So many unused ships for so long. Getting a good second look for table time.
Obviously the non flotilla smalls
So many unused ships for so long. Getting a good second look for table time.
Obviously the non flotilla smalls
Uhhhh. The last wave kinda made running anything other than an MC-30 easily hit the bucket. So ehhhhhhhhh.
I feel like if you are running any smalls other than the one your dropping out of Raddus bomb Profundity, your doing it wrong. Everything else is kinda filler. And other than the nebulon, all the smalls were at least usable even before all the Nerf bat spree.
I enjoy these little windows into your mind.
Need to build up the brand; how about ‘ Blail’s Thought of the Day’ ?
I’m not sure small ships have ever been bad, but it certainly helps that there are big small ships like Demo and MC30s.
Small Small ships will certainly have a bigger place in a lot more fleets now flotillas are restricted.
1 hour ago, TheCallum said:I enjoy these little windows into your mind.
Need to build up the brand; how about ‘ Blail’s Thought of the Day’ ?
I’m not sure small ships have ever been bad, but it certainly helps that there are big small ships like Demo and MC30s.
Small Small ships will certainly have a bigger place in a lot more fleets now flotillas are restricted.
I'm definitely talking about the smalls except for the MC30 and Yavaris which is much stronger for its cost than any other anti-ship small.
We can definitely have a discussion about Demo. Generic glads are awful and not used. Demo, is arguably pretty good.
But definitely the MC30 is excluded when I say this. I don't think, nor do I think anyone thinks that MC30s weren't competitive even pre-nerf.
@TheCallum , really, can you dig up the data about how much small ships were used other than literally Yavaris-Neb and MC30? I'll even let you count Demos. You're going me an opinion here, but have you seen the data? Or does data only matter when it reinforces your point? (Please don't say that.)
Edited by Blail BlergAs requested, my daily thought of the day:
Thank goodness for the FAQ nerf. No more worrying about if YGH Rieekan 134 aces is gonna wreck every list you make. No more required 90+ points of squads to not utterly lose all your squad points freely to YGH and then die to it. Thank goodness large+flotillas as a archetype got a nerf. Now there are a lot more ways to fit in combat ships and not worry about being out activated.
Its a great post-nuked world out there. Had some great fun with Raddus dropping hot cake Hammerheads.
3 hours ago, Blail Blerg said:As requested, my daily thought of the day:
Thank goodness for the FAQ nerf. No more worrying about if YGH Rieekan 134 aces is gonna wreck every list you make. No more required 90+ points of squads to not utterly lose all your squad points freely to YGH and then die to it. Thank goodness large+flotillas as a archetype got a nerf. Now there are a lot more ways to fit in combat ships and not worry about being out activated.
Its a great post-nuked world out there. Had some great fun with Raddus dropping hot cake Hammerheads.
Prepare to deal with Sloane 134 aces now Rieekan aces has died. Sloane was already gaining traction before the nerf, and with the Quasar and 2 Goz, that's 8 native squad command.
I was actually thinking we may see a resurgence of the medium ships. The Vic-II and AF's are both looking attractive to me right now.
I do think the squadron supported swarm may well get more popular again as a counter to the 2 x Big list, but big's defenses are very hard to overcome for small ships.
Interested to hear about your experiences though.
3 hours ago, Blail Blerg said:
@TheCallum , really, can you dig up the data about how much small ships were used other than literally Yavaris-Neb and MC30? I'll even let you count Demos. You're going me an opinion here, but have you seen the data? Or does data only matter when it reinforces your point? (Please don't say that.)
I mean I can say whatever I want without data.
But just for you- 49% of Wave 7 Regional fleets had a small ship, excluding flotillas.
I'm a bit worried for the AF2 with the proliferation of 2x ISD lists. Two Cymoons can really ruin an AF's day.
And the VSD is in a lot of trouble against Raddus. I'd go so far as to say Raddus is a hard counter to the VSD.
1 hour ago, Undeadguy said:Prepare to deal with Sloane 134 aces now Rieekan aces has died. Sloane was already gaining traction before the nerf, and with the Quasar and 2 Goz, that's 8 native squad command.
Except the quasar is squishy AF and with the relay nerf cant skip along the sides anymore. Kill the quasar, you kill a sloan list
5 hours ago, Blail Blerg said:I'm definitely talking about the smalls except for the MC30 and Yavaris which is much stronger for its cost than any other anti-ship small.
We can definitely have a discussion about Demo. Generic glads are awful and not used. Demo, is arguably pretty good.
But definitely the MC30 is excluded when I say this. I don't think, nor do I think anyone thinks that MC30s weren't competitive even pre-nerf.
@TheCallum , really, can you dig up the data about how much small ships were used other than literally Yavaris-Neb and MC30? I'll even let you count Demos. You're going me an opinion here, but have you seen the data? Or does data only matter when it reinforces your point? (Please don't say that.)
I use generic Glads quite a bit, and have good results. Four black dice with OE and assault protons is still a heck of a hit. It's all in how you fly them.
Yup, hard to justify bringing any medium ships when Raddus is around and most Imps are running ISD's.
I think MSU has a place, but it'll be hard for them to uptrade to pullout the big wins.
45 minutes ago, ripper998 said:Except the quasar is squishy AF and with the relay nerf cant skip along the sides anymore. Kill the quasar, you kill a sloan list
Certainly. But it's still a 6 squad alpha strike. I'm not saying the list can't be beat, but making statements like yours is equivalent to saying "Kill GH/Yavaris and you kill Rieekan Aces"
It's a lot harder on the table because Demo is probably there too.
14 minutes ago, Undeadguy said:Certainly. But it's still a 6 squad alpha strike. I'm not saying the list can't be beat, but making statements like yours is equivalent to saying "Kill GH/Yavaris and you kill Rieekan Aces"
It's a lot harder on the table because Demo is probably there too.
Long range fire will kill a Quasar easily. Relay nerf means they either have to overextend their fighters or fly in fast and close. The games I have seen post nerf has the quasar dieing alot more to where some folks are putting Tua with RBD on it for more survivability.
And a Assualt Frigate is a little different than a quasar as it is way more tanky.
Edited by ripper9984 minutes ago, ripper998 said:Long range fire will kill a Quasar easily. Relay nerf means they either have to overextend their fighters or fly in fast and close. The games I have seen post nerf has the quasar dieing alot more to where some folks are putting Tua with RBD on it for more survivability.
And a Assualt Frigate is a little different than a quasar as it is way more tanky.
Or you take BC/EHB. You can out range any ship doing that because it's 5+1+squad base.
And who cares about Relay? Why am I taking a Quaser with squad 4/5/6 just to activate 2 via Relay? If you're using a Quaser and relaying instead of commanding 6, you're playing wrong and deserved the nerf. Even with 2 Lambdas, you're hamstringing yourself with 35 points and only using squads to attack, which allows enemy ships to freely using AA on your squads.
Just like Yavaris, the Quasar is a ship that trades up. Getting 6 squad attacks on top of your own is a lot of firepower for a 50/60 point ship. The defense tokens seems to emphasize trading up plays as well. It's a glass cannon. You shouldn't expect them to survive against anything larger.
8 minutes ago, Undeadguy said:Or you take BC/EHB. You can out range any ship doing that because it's 5+1+squad base.
And who cares about Relay? Why am I taking a Quaser with squad 4/5/6 just to activate 2 via Relay? If you're using a Quaser and relaying instead of commanding 6, you're playing wrong and deserved the nerf. Even with 2 Lambdas, you're hamstringing yourself with 35 points and only using squads to attack, which allows enemy ships to freely using AA on your squads.
Just like Yavaris, the Quasar is a ship that trades up. Getting 6 squad attacks on top of your own is a lot of firepower for a 50/60 point ship. The defense tokens seems to emphasize trading up plays as well. It's a glass cannon. You shouldn't expect them to survive against anything larger.
Finally going back to the days of escorting weaker ships with strong ships. Oh, you don't like that 6 squad barrage? Well, I guess you have to choose between shooting the squads, shooting the quasar, or shooting that ISD bearing down on you. GG guys GG.
I missed last week's game day, I'm stoked to get to play these new changes.
13 minutes ago, Darth Sanguis said:Finally going back to the days of escorting weaker ships with strong ships. Oh, you don't like that 6 squad barrage? Well, I guess you have to choose between shooting the squads, shooting the quasar, or shooting that ISD bearing down on you. GG guys GG.
I missed last week's game day, I'm stoked to get to play these new changes.
It will certainly make for more intense games, which translate to better games IMO.
11 minutes ago, Undeadguy said:It will certainly make for more intense games, which translate to better games IMO.
Well... to be honest I don't know if it's going to change anything locally. There was really only 1 or 2 fleets in a group of 8 that even used more than 2 flotillas, and relay was mostly used at boosted com range anyways...
I'm hoping for more intense games but our group was pretty good about fielding sane fleets anyways lol
When you and the individual you're having a discussion with are using the same avatar, it looks like you're talking to yourself...
I was like WTF is Umdeadguy responding to his own post?
Edited by MasterShake2Back on topic, I feel this a substantial buff to Sloane. GH + Yavaris could absorb the alpha from Sloane and break her stuff far better than most fleets. It's possible this is just trading one 134 aces list for another, but we'll see.
Reminds me of the last round of X-Wing nerfs where, after some reflection, I mused that Miranda just became the best pilot in the game because JumpMasters were actually an issue for her and knocking them out of the meta removed her natural predator.
42 minutes ago, MasterShake2 said:When you and the individual you're having a discussion with are using the same avatar, it looks like you're talking to yourself...
I was like WTF is Umdeadguy responding to his own post?
I like to fight with myself. I always win.
10 minutes ago, MasterShake2 said:Back on topic, I feel this a substantial buff to Sloane. GH + Yavaris could absorb the alpha from Sloane and break her stuff far better than most fleets. It's possible this is just trading one 134 aces list for another, but we'll see.
I don't dispute that GHY as a counter to Sloane is weaker now, but Sloane fleets themselves rarely have more than 2 non-flotilla ships. If Sloane can grind down bigger ships and set the tempo, that's manageable, but if she gets rushed, that fleet has one **** of a glass jaw. The Quasar in particular is going to be the priority target and once it's gone, Sloane's in big trouble.
1 hour ago, Undeadguy said:Or you take BC/EHB. You can out range any ship doing that because it's 5+1+squad base.
And who cares about Relay? Why am I taking a Quaser with squad 4/5/6 just to activate 2 via Relay? If you're using a Quaser and relaying instead of commanding 6, you're playing wrong and deserved the nerf. Even with 2 Lambdas, you're hamstringing yourself with 35 points and only using squads to attack, which allows enemy ships to freely using AA on your squads.
Just like Yavaris, the Quasar is a ship that trades up. Getting 6 squad attacks on top of your own is a lot of firepower for a 50/60 point ship. The defense tokens seems to emphasize trading up plays as well. It's a glass cannon. You shouldn't expect them to survive against anything larger.
1. If your taking two Lambdas just for Relay your using them wrong.
2. Adding BC/EHB means you need to lose something which if you drop a lambda you have to change your objectives most likely.
3. Your play style is different from others, your cookie cutter approach doenst work for everyone and the fact still remains that the relay nerf hurts the quasar as it has to get in closer to be as effective as it was before. Otherwise, why did they nerf relay?
Edited by ripper9986 minutes ago, ripper998 said:Otherwise, why did they nerf relay?
Wasn't it because people were using Gr75s and Gozantis to skirt the map and push 2-4 squads at a time?
With a Quasar you needed a total relay value of 6 to really get your points worth out of it. For most people that's jendon and 2 standards... even at 3 standard that's still 45 points... all to avoid combat.
It just doesn't make sense since a flotilla with EHB and some sort of token generation (commanders tarkin/leia/officers wulf/grint/raymus...ect..) could generate squadron value of 4 for less than the base cost of a Quasar?
So if avoidance relay tactics is your game, why are you using the quasar? You're wasting points.