Tyrants of Lothal

By RStan, in Star Wars: Imperial Assault

I am so glad we’re getting a new box set and wave, but I really only like the imperial stuff so far. Maybe Ezra and Kanan also I guess. But the lothcats? That’s the best we could get for Mercs? I’m happy for the big fans of rebels who have been waiting, I was just hoping when they did rebels stuff the units would match the aesthetics of the rest of the game, but they’re kinda posed cartoonishly and... I don’t know. I’m excited for the next wave. If this set doesn’t come with some fixes for old units I don’t see myself getting anything but Thrawn.

1 minute ago, FSD said:

So, the Ghost crew come out to 37 points total.

Guess the last 3 points can be achieved via attachments for Skirmish.

Although sometimes the skirmish/campaign costs are different, so there's still some hope that they could fill out into a perfect 40

7 minutes ago, FSD said:

So, the Ghost crew come out to 37 points total.

Guess the last 3 points can be achieved via attachments for Skirmish.

It's almost like they came up 3-points short on purpose... ;)

This is seriously almost enough to pull me back into IA, but sadly I don't have time to paint and I refuse to play unpainted.

I love the Thrawn and Hondo cards, I think they nailed the flavor of those characters flawlessly with mechanics that we haven't seen in the game before. Hondo especially, I love how they were able to implement his love of stealing crates and his propensity for telling the Rebels "nothing personal" while he shoots at them.

Note that they only card they've revealed so far that's actually playable in Skirmish is Zeb. I really hope the other Spectres have their skirmish versions costs reduced to the 4-6 point range like we saw with Obi-Wan's skirmish version. Right now Rebels are locked into bringing 12 points of Rangers if they want a good 4 point fighter, which is making list building awkward. The fact that Sabine's campaign deployment card is otherwise totally playable in Skirmish makes me hopeful that her actual Skirmish card is going to have a reduced points cost.

If the costs of the Spectres is reduced to a degree in skirmish, it's possible you'd be able to slide Ahsoka in there, or the clone as a substitute for Rex.

9 minutes ago, Tvboy said:

I love the Thrawn and Hondo cards, I think they nailed the flavor of those characters flawlessly with mechanics that we haven't seen in the game before. Hondo especially, I love how they were able to implement his love of stealing crates and his propensity for telling the Rebels "nothing personal" while he shoots at them.

Note that they only card they've revealed so far that's actually playable in Skirmish is Zeb. I really hope the other Spectres have their skirmish versions costs reduced to the 4-6 point range like we saw with Obi-Wan's skirmish version. Right now Rebels are locked into bringing 12 points of Rangers if they want a good 4 point fighter, which is making list building awkward. The fact that Sabine's campaign deployment card is otherwise totally playable in Skirmish makes me hopeful that her actual Skirmish card is going to have a reduced points cost.

well, we do have a slight precedence for the sabine case. Riot troopers and jawas have skirmish/campaign versions that cost the same with different abilities.

I feel like the designers got spread a bit thin when designing the Spectres. With the exception of maybe Ezra, they're abilities feel very... bland. Zeb and Sabine feel like less interesting reworks of Chewie and Drokotta respectively. Kanan's force vision doesn't even make sense to me if the Imperial player gets to choose the group that activates next after Kanan, it's not different from normal flow of play? I do like Ezra, Brash is a cool ability that is both strong, flavorful and strategically interesting, but he has the same problem Ahsoka does in that he is only getting 1 attack per turn that isn't strong enough to 1-shot the average 4 point 7 health figures. Anyway, here's hoping that Ezra and Sabine both get a 2 point reduction on their skirmish cards.

the set looks awesome specially for rebels fans . And with Thrawn i'm expecting nice selling. Hope this sells well so FFG keeps making expansions for this game

I'm happy for Thrawn and the Death Troopers (because I know that was a big demand from everyone). The Rebel hero with her cybernetic kung-fu is weak. Just what we need, more chits and a more different mechanic.

3 minutes ago, Tvboy said:

Kanan's force vision doesn't even make sense to me if the Imperial player gets to choose the group that activates next after Kanan, it's not different from normal flow of play?

Except you get to react to that information during Kanan's activation. If you're faced with two unactivated groups of stormtroopers, once you know which group is going next you can kill one of them so that their attack is weakened. Then, before the next group attacks, you'll get another activation to try to kill some of them.

I agree it's not the strongest ability, but it certain situations it could be really useful (and it's free)

6 minutes ago, Rikalonius said:

I'm happy for Thrawn and the Death Troopers (because I know that was a big demand from everyone). The Rebel hero with her cybernetic kung-fu is weak. Just what we need, more chits and a more different mechanic.

Oh man, getting into Descent, I've realized how good we have it with the lack of chits in IA. Seems like almost every class in Descent utilizes some sort of specialized chit, and some heroes do too

9 minutes ago, Rikalonius said:

I'm happy for Thrawn and the Death Troopers (because I know that was a big demand from everyone). The Rebel hero with her cybernetic kung-fu is weak. Just what we need, more chits and a more different mechanic.

This is exactly what I didn’t like about style tokens. They’re basically power tokens except “different” and they have a dumb name.

FFG just make more units that use power tokens! It’s a good mechanic don’t ignore it for “new” ones that aren’t actually new at all!

Edited by Crimson36
1 minute ago, subtrendy2 said:

Oh man, getting into Descent, I've realized how good we have it with the lack of chits in IA. Seems like almost every class in Descent utilizes some sort of specialized chit, and some heroes do too

Looks like the creators of IA want to go down that route. I don't recommend it, but I can see that with the granularity of the game, if you need to make 1 person standout from another, then you have to have some kind of special mechanic.

27 minutes ago, Rikalonius said:

Looks like the creators of IA want to go down that route. I don't recommend it, but I can see that with the granularity of the game, if you need to make 1 person standout from another, then you have to have some kind of special mechanic.

I think this is the exact definition of lazy game design.

Edit: it’s only lazy if it’s functionally similar to existing mechanics but called something separate to make it appear unique or special. That’s what is frustrating me.

However i I don’t want to dog on this expansion too much yet. I’m just disappointed by what I see and I really want this game to continue strong so im sad i don’t want these units much based on the preview

Edited by Crimson36
1 minute ago, subtrendy2 said:

Oh man, getting into Descent, I've realized how good we have it with the lack of chits in IA. Seems like almost every class in Descent utilizes some sort of specialized chit, and some heroes do too

That’s absolutely true. Last RTL campaign I ran a conjurer and apothecary and it was a logistical exercise keeping track of them all

I really do hope that you get more than 1 Death trooper in the Lothal Box set. I am sure you do.

i'm sure we will get 4 death trooper figures, I'm just wondering if we will get 2 elite cards... it would be really skimpy if they didn't.

I really need to know about the skirmish cards. How many Death troopers come in the box? Are they still one model per card?

So... do we think a "six mission campaign" means that the campaign will really be six missions long, or that the booklet comes with six total campaign missions configured to the more traditional 4 mission mini-campaign?

The imperial units seem cool.

The rebels only move, damage and recover. A bit disappointing. Kanan maybe not. Not a single very unique or good ally pack

The loth cats have pounce and i dont know what else but they seem to be simply a halved nexu.

The hero may use styles in class cards in interesting ways but if it was based on power tokens it would be much better and exciting in early campaign when they now are basically 1 damage. The leg hydraulics are an 1-2 space move which isn't much for an abiliy. The hero sheet has much spare space which the basic weapon would need. Her surges are useless for a while. Also how do the arms work in captured? or with cybernetic arm? Not that good hero. If she doesn't have very good 1-2 xp cards she will be weak and boring in half the campaign.

This expansion does"t seem good now. Hope it is going to surprise me with other hero and class cards.

Just dropping in from the Armada forum to say I'm happy you guys are getting more stuff!

And that I may have to buy and paint the Ghost crew...

7 minutes ago, NagyLaci said:

Also how do the arms work in captured?

Since as far as I can tell it still counts as an item, I guess she gets...

disarmed.

5 minutes ago, subtrendy2 said:

So... do we think a "six mission campaign" means that the campaign will really be six missions long, or that the booklet comes with six total campaign missions configured to the more traditional 4 mission mini-campaign?

I'm going to bet it's the latter and the marketing team screwed up again, as they usually do.

9 minutes ago, NagyLaci said:

The loth cats have pounce and i dont know what else but they seem to be simply a halved nexu.

The hero may use styles in class cards in interesting ways but if it was based on power tokens it would be much better and exciting in early campaign when they now are basically 1 damage. The leg hydraulics are an 1-2 space move which isn't much for an abiliy. The hero sheet has much spare space which the basic weapon would need. Her surges are useless for a while. Also how do the arms work in captured? or with cybernetic arm? Not that good hero. If she doesn't have very good 1-2 xp cards she will be weak and boring in half the campaign.

This expansion does"t seem good now. Hope it is going to surprise me with other hero and class cards.

Interesting to note is that the Loth cats are a 2-figure group, so a proper Zoo list will now be able to have enough figures to control objectives. Also there are 2 cats per base, which is interesting. They will be fun to paint at least, though I wish they had included the Loth wolves instead.

But yeah, as a mostly Rebel enthusiast, I think I'm in the same boat as you where I'm gonna need to see way more before I'm interested in adding this box to my very large collection (literally bursting out of my $40 plano case). Everything looks very vanilla and under-designed so far. I'm guessing their one designer was stretched very thin during the development of this expac due to also working on the app, which also leaves me anxious about how interesting the missions will be. If the cyborg kung fu lady is this boring, I can't imagine the Clone Trooper soldier guy is going to be any spicier.

But I'm glad we all finally have something to talk about and look forward too, I'd rather have a mediocre new product than nothing at all. Those poor poor Armada players.

1 hour ago, ManateeX said:

Except you get to react to that information during Kanan's activation. If you're faced with two unactivated groups of stormtroopers, once you know which group is going next you can kill one of them so that their attack is weakened. Then, before the next group attacks, you'll get another activation to try to kill some of them.

I agree it's not the strongest ability, but it certain situations it could be really useful (and it's free)

Okay, I see what you're saying, that is kind of neat. I couldn't grok the ability for some reason I guess because I was thinking of the card Provoke from skirmish.