Supremacy-class Interceptor

By Darth Meanie, in X-Wing

6 hours ago, Vontoothskie said:

that makes no sense.

first, phantoms have the same health.

second, if you think 5 phantoms of any p.s. for a hundred points wouldnt be powerful we must be playing different games entirely.

I agree that this double tap/AC would shred large base ships, but also aren't TLTs similar? I mean an assaj cannot shrug of 4 TLT but 2 hits with glitter+countermeasures+Latts is pretty easy to dodge no matter how many there are. My point is that they can be dodged and that this is essentially a TLT that has similar strengths against low agility but also are terrible against an interceptor ace because its arc-locked and cannot decloak to use your example of the Tie Phantoms. I think this would be a decent addition were it not a SWTOR ship (which opens a whole other can of worms)

9 hours ago, Vontoothskie said:

the ships that are not immune(all 0-1 agility ships) would be pushed even farther out of favor.

On the bright side, it could end the 2-ship meta. Let's fly starfighters!

2 hours ago, CMDR Ytterium said:

I think this would be a decent addition were it not a SWTOR ship (which opens a whole other can of worms)

I chose the ship because I am painting a few for fun.

Call it a TIE Hunter, or whatever. It's the mechanic that matters, not the model it is assigned to (other than making some sense in the lore).

Edited by Darth Meanie
23 hours ago, Commander Kaine said:

When? :D
Try this: Your Action Bar gains the [barrel roll] icon

I'd rather see:

At the start of the Combat Phase, you MUST perform a barrel roll.

As I've said, without a double-tap, a Supremacy is about as good as an Advanced/Tempest, and probably mostly fair. But like how gradual accretion in the Ghost eventually lead to Lothal/Fenn, there is a danger for potential problems. I think Accuracy Corrector is a card which must be watched and always taken into consideration.

OK, my revisions. I'm worried that @theBitterFig is right about Acc Corr and so made the Title 1 point more. This bring a PS 1 + Title +AccCorr to 21, limiting to 4 per list and knocking off 4 guaranteed hits per turn. If you don't use AccCorr you get 5 + randomness. I also changed TL to BR because that makes it more like an Interceptor.

If Fig is right, and this is OP, the System needs to become Tech.

So, what is the list that this list is going to chew up? If it's OP, what list will hate these guys the most?

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Okay, now the most suspect card becomes Malgus.

For 31 points, you can get: Malgus, Adv. Sens. PTL, AT

He doesn't need the title, because he just uses his ability. That's a pretty cheap price for 4/3/3/1

I think he needs another ability, something that rewards the use of the title, instead of punishing it.

49 minutes ago, Commander Kaine said:

Okay, now the most suspect card becomes Malgus.

For 31 points, you can get: Malgus, Adv. Sens. PTL, AT

He doesn't need the title , because he just uses his ability. That's a pretty cheap price for 4/3/3/1

I think he needs another ability, something that rewards the use of the title, instead of punishing it.

Right. I guess should require the Title, and make +2 dice his 1st option. Now he's 34 points all in.

Let's be real, if this ship existed, only malgus would ever get played, bc of his PS.


I think you should incentivize using the title... He could just get a regular old TIE ace ability, "+1 dice when sth", which means, he can either get a 4 die attack, or a 3 dice double tap.

I'm liking the flavor of the ship. I agree the two ace abilities are a little wonky. I was thinking Minax should have something like... "After a boost or barrel roll, you may acquire a target lock on a enemy ship at range 1-3."

Why does a 3,500 year old ship have shields on top of the stat line of the TIE Fighter?

18 hours ago, Commander Kaine said:

Let's be real, if this ship existed, only malgus would ever get played, bc of his PS.

Let's be real. Only the top ace of any given chassis gets played in meta-wing.

Agreed, Minax needs a better ability. But I really don't think we want Malgus with a 3 die double tap.

1 hour ago, Captain Lackwit said:

Why does a 3,500 year old ship have shields on top of the stat line of the TIE Fighter?

Because in a 25,000 year old galaxy, 3,500 years ago is last month.

Tech doesn't change much in SW. That's probably closer to the norm. The last 100 years are an anomaly for the speed of human invention. We spent 6,000 years using horses; we only finally ditched them less than 100 years ago.

Besides, I'm just going by the lore.

I could use Roman numerals for the point values, if that would help :lol: .

Edited by Darth Meanie
4 minutes ago, Darth Meanie said:

Let's be real. Only the top ace of any given chassis gets played in meta-wing.

Agreed, Minax needs a better ability. But I really don't think we want Malgus with a 3 die double tap.

Because in a 25,000 year old galaxy, 3,500 years ago is last month.

Tech doesn't change much in SW. That's probably closer to the norm. The last 100 years are an anomaly for the speed of human invention. We spent 6,000 years using horses; we only finally ditched them less than 100 years ago.

Besides, I'm just going by the lore.

I could use Roman numerals for the point values, if that would help :lol: .

Let's be perfectly honest, in the newer canon, clear technological advancements have been observed. Stagnant technology is a thing of the old EU, and good riddance I say.

6 minutes ago, Captain Lackwit said:

Let's be perfectly honest, in the newer canon, clear technological advancements have been observed. Stagnant technology is a thing of the old EU, and good riddance I say.

Ah, well. As I stated above, you could certainly pick a different "modern" chassis that fits the lore.

Inspiration strikes where it will:

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Here's my aces revisions:

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1 hour ago, Captain Lackwit said:

Let's be perfectly honest, in the newer canon, clear technological advancements have been observed. Stagnant technology is a thing of the old EU, and good riddance I say.

Alright, I'll pick up your modernization gauntlet. I can apply this idea to a modern ship, modified for the lore:

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2 hours ago, Darth Meanie said:

Alright, I'll pick up your modernization gauntlet. I can apply this idea to a modern ship, modified for the lore:

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I think a TIE Avenger would be more fitting for this role, since the Hunter was more of a higher class of fighter.

Swap the Torp to a missile, and you should be good.

14 minutes ago, Commander Kaine said:

I think a TIE Avenger would be more fitting for this role, since the Hunter was more of a higher class of fighter.

Swap the Torp to a missile, and you should be good.

The lore is 2 ions, 2 lasers, and torps. Hence the primary of 2 dice and a repeat ion blast. Left it as torps for the purists. (Essentially, the Imps were trying to make a TIE/X-Wing. So they gave it protons like the T-65.)

The Avenger could work, but I kinda liked the idea that the second slap was ion damage for the Hunter.

In any event, I'm not going to pursue the Hunter further than this. Just wanted to show that a "modern" ship was a possibility.

If FFG calls, I'll put more effort in. ;)

17 hours ago, Darth Meanie said:

Alright, I'll pick up your modernization gauntlet. I can apply this idea to a modern ship, modified for the lore:

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Ahhh, nice, however it seems too close to the Tie/ADV X1

I had another thought on the double-attack title. If it worked like Baze Malbus and couldn't attack the same target twice, then I think that's probably fine. Like, if it was worded "When attacking with a primary weapon, you may roll 1 additional attack die. If you do not, you may perform an additional attack against a different target." Or, if that was a hair too strong: "When attacking with a primary weapon and are not stressed, you may receive 1 stress token to roll 1 additional attack die. If you do not, you may receive one stress token to perform an additional attack against a different target."

If you look at a TIE/SF, Accuracy Corrector is good but not broken, because they can't stack their damage on the same target. Having a cleave-attack on a primary weapon would be an interesting niche for a ship, and probably fair.

//

On 4/14/2018 at 8:18 PM, Darth Meanie said:

Alright, I'll pick up your modernization gauntlet. I can apply this idea to a modern ship, modified for the lore:

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Would it make more sense to rename the title "Hunter Ion Blasters" and make it a title which is also a secondary weapon (2 dice, range 1-3, etc)? It wouldn't do ranged combat modifiers (for better or worse), but if it essentially had the text of a 2-dice Ion Cannon, it might be a little cleaner and clearer.

Edited by theBitterFig