21 hours ago, AlexW said:Not really, the secondary weapon rules are currently counter-intuitive to the main rules.
But it’s at least somewhat easy to remember. If we blanket all primary and secondaries to have range modifiers, then R1 becomes hyper lethal with certain secondaries. Imagine an A-Wing chucking a 6-die Procket with full mods.
But if secondaries only apply range 3 defense die bonuses, then it makes it kinda weird to not also give them the R1 bonus.

