1 hour ago, Vontoothskie said:fully agree. thats what i was calling fix packs. where i was going with it was that with the existing ships, every logical archetype within format is in the game. new expansion will either make old ships obsolette with power creep or be worse versions of existing ships. the design space is full.
story missions, new game types, or X-wing 2.0 could all fix that, but what we are seeing with x-wing is stagnation. in a computer game would lead to aggressive rebalancing with patches , but thats not possible here. thats what has me concerned
I'll agree with the stagnation, but the design space is not full. There are a ton of ways to still give ships a special ability to make them different from current ships. They won't be amazingly different, because that's essentially power creep. What they need is just a little personalized character with an interesting chassis ability plus a neat ace ability.
For example:
https://community.fantasyflightgames.com/topic/273258-new-ship-mechanics-hold-the-ships/
And I have an idea on how to play with a 2 die attack TIE fighter that I will post this weekend once I've made up some cards.
Interesting mods and titles for a specific chassis are a great way to add variety, and allow players to kit out a single chassis into multiple roles (exactly like the Gunboat).
Done right, the X-Wing could have 11 variants:
https://community.fantasyflightgames.com/topic/245773-x-wing-lore/
Edited by Darth Meanie
