It's still early in the meta I guess, but I just don't see the Waiqar unit answer to Uthuk yet.
Looking at the Wraiths with hope, but I'm not convinced that they are either. They sure seem to be able to get around the Uthuk, and so far so good. But will they have any staying power for their late strong attack (double attack but no guaranteed hits) to do any difference or will they be wiped before they even hit? I mean getting the ability to get the opponent to re-roll 1-2 attack dice will probably get rid of the double hits, but it's still quite high probability that the rerolls are still hits (50% for blue, 62,5% for red), so attacking at initiative 6 seems dangerous due to the 1 armor 2 hitpoints stats. And the weaker attack at initiative 4 is still on par with most units, thus will happen after the enemies when the other player acts first.
The revealed unique upgrade (3 points: choose one enemy unit before deployment, you may change one die for a whit one when the wraiths attack it) does not do it for me at all. The likelyhood of not attacking that enemy at all seems high, and a blue for a white increases the chance to hit by 25 percentage points, i.e. might not do anything. I'm really missing ranked discipline here for sure, especially for the 3x1.
I for one hope that the yet-to-be-revealed unique upgrade cards adds a hit or re-roll. But being a bit salty I sort of feel that it would need both to "bring it", and also slice the attack action initiatives by half