Spacetug tractor Array

By AEIllingworth, in X-Wing Rules Questions

https://goo.gl/images/A2N2w5

When you declare spacetug tractor Array as your action, you then get to measure if the enemy ship is range one. If it is just out, do you get a different action (like target locks)?

Seperately, if they are just out but there is a friendly ship inside range one, are you obligated to tractor the friendly ship?

I just realized that I have been playing it like a target lock, where if the ship I would like to tractor is out I can instead take a focus or barrel roll, but I’m not sure that is correct looking at the card.

The action seems to follow the same basic rules and setup as target locks, so I would be inclined to rule it the same way, myself. If your selected target is not in range, the action fails and resets. It doesn't matter if there is another viable target in range - only your chosen target is checked. The same rules can apply to target locks (your chosen ship is outside of R3, but there is another enemy ship inside R3 that you actually wanted to check range to before committing) as the tractor array (you really want to shove Quickdraw onto that asteroid, but first you want to check range/arc to the Palpmobile).

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9 hours ago, emeraldbeacon said:

The action seems to follow the same basic rules and setup as target locks, so I would be inclined to rule it the same way, myself. If your selected target is not in range, the action fails and resets. It doesn't matter if there is another viable target in range - only your chosen target is checked. The same rules can apply to target locks (your chosen ship is outside of R3, but there is another enemy ship inside R3 that you actually wanted to check range to before committing) as the tractor array (you really want to shove Quickdraw onto that asteroid, but first you want to check range/arc to the Palpmobile).

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This in incorrect I believe. The trigger, or condition, for the card is to "choose a ship inside your firing arc at range 1," so if there is a ship that meets that criteria, you have to choose it. The action does not fail simply because a desired ship is outside range 1 when another is inside range. Its more like a barrel roll than a Target Lock. Now, if the card said... you "may assign a tractor beam token...." then I think you could treat it like a Target Lock.

By that logic though, you should be able to measure range and arc to every ship, then make the choice. Otherwise you don't know which ships at at range 1 arc to choose from.

1 hour ago, shaunmerritt said:

This in incorrect I believe. The trigger, or condition, for the card is to "choose a ship inside your firing arc at range 1," so if there is a ship that meets that criteria, you have to choose it. The action does not fail simply because a desired ship is outside range 1 when another is inside range. Its more like a barrel roll than a Target Lock. Now, if the card said... you "may assign a tractor beam token...." then I think you could treat it like a Target Lock.

But if you barrel roll and say you are rolling to the left, but cannot because after measuring you would hit another ship/obstacle you are NOT forced to barrel roll to the right, you can choose another action. So yes, it is like a barrel roll. If the ship you choose is not within range you are NOT obligated to tractor another ship, you can instead choose another action. The first part of the card is to "choose a ship..." I *might* agree that you would be forced to pick another ship if the word 'choose' were not there. "ACTION: Assign a tractor beam token to a ship at range 1..." But it isn't. You choose a ship, measure to see if it is valid, then assign the token if it is. If it is not, you can choose a different ship, or another action. But you can not choose a ship, measure, then decide not to complete the action if that ship IS in range.

1 hour ago, thespaceinvader said:

By that logic though, you should be able to measure range and arc to every ship, then make the choice. Otherwise you don't know which ships at at range 1 arc to choose from.

Well yeah. You get to "choose" a ship at range 1. I guess its a play on words. I can see an argument being made either way on this. FFG has made clarification on when you are locked into things like boost, rolls, TL, etc. They might just need to give us a bone and clear this one up too.

Just now, shaunmerritt said:

Well yeah. You get to "choose" a ship at range 1. I guess its a play on words. I can see an argument being made either way on this. FFG has made clarification on when you are locked into things like boost, rolls, TL, etc. They might just need to give us a bone and clear this one up too.

It's not a play on words. That is a 'pun'.

This situation is clearly established. When you declare an action or attack that requires you to choose something and that 'thing' (be it direction, ship or anything else) is not legal due to the requirements of that action, you are never forced to perform that action in some other way if it is possible. You get the action returned and you can choose another action or may attempt the same action with a new chosen 'thing'. You are not locked into a barrel roll if the direction of the roll is not valid. You are not locked into a boost if the chosen boost template makes it invalid. You are not locked into a target lock if the lock is invalid. You are not locked into attacking if the ship you choose to attack is invalid.

On ‎11‎/‎04‎/‎2018 at 2:36 PM, thespaceinvader said:

By that logic though, you should be able to measure range and arc to every ship, then make the choice. Otherwise you don't know which ships at at range 1 arc to choose from.

Or you measure your arc of fire at range 1, and see if there's a ship in that defined space. In that case, the action would fail only if that region of space was empty (the reverse of what was suggested for Flight assist astromech, where the trigger would fail if there was an enemy ship in that region).

However, as noted, if you make a choice in an action and the action is not completable (barrel roll direction, for example) the precedent to date is that the action is retroactively cancelled and you make another choice.

Edited by Magnus Grendel

Along with this question. Could you also use the spacetug tractor array while cloaked? I mean I get that it is an action but you would’ve messing with another ship so would this be a viable option?

Yes you can. It is not an attack.