TIE/FO Fighter: •"Omega Leader" (26)
Juke (2)
Comm Relay (3)
TIE Bomber: •Major Rhymer (35)
Lightweight Frame (2)
TIE Shuttle (0)
Snap shot (2)
Tactician (2)
•Rebel Captive (3)
TIE Defender: •Colonel Vessery (39)
Twin Ion Engine Mk. II (1)
TIE/D (0)
•A Score to Settle (0)
Ion Cannon (3)
Total: 100/100
Looking to take this to my first kit tournament, any advice or obvious changes I could make here?
Considering swapping ASTS to OL and cutting Rebel Captive to give Vessery Expertise, but I like both versions for different reasons