I'm looking for fun lists to take in the ongoing Vassal League. I'd like to move up again in this season, so fun + competitive is the goal. I've been getting a lot of mileage out of control lists, so here's a few lists I've made:
Imperial Gun(boat) Control:
Rho Squadron Veterans x 2
(26)
Harpoons, yarrr!
Deadeye
Guidance Chips
Nu Squadron Pilot
(28)
Harpoons
Ion Cannon
Linked Battery
XG-1
LRS
Scimitar Squadron Pilot
(20)
Death Troopers
Lightweight Frame
TIE Shuttle
Totalling 100 points.
Death troopers don't work against most turrets, except Ghosts, where they should work exceptionally well. The jousting efficiency of the list is pretty massive, and Harpoons gunboats love to see turrets trying to kite. low agility aces like Miranda, Nym and Poe hate the super-accurate Ion Cannon, and everything else is going to despise having to shoot a 6 hull, AGI 3 bomber first each game.
Uncontrollable Scum:
Viktor Hel
(31)
Harpoons, me hearty!
Stealth Device
Scavenger Crane
Deadeye
Munitions Failsafe
Guidance Chips
Vaksai
Asajj Ventress
(47)
Predator
Shadowcaster
Latts
Glitterstim
Unkar Plutt
(22)
Cloaking Device
STA
Primed Thrusters
Cikatro Vizago
Totalling 100 points.
Unkar is, by far, my favourite ship in the game. For 22 points, he turns token stacking aces into gibbering madmen sitting on rocks, ruins the activation phase for your opponent, and is also AGI 4 until he doesn't want to be any more. Asajj dishes out rather accurate shots, in addition to stress, tractor control and a very durable frame. Viktor dishes out more stress, harpoons jousting lists, and reloads his harpoons every time something dies.
The ultimate turn is double-stressing with Asajj and Viktor, then tractoring said ship onto a rock, then ionising them and their whole team (EMP Device courtesy Cikatro) mostly onto rocks or facing the wrong direction. It's astonishingly easy to pull off when your opponent refuses to move towards you at all...
So, which of these two control lists do you think is better, and what changes would you make?