Hi all,
In a very specific (but not entirely implausible) scenario, I reckon the Hexer can kill two whole monster groups in one round from a standing start, almost irrespective of hero, weapon or any other gear...
For example this situation, Hexer on the X with the adjacent class cards:
Hexer turn as follows:
- Shoot Master Zombie - use a surge to hex any Zombie (with Internal Rot this places 2 Hex tokens)
- Use Viral Hex for one fatigue to put a hex token on the master Goblin Archer, doubled again by Internal Rot to 2 hex tokens (he's within 3 spaces)
-
Plague Cloud!
for three fatigue
- All Zombies and all Goblin Archers become Hexed due to the recursive nature of Plague Cloud - two hex tokens on each of the others
-
Perform an attack which targets each hexed monster in your line of sight and ignores range:
- All monsters are hexed and in line of sight
- Use Enfeebling Hex to discard hex tokens from any targets (CRRG p49): discard 20 hex tokens...
- Each hex token discarded increases the damage dealt to each target (CRRG p49): +20 damage on top of your dice roll...
- Internal Rot also gives Pierce 2 on each hexed monster...
- Even in Road to Legend where you only deal full damage to one monster and half to the others, you're hitting each of them for 10+ hearts with pierce 2: they're still all going to die
The bigger the monster groups / the more monsters, the more damage they all suffer...
If there was an additional Shadow Dragon in the bottom right corner adjacent to the Zombie group, you could assign the full damage there and one-shot him as well as killing all five Zombies and all five Goblin Archers
Anybody have any reasons why this wouldn't work? Is there something I've misunderstood?
Anybody have any suggestions for scenarios which can beat this for destructive power?
Edited by Xyphistor