1 hour ago, Darth Sanguis said:Finally going back to the days of escorting weaker ships with strong ships. Oh, you don't like that 6 squad barrage? Well, I guess you have to choose between shooting the squads, shooting the quasar, or shooting that ISD bearing down on you. GG guys GG.
I missed last week's game day, I'm stoked to get to play these new changes.
This is essentially how my Sloane list plays. Oh, are you tired of Defenders sweeping three or four X-wings a turn? Well, you can take out the carrier, but are you sure that will be relevant once the ISD arrives? Choices, choices....
13 minutes ago, ripper998 said:1. If your taking two Lambdas just for Relay your using them wrong.
2. Adding BC/EHB means you need to lose something which if you drop a lambda you have to change your objectives most likely.
3. Your play style is different from others, your cookie cutter approach doenst work for everyone and the fact still remains that the relay nerf hurts the quasar as it has to get in closer to be as effective as it was before. Otherwise, why did they nerf relay?
1. Two generics yes. Jendon and a generic works, but you're really buying Jendon and Strategic, and using the Relay to make sure you don't screw up IME.
2. You and @Undeadguy are clearly talking about grossly different lists. For what it's worth, my experience aligns much more closely to his, where Quasars are at the edge of the fight not trying to stay alive but trying to stay alive long enough while remaining relevant to the squad clash. I'm mildly curious how your Quasar is built, but mine never leave home without EHB and BC, and everything else is built around that fact. My objectives do also include that I don't have Strategic, though why an Imperial squad heavy list would ever take something other than Superior Positions as the blue baffles me.
3. To your first two clauses, those apply to you as well. You clearly have a different Quasar doctrine than UDG, so I'm really not sure where this hostility is coming from. Yes the relay nerf affects the Quasar, it affects every carrier that might have used Relay, whether as a key component like Sloane 1+4 or used it to cover mistakes, as most Sloanes in the Southeast do. Before, at least for me, I would time my alpha strike such that they were launching from the edge of the Quasar's command range, and then allowing the Quasar to close the gap after the movement to make sure it was as out of the fight as possible for as long as possible without the points sink of a zillion combat-ineffective Lambdas.
As for why they nerfed Relay, I've been ninja'd by @Darth Sanguis but it was to force lists to allow significant counterplay from a variety of opposing lists. The only non-flotilla carrier I know of ever using Relay for its entire complement was Yavaris, simply so the ship would be able to always get its marks while hopefully being fully out of combat. Everyone else besides flotillas (again, in my experience) used it less to command squads just out of reach, which the nerf still allows with a bit of care beforehand.


