planning phase or at the end of the activation phase.

Some users taljed about discarding ordnance tokken to add results to an atack roll. Seems Cool to me.

1 minute ago, Celestial Lizards said:

Don't be hard on yourself. You're not useless! You made this thread, didn't you?

I also lost a lot of weight, but the self loathing stayed, even though am not fat anymore :D

A new dial, title giving cool things, and reload action.

... oh and medium base.

Edited by Ccwebb
Spelling

The punishers role was apparently to bulldoze fortifications set up in places a star destroyer could not easily access

It needs a point drop and basically permanent foward reinforce to reflect this intention (ie, when defending if attacker in firing arc at range 1-3 you may add an EVADE result to your roll)

Does not need reload as we already have DAS BOAT

It's a simple brute of a ship, it doesn't need to be much else. Give it point drop + permanent foward reinforce and it'll be an unholy, trajectory simulating, unguided rocketing terror to make even Palpatine proud

It just needs to not be made out of tinsel and the latent durability of a grizzled but good, honest cop who's two days from retirement

Without a sturdier chasis, it will NEVER last long enough to use whatever you give it ESPECIALLY not against super turrets

Edited by ficklegreendice

I always thought a "after you boost, aquire a target lock" was the easiest fix. Now im thinking a dual title card (or multiple titles) that has Boost = target lock and boost = reload. Maybe you can only flip if you shoot a secondary weapon.

Give it a title that makes every upgrade free and people might consider playing it.

Not gonna help

higher ps harpoon carriers will still last longer, manuever better, shoot first and hit just as hard (except at a higher ps)

Harpoon nus will just do the same thing as buffed punishers but cheaper

Just for giggles, what would adding an EPT do for it?

11 minutes ago, Chumbalaya said:

Give it a title that makes every upgrade free and people might consider playing it.

I was thinking a title that makes bombs work like autoblaster would be fun and interesting.

27 minutes ago, Boom Owl said:

I was thinking a title that makes bombs work like autoblaster would be fun and interesting.

When rolling against bomb damage, evade results may not cancel hit results :P ?

YES I KNOW YOU DON'T ROLL EVADE DICE VERSUS BOMBS

Give it (and the tie bomber) reload but for bombs. Then it would be suhweeeet!

3 minutes ago, AngryAlbatross said:

Give it (and the tie bomber) reload but for bombs. Then it would be suhweeeet!

Now, this is something I can get behind.

That would be something along the powercurve of Sabine... and unique imperial (for 1 wave)... I like it

I thought people hated bombs??

2 minutes ago, player2072913 said:

I thought people hated bombs??

We do, but that would make it worth it. Also, people hate harpoons, and you can reload those.

2 minutes ago, player2072913 said:

I thought people hated bombs??

People hate unlimited bombs. Reloading bombs would be 'unlimited' but its on a bomber and punisher which have pretty sore dials. So not that OP compared to say Miranda.
Plus it would give them a way to stand out from gunboats which have unlimited missiles.

16 minutes ago, player2072913 said:

I thought people hated bombs??

12 minutes ago, AngryAlbatross said:

People hate unlimited bombs. Reloading bombs would be 'unlimited' but its on a bomber and punisher which have pretty sore dials. So not that OP compared to say Miranda.
Plus it would give them a way to stand out from gunboats which have unlimited missiles.

Add, " Imperial Only" ??

5 minutes ago, player2072913 said:

I thought people hated bombs??

I hate the disparity of bombs. I hate that the faction that introduced Bombs, cannot play a bomber competitively.

Imagine if Imps got a better regeneration mechanic than R2D2. It is exactly the same.


It's great fun to actually go back on the forums, and read what people used to say about the game.

"Imps don't have a lot of upgrade cards, because they have a lot of pilots" We no longer have a lot of pilots, but we still lack in upgrade cards.
"Imps don't have have regen, because they have bombs and arc-dodgers" Well, now everyone has bombs, better than the Imps by far, and arc dodgers also. We still have no regen.
"Imps have UNIQUE access to coordinate, so it's all fair" Well, now Rebels have a far better platform for Coordinate, even without the broken combo.
And so on, and so on.
"Imps have THE BEST swarms in the game, even though the other factions now have similar archetypes" Well.... harpoons.


Not only this, but as an extra cruel joke, the rebel bombers were one of the key component for shutting out low-health arc-dodgers... Which is the majority of the Imperial faction.

So, imagine this: You have a faction, that is a bit less diverse than the others, and you don't really have a unique edge, what you have is nerfed into the ground, and then the thing that used to make you special, is published in another faction, only BETTER, with almost no counterplay. And its also a turret, it also regens, and it shoots missiles that one shot most of your ship...

How would you feel about bombs?

6 minutes ago, Commander Kaine said:

I hate the disparity of bombs. I hate that the faction that introduced Bombs, cannot play a bomber competitively.

Imagine if Imps got a better regeneration mechanic than R2D2. It is exactly the same.


It's great fun to actually go back on the forums, and read what people used to say about the game.

"Imps don't have a lot of upgrade cards, because they have a lot of pilots" We no longer have a lot of pilots, but we still lack in upgrade cards.
"Imps don't have have regen, because they have bombs and arc-dodgers" Well, now everyone has bombs, better than the Imps by far, and arc dodgers also. We still have no regen.
"Imps have UNIQUE access to coordinate, so it's all fair" Well, now Rebels have a far better platform for Coordinate, even without the broken combo.
And so on, and so on.
"Imps have THE BEST swarms in the game, even though the other factions now have similar archetypes" Well.... harpoons.


Not only this, but as an extra cruel joke, the rebel bombers were one of the key component for shutting out low-health arc-dodgers... Which is the majority of the Imperial faction.

So, imagine this: You have a faction, that is a bit less diverse than the others, and you don't really have a unique edge, what you have is nerfed into the ground, and then the thing that used to make you special, is published in another faction, only BETTER, with almost no counterplay. And its also a turret, it also regens, and it shoots missiles that one shot most of your ship...

How would you feel about bombs?

Genius!

How about a once per turn ability via title to discart a munitions token to inflict autodamage? An imperial Sabine for ordenance?

Edited by Jehovah Netto