Worlds Doldrums 2: Fantasy Champion

By ThatJakeGuy, in Imperial Assault Skirmish

Hypothetical:

You've just won Worlds. CONGRATULATIONS! After all the press coverage and interviews, you get to do the really fun part: designing a card. What card do you create, and why?

According to @DTDanix, you are limited to command cards and skirmish upgrades. No new figures, and no FAQ changes.

I'll start:

Assault Retrofit

Imperial Skirmish Upgrade

-3 points

Attachment. Vehicle Only.

Equip only if your deployment cost is 10 or higher.

+3 health.

At the start of your activation, exhaust this card to choose one: You may perform multiple attacks this activation, or gain 3 movement points.

With this card, your General Weiss, AT-ST, and SC-2M units become a lot more versatile and useful for their cost. I just came up with this off the top of my head, so comments and feedback are appreciated!

Rebellions are built on Hope:

Rebel Faction

Cost 0, All Rebel figures gain ability Cunning. Figures that already had cunning gain +3 health. Dodge Result on white defense die is replaced with 2 evades and a block. Blank side of the white dice will have a single block.

Flamethrower: 1 cost, ranged with 4 or more cost only

After your attacks other figures within both 2 spaces of your target and 3 spaces of you suffer 1 damage and become burning.

You gain cruel (referred later) and when attacking apply -1evade/block. Your accuracy can't be higher than 4

Action: Gain two movement points and attack a burning enemy with priority target. If it was defeated gain assault for this round.

Burning: After performing a move, attack or special action suffer 1 damage. When you enter a figure's space it becomes burning.

When a cruel enemy attacks you it recovers 1, gains 1? token and may push you 2 spaces.

Spend three movement points to discard this.

Doesn't really solve anything (maybe dengar+cruel) but would be interesting as main weapon.

Edited by NagyLaci


Command card
Rebel Force User
There is no try (3 points):
Use after dice are rolled to choose up to 3 dice. You may change the results to the results of your choice from one side of each die. These dice are counted as re-rolled.

Edited by brettpkelly
11 minutes ago, brettpkelly said:

Use after dice are rolled to choose up to 3 dice. You may change the results to the results of your choice. These dice are counted as re-rolled.

I choose 50 accuracy, 50 damage, 20 surges, and -3 dodge. (Maybe having "on that die" like on Cheat to Win is in order?) ;)

Edited by a1bert

Elite Commander - Skirmish Upgrade

Cost: -3

<Kayn Somos Only>

Advanced Com System: Abilities on your deployment card that choose or affect adjacent friendly figures or friendly figures within 2 spaces can choose or affect other friendly figures within 3 spaces instead.

Your suffer 1 Strain after the use of Firing Squad.

You suffer 1 Strain after the use of Squad Command.

Edited by Golan Trevize

1 Point Skirmish Upgrade, Rebel Force User Only

-Exhaust for any Rebel Force User to gain two movement points.

-Exhaust to reroll any 1 die after it’s been rolled.

-ryanjamal

15 hours ago, Golan Trevize said:

Elite Commander - Skirmish Upgrade

Cost: -4

<Kayn Somos Only>

Your Firing Squad ability gains: "If a figure interrupted, that figure suffers 1 Strain after the attack resolves."

You suffer 1 Strain after you use Squad Command.

In that case, Somos would never see play because he's generating 2-3 strain a turn, and still has the adjacency rules.

8 hours ago, ThatJakeGuy said:

In that case, Somos would never see play because he's generating 2-3 strain a turn, and still has the adjacency rules.

I forgot that Adv. ComSys can't be attached because of the fix. This was meant to be 7 points for Fixed Somos with Adv. ComSys (more or less comparable to Ko-Tun). Also consider that "you may interrupt" so there could be cases when you interrupt with first figure, attack, suffer strain and then if the target is dead you may want to avoid second interrupt to save the strain for performing a pointless attack on a minor target. I'll edit the text, thanks for pointing this out and let me know what you think about the new version.

Edited by Golan Trevize

Attachment- wookie only- 2 cost

When an enemy in your line of sight deals 3 or more damage place a strain token on it. You may discard one to apply +1block/evade/surge during attacks.

Action: Exhaust this card to gain 3 movement points, focus and attack an enemy with a strain token, discarding those immediately.

When you defeat one such enemy your group recovers 2, gains two movement points, 1? power token and Assault for this round.

2 hours ago, NagyLaci said:

Attachment- wookie only- 2 cost

When an enemy in your line of sight deals 3 or more damage place a strain token on it. You may discard one to apply +1block/evade/surge during attacks.

Action: Exhaust this card to gain 3 movement points, focus and attack an enemy with a strain token, discarding those immediately.

When you defeat one such enemy your group recovers 2, gains two movement points, 1? power token and Assault for this round.

Isn't it a little OP?

Command Card

Holding Ground

Guardian Only

Use at the end of your activation. Figures you do not control can not end their movement in a space adjacent to yours. Figures already in your space are pushed until they are no longer adjacent using the shortest route possible.

6 hours ago, Golan Trevize said:

Isn't it a little OP?

Powerful indeed, but if it seems OP I mayy have written something wrong.

I forgot to write to the end of the discard for results: with or aganist that figure, if it's in LOS.

The defeat bonus may need an once/round or an once/figure/round, don't know which.

The card is meant to make wookies more danderous when hurting their friends and it may be too good at it. Ideas how to change it are welcome.

3 hours ago, NagyLaci said:

Powerful indeed, but if it seems OP I mayy have written something wrong.

I forgot to write to the end of the discard for results: with or aganist that figure, if it's in LOS.

The defeat bonus may need an once/round or an once/figure/round, don't know which.

The card is meant to make wookies more danderous when hurting their friends and it may be too good at it. Ideas how to change it are welcome.

Action: Exhaust this card to gain 3 movement points, focus and attack an enemy with a strain token, discarding those immediately.

This is 2xFoot Fleeted, 1xStimulants without getting the damage and then you do the regular action performing the attack. I understand limitations on targets, but it's like getting 3 command cards for free.

When you defeat one such enemy your group recovers 2, gains two movement points, 1? power token and Assault for this round.

So if enemy is defeated you also gain a Heart of Freedom (without discarding the harmful condition but you get the power token instead) and you also get Assault that can bring potentially to second attack, third attack with To the Limits and because it's until the end of the round JLuke, Chewie, IG and whoever is targeted by New Orders can still use Assault in next activation. Lastly because you say "your group" I must understand that every figure in the group gains 2 recovery, 2 movement points, power token and assault. Think about 3 of these inexpensive rStoormies!

With JLuke, Son of Skywalker, New Orders, To the Limit, he may get 10 attacks in 1 round... :D

Edited by Golan Trevize
34 minutes ago, Golan Trevize said:

With JLuke, Son of Skywalker, New Orders, To the Limit, he may get 10 attacks in 1 round... :D

Would be an epic combo but this is wookie only attachment so this can't do most of the stuff mentioned.

Changes: Assault is gained for this activation. Replace focus with a power token. You only discard one strain from thr target when performing special action.

The discard for bonus ability is limited to once/enemy/round.

If you think these chandes are enough to make it more or less balanced I will edit previous post.

20 hours ago, NagyLaci said:

Attachment- wookie only- 2 cost

When an enemy in your line of sight deals 3 or more damage place a strain token on it. You may discard one to apply +1block/evade/surge during attacks.

Action: Exhaust this card to gain 3 movement points, focus and attack an enemy with a strain token, discarding those immediately.

When you defeat one such enemy your group recovers 2, gains two movement points, 1? power token and Assault for this round.

7 cost Drokkatta with free movement is OP

7 minutes ago, Fightwookies said:

7 cost Drokkatta with free movement is OP

its not -2 cost, its +2 just wanted to separate requirements

Attachment Wookie only 2 cost

When a friendly figure within 2 spaces suffers at least 3 damage from an attack if the attacker is in your line of sight give it a strain token. If the figure is attacking or defending in your line of sight you may discard one of its strain tokens to apply +1 block, surge or evade to the results.

Action: If there is a figure with a strain token within 3 spaces gain 2 movement points and a ?power token. Then you may attack that figure, immediately discarding one of its strain tokens. If you defeat it your group gains 2 movement points and Assault for this activation.

21 hours ago, NagyLaci said:

Would be an epic combo but this is wookie only attachment so this can't do most of the stuff mentioned.

Changes: Assault is gained for this activation. Replace focus with a power token. You only discard one strain from thr target when performing special action.

The discard for bonus ability is limited to once/enemy/round.

If you think these chandes are enough to make it more or less balanced I will edit previous post.

Just forgot about the Wookie limitation. It would have worked for unfixed Chewie only, you're right.

Changes are more balanced, just make sure this doesn't break Drokatta and wookie command cards.

Edited by Golan Trevize

I'd create a universal skirmish attachment that was meant to make the less used heroes relevant in skirmish. Such as Fenn, Gharkan etc.. something about lowering the cost and adding something to make them worth the points then keyword it specific to the most broken of them.

Cost zero

Skirmish upgrade: Rebel

All Rebel Force users gain Reach.

Deflect: After a ranged attack targeting you or an adjacent friendly figure resolves, a hostile figure of your choice in your line of sight suffers 1 damage. Limit one Deflect ability per attack.

Not sure if giving Jedi Luke Reach would be too much, but it should not be easy to take out a force user group, and you for sure shouldn't come out of it unharmed.

Is BT's command card the only one in the game that attaches to a deployment card? I feel like there's a lot of room to play with that mechanic.

Seeking Vengence: Any figure. Play after a friendly figure is defeated. Attach this card to your deployment card.
--> Become Focused
3 Cost

Seeking Justice Any Figure. Play after a friendly figure is defeated. Attach this card to your deployment card.
At the start of your activation, you gain 1 {?}.
3 Cost

42 minutes ago, Rogue Dakotan said:

Is BT's command card the only one in the game that attaches to a deployment card? I feel like there's a lot of room to play with that mechanic.

Seeking Vengence: Any figure. Play after a friendly figure is defeated. Attach this card to your deployment card.
--> Become Focused
3 Cost

Seeking Justice Any Figure. Play after a friendly figure is defeated. Attach this card to your deployment card.
At the start of your activation, you gain 1 {?}.
3 Cost

At the moment we have ruling for placing the card in play area. Rules for attachmens prevent people to use more than one attachment per group. Would this attachment command card stack up with a Skirmish Upgrade?

Edited by Golan Trevize
1 hour ago, Golan Trevize said:

At the moment we have ruling for placing the card in play area. Rules for attachmens prevent people to use more than one attachment per group. Would this attachment command card stack up with a Skirmish Upgrade?

I dunno?

Wording should probably just be changed to be in line with this:

Ballistics+Matrix.png

3 hours ago, Rogue Dakotan said:

I dunno?

Wording should probably just be changed to be in line with this:

Ballistics+Matrix.png

Don't you discard this card right after the attack?

Edited by Golan Trevize