Thanks to faq. Definitely thinking about using small ships more

By Blail Blerg, in Star Wars: Armada

1 hour ago, Darth Sanguis said:

Finally going back to the days of escorting weaker ships with strong ships. Oh, you don't like that 6 squad barrage? Well, I guess you have to choose between shooting the squads, shooting the quasar, or shooting that ISD bearing down on you. GG guys GG.

I missed last week's game day, I'm stoked to get to play these new changes.

This is essentially how my Sloane list plays. Oh, are you tired of Defenders sweeping three or four X-wings a turn? Well, you can take out the carrier, but are you sure that will be relevant once the ISD arrives? Choices, choices....

13 minutes ago, ripper998 said:

1. If your taking two Lambdas just for Relay your using them wrong.

2. Adding BC/EHB means you need to lose something which if you drop a lambda you have to change your objectives most likely.

3. Your play style is different from others, your cookie cutter approach doenst work for everyone and the fact still remains that the relay nerf hurts the quasar as it has to get in closer to be as effective as it was before. Otherwise, why did they nerf relay?

1. Two generics yes. Jendon and a generic works, but you're really buying Jendon and Strategic, and using the Relay to make sure you don't screw up IME.

2. You and @Undeadguy are clearly talking about grossly different lists. For what it's worth, my experience aligns much more closely to his, where Quasars are at the edge of the fight not trying to stay alive but trying to stay alive long enough while remaining relevant to the squad clash. I'm mildly curious how your Quasar is built, but mine never leave home without EHB and BC, and everything else is built around that fact. My objectives do also include that I don't have Strategic, though why an Imperial squad heavy list would ever take something other than Superior Positions as the blue baffles me.

3. To your first two clauses, those apply to you as well. You clearly have a different Quasar doctrine than UDG, so I'm really not sure where this hostility is coming from. Yes the relay nerf affects the Quasar, it affects every carrier that might have used Relay, whether as a key component like Sloane 1+4 or used it to cover mistakes, as most Sloanes in the Southeast do. Before, at least for me, I would time my alpha strike such that they were launching from the edge of the Quasar's command range, and then allowing the Quasar to close the gap after the movement to make sure it was as out of the fight as possible for as long as possible without the points sink of a zillion combat-ineffective Lambdas.

As for why they nerfed Relay, I've been ninja'd by @Darth Sanguis but it was to force lists to allow significant counterplay from a variety of opposing lists. The only non-flotilla carrier I know of ever using Relay for its entire complement was Yavaris, simply so the ship would be able to always get its marks while hopefully being fully out of combat. Everyone else besides flotillas (again, in my experience) used it less to command squads just out of reach, which the nerf still allows with a bit of care beforehand.

4 minutes ago, GiledPallaeon said:

As for why they nerfed Relay, I've been ninja'd by @Darth Sanguis but it was to force lists to allow significant counterplay from a variety of opposing lists. The only non-flotilla carrier I know of ever using Relay for its entire complement was Yavaris, simply so the ship would be able to always get its marks while hopefully being fully out of combat. Everyone else besides flotillas (again, in my experience) used it less to command squads just out of reach, which the nerf still allows with a bit of care beforehand.

I think I made a Leia fleet that used an AF with FCs to push 4 VCX squads as AA while Yavaris bombed the crap outta ships....

It was a prank fleet I made for CC, surprisingly it did VERY well in our group...

5zaFYN7.png


But yeah, for the most part all I've ever seen relay do is push 2-4 squads from the corner of the map or Yavaris...



1 hour ago, ripper998 said:

1. If your taking two Lambdas just for Relay your using them wrong.

2. Adding BC/EHB means you need to lose something which if you drop a lambda you have to change your objectives most likely.

3. Your play style is different from others, your cookie cutter approach doenst work for everyone and the fact still remains that the relay nerf hurts the quasar as it has to get in closer to be as effective as it was before. Otherwise, why did they nerf relay?

Probably a meta difference, because I don't think I have ever seen a Sloane QF list that relied on Relay that I didn't think was crap. In my experience, Lambdas are a waste of the squadron points you could be spending on MOAR PEW PEWS, particularly given how cost-effective BC/EHB is on the QF1.

And that being the case, you're right, you don't use the token shenanigan objectives with her. SP, MW (or maybe PS if you're using Defenders), and any of a number of different yellows depending on the rest of the list.

1 hour ago, Ardaedhel said:

Probably a meta difference, because I don't think I have ever seen a Sloane QF list that relied on Relay that I didn't think was crap. In my experience, Lambdas are a waste of the squadron points you could be spending on MOAR PEW PEWS, particularly given how cost-effective BC/EHB is on the QF1.

And that being the case, you're right, you don't use the token shenanigan objectives with her. SP, MW (or maybe PS if you're using Defenders), and any of a number of different yellows depending on the rest of the list.

Okay, I guess we must not know what we are doing down here in SA anymore. The list took 5th in our regionals and the only reason it didnt take first or second was that it faced a fish farmer and couldnt get a high MOV.

Edited by ripper998
Just now, ripper998 said:

Okay, I guess we must not know what we are doing down here in SA anymore.

Yup, I left and it all went to pot. :P

Quote

The list took 5th in our regionals and the only reason it didnt take first or second was that it lost was that it faced a fish farmer and couldnt get a high MOV.

Yup, I saw Andrew's list, and said at the time it needed to drop the Lambdas. I still think that.

4 hours ago, ripper998 said:

1. If your taking two Lambdas just for Relay your using them wrong.

2. Adding BC/EHB means you need to lose something which if you drop a lambda you have to change your objectives most likely.

3. Your play style is different from others, your cookie cutter approach doenst work for everyone and the fact still remains that the relay nerf hurts the quasar as it has to get in closer to be as effective as it was before. Otherwise, why did they nerf relay?

Aw man... I won a bunch of games pre-nerf with dual Lambda Quasar (and a couple store champs,) but I guess I was doing it wrong. Time to return all these prizes...

The point, to everyone, is that this is utterly silly. If you’re winning, good job. If you’re losing, make changes. If nobody flies something, it’s not usually worth arguing about. If everybody flies something (note the present tense,) people are probably already arguing about it, but feel free to jump in. Am I missing something?

3 hours ago, Ardaedhel said:

Probably a meta difference, because I don't think I have ever seen a Sloane QF list that relied on Relay that I didn't think was crap. In my experience, Lambdas are a waste of the squadron points you could be spending on MOAR PEW PEWS, particularly given how cost-effective BC/EHB is on the QF1.

And that being the case, you're right, you don't use the token shenanigan objectives with her. SP, MW (or maybe PS if you're using Defenders), and any of a number of different yellows depending on the rest of the list.

You wound me, sir.

Man I have no idea what the meta looks like

I just remember the last games I got to play were coming off the tail end of the TLRC and the "get your commander off of that goddamn floatilla, you putz, you're running it for everyone" errata, where TLRC cr90s were still well looked upon

****, can't imagine a much safer (or at least low risk) Captain's chair than Jaina's Light

i guess burst damage is the order of the day?

Edited by ficklegreendice
47 minutes ago, The Jabbawookie said:

You wound me, sir.

Good, you probably deserved it.

I mean, there isn't a wounding system in Armada, so you can choose to ignore it.

14 hours ago, ripper998 said:

Except the quasar is squishy AF and with the relay nerf cant skip along the sides anymore. Kill the quasar, you kill a sloan list

This. Absolutely this. The Sloan list is great but if I was running say, double cymoon those squads won’t be doing much to me before I drive straight at, and through, the squishy quasar. Sure you can try and fit your own ISD but trying to fit isd plus quasar plus double gozanti plus 134 pts of squads isn’t going to work.

1 hour ago, beefcake4000 said:

Sure you can try and fit your own ISD but trying to fit isd plus quasar plus double gozanti plus 134 pts of squads isn’t going to work.

ISD/QF/Gz + 134 works just fine, though.

49 minutes ago, Ardaedhel said:

ISD/QF/Gz + 134 works just fine, though.

It fits for sure but with only 2 non-flotilla ships and a lot riding on that Quasar, I get nervous about the glass jaw.

1692738-glassjoe.jpg

4 hours ago, Ardaedhel said:

ISD/QF/Gz + 134 works just fine, though.

Lack of activations means you're super susceptible to an avenger strike going right past your ISD and splatting your quasar. Give it a go I guess, we will see soon enough if you're right. Personally I think Sloan took a hit along with everything else

3 hours ago, beefcake4000 said:

Personally I think Sloan took a hit along with everything else

Things I as a Rebel player am okay with. So many flipping TIEs....

9 hours ago, Ardaedhel said:

ISD/QF/Gz + 134 works just fine, though.

The FAQ is good because yes that fleet is playable but there are definitive ways to counter it. Balance games should make the fleet comp turn every game into a 50/50 shot. Player skill then tips the scale.

5 hours ago, beefcake4000 said:

Lack of activations means you're super susceptible to an avenger strike going right past your ISD and splatting your quasar. Give it a go I guess, we will see soon enough if you're right. Personally I think Sloan took a hit along with everything else

I have flown IQG Sloane quite a bit. Rode it to the top (finals, to clarify, I got second) of the Autumn Tournament and several local events. By all means throw BT Avenger at the Quasar; it’s going to die anyway, that’s its job. But by then your squads are dead and my Defenders are lining up Avenger to be shattered by her sister. Dealing with Pryce will actually help me; I was already outactivated anyway, now I know when your move is and by God I’m going to screw you for it.

On a more general note, while activations are important, IQG works for same reason dual ISD took second at GenCon and the actual reason dual ISD or Raddus generally works: quality of activations. Sure, you have three ships. But two rounds of the game you’re blowing away two or three ships or ships’ worth of points off the board. It works, activation count isn’t everything.

52 minutes ago, GiledPallaeon said:

I have flown IQG Sloane quite a bit. Rode it to the top (finals, to clarify, I got second) of the Autumn Tournament and several local events. By all means throw BT Avenger at the Quasar; it’s going to die anyway, that’s its job. But by then your squads are dead and my Defenders are lining up Avenger to be shattered by her sister. Dealing with Pryce will actually help me; I was already outactivated anyway, now I know when your move is and by God I’m going to screw you for it.

On a more general note, while activations are important, IQG works for same reason dual ISD took second at GenCon and the actual reason dual ISD or Raddus generally works: quality of activations. Sure, you have three ships. But two rounds of the game you’re blowing away two or three ships or ships’ worth of points off the board. It works, activation count isn’t everything.

Heresey!

7 hours ago, beefcake4000 said:

Give it a go I guess

2 hours ago, ImpStarDeuces said:

The FAQ is good because yes that fleet is playable

I feel like you guys are gaslighting me here. You're talking like this is some new and crazy idea, not a 9-month-old archetype...



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It works fine. It has worked fine since W6 dropped.

I mean, I am self-admittedly terrible at flying ISDs, and Imps in general, and I managed to do okay with it right out the gate in W6.

7 minutes ago, Ardaedhel said:

I feel like you guys are gaslighting me here. You're talking like this is some new and crazy idea, not a 9-month-old archetype...



giphy.gif

It works fine. It has worked fine since W6 dropped.

I mean, I am self-admittedly terrible at flying ISDs, and Imps in general, and I managed to do okay with it right out the gate in W6.

Well of course it worked in wave 6. MSU is dead now, no one plays it, squadrons are dead, etc. When my opponent shows up across from me with Vader Triple Cymoon, you might as well save yourself some time and just immediately concede then. The game's moved on, man, it's just people pushing ISDs at each other now. No other lists matter, just ISD on ISD violence.

I've even heard of metas where they don't even MOVE the models, you just roll the dice and spend the tokens. Games are decided in 5 minutes, no one goes home happy.

23 minutes ago, geek19 said:

I've even heard of metas where they don't even MOVE the models, you just roll the dice and spend the tokens.

You mean 8th edition 40k?
:sarcasm:
:only a little bit though:

2 minutes ago, svelok said:

You mean 8th edition 40k?
:sarcasm:
:only a little bit though:

I meant Legion ohhhhhhhhhhhhh @BiggsIRL ya burnt!

14 hours ago, beefcake4000 said:

This. Absolutely this. The Sloan list is great but if I was running say, double cymoon those squads won’t be doing much to me before I drive straight at, and through, the squishy quasar. Sure you can try and fit your own ISD but trying to fit isd plus quasar plus double gozanti plus 134 pts of squads isn’t going to work.

Double cymoon you say? I ran triple cymoons into a sloan ball! His quasar and interdictor died very fast!

The glass jaw is a definite problem (as somebody playing against a sloane list as opposed to playing with one)

With the flotillas no longer keeping you on the table & the quasar being so squishy you really have to fly with care that you Don't over-extend yourself.

Context; managed to get a post-faq test game in at the weekend, against sloane aces w/isd.

It's way too easy to overcook the approach with the isd, especially if some/all of your fighter ball gets tied up in a location that you didn't plan on. After the isd goes there isn't much coming back... it didn't matter that I was down a vsd and my 75ish point squadron ball; tracking down the carrier with my remaining forces was an inevitability.

Interestingly I would have lost the game on points if the carrier had escaped retribution, (vsd was a most wanted kill) but It's a huge if.

wrong thread

Edited by Blail Blerg
On 4/11/2018 at 5:05 PM, Ardaedhel said:

Good, you probably deserved it.

When Ard does this to me, I just Scatter....just peaves him off....

:P