Mist Hunter/Kihraxz Builds

By Big_Nate24, in X-Wing Squad Lists

Please tell me what is wrong this this squad or how I can make it better.

Mist Hunter -36

Zuckuss

Wired

Electronic Baffle

Dengar

Cloaking Device

Mist Hunter

Tractor Beam

Kihraxz -32

Victor Hel

Adaptability

Harpoon Missles

Scavenger Crane

Vaksai

Stealth Device

Guidance Chips

Vectored Thrusters

JumpMaster2000 -32

Tel Trevura

Adaptabilty

Gonk

The squad isnt bad, but I think Tel isnt doing anything. Also I think Zuckuss will die quickly so you have to find ways to keep him alive.

Zuckuss (28)
Veteran Instincts (1)
Dengar (3)
Sensor Jammer (4)
Tractor Beam (1)
Mist Hunter (0)

Talonbane Cobra (28)
Veteran Instincts (1)
Cruise Missiles (3)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)

Contracted Scout (25)
Intimidation (2)
Intelligence Agent (1)
EMP Device (2)
Anti-Pursuit Lasers (2)

Total: 100

View in Yet Another Squad Builder

Throw the jumpmaster into the fray ASAP. It's role is entirely there to disrupt your opponent. You can force a bump and deny actions, if that bumped ship shoots at Zuckuss, you have sensor jammer to help stop damage.

Talonbane is a good trap setup here with cruise missiles. Your goal is to line up a fast 4-straight and take a target lock action. They either fall into range 2-3 and you get a 5 dice attack with glitterstim, guidance chips, and cruise missiles or they fall into range 1 and get hit with 5 dice primary.

The G1-A is a very odd ship to fill into these gaps. I guess the best way in this setup is to do your best to keep him at range 3. Play him like sniper and consistently roll 4 hits with Dengar and a focus token.