I've just had an awful idea!

By ficklegreendice, in X-Wing Squad Lists

so there's this card nobody likes because it takes up an ept, because it's difficult to trigger while still having other mods, and because multiple evade tokens can no longer be used against the same attack

Debris_Gambit.png

now fortunately this thing is small ship only, otherwise Dash would be huffing it like an unsupervised kid huffs paint, but this also leaves it as something very difficult to find a home for especially given the (imo) overly restrictive range 1 trigger

one good home would be Optics Poe, which despite not having VI would have his ability + thrusters + evade + regen and would basically never ******* die, but the that fact that he's arc-locked might make the ept's range restriction far less attractive

therefore, we need something that doesn't care about facing and can go wherever it wants without a goddamn care in the world...we need a turret. And thank christ Miranada doesn't have an ept!

now unfortunately the Aggressor doesn't get **** for modifiers outside of its action (and its higher agility necessitates focus to modify), so that's a no go. The y-wing is similar, with the added problem of scum Ys being really good with r4 aggro (requires focus) or being stupidly overpriced (poor horton). There's the SCURRG, which is too low impact as just a turret and necessitates higher PS (VI) for nym to bomb stuff.

So that just leaves...the HWK! Not only does the HWK get a turret, but it gets Moldy Crow/Rey to feed itself focus for use with its 2 base agility. Also, it's a goddamn HWK! You know you want to make it work.

Unfortunately, the ept bearing HWKs are kind of crap apart from maybe Jan but definitely our lord and savior, Palob!

Palob Godalhi — HWK-290 20
Debris Gambit 2
Twin Laser Turret 6
Dengar 3
Moldy Crow 3
Ship Total: 34


rumbling in at a hefty 34 points, Palob may not seem like much (but you're flying a HWK and are therefore resigned to that fact), but he has the potential to be a surprisingly potent force in casual games thanks to the durability of gambit + his ability to strip modifiers. If you run him alongside another "oh my god, **** that guy!" pilot, he could really work to screw target priorities and annoy your opponent to no end. Could also be something to consider against palp aces, especially with the advent of the reaper coming along (it can't TL, and you could potentially steal tokens to overcome jam)

Not entirely sure what that would entail, but you could certainly run him with Dengar (use maul crew) and sunny bounder. You could run him with three long-range scanner Kimoglias.

what jank can you guys come up with using either Palob or Jan (who can fit TLT and rey into 35 points)

Edited by ficklegreendice

Scum Hwks aka Palob are probably the best chance at using it as they have dengar crew for tlt mods, while saving focus tokens for defense along with debris gambit. He also isnt a ship you can ignore.

The old Paratanni variant:

Pursuit Craft: •Asajj Ventress (40)
Attanni Mindlink (1)
•Latts Razzi (2)

HWK-290: •Palob Godalhi (34)
•Moldy Crow (3)
Debris Gambit (2)
Twin Laser Turret (6)
•Dengar (3)

Jumpmaster 5000: Contracted Scout (26)
Attanni Mindlink (1)

Total: 100/100

There was a while I was trying Debris Gambit on Quickdraw. With FCS (or even... Accuracy Corrector!) and Optics, they'll have a reasonable set of offensive mods, and the Evade tokens can help them to lose their shields very slowly.

I also played against a Debris Gambit/R4-E1/Experimental Interface/Cluster Mines Nym, and that was a PAIN. Multiple Evade tokens and an Evade for defending across a bomb token is a lot tankier than a Nym should be. A lot pricier than Nym should be too, but still. I think it might have also still had Accuracy Corrector.

//

For Jan Ors, I think I played against the right list earlier today.

Jan with Debris Gambit (original list had Lando) and Autoblaster Turret.

Shara Bey with Adaptability, R3 Astromech, Operations Specialist, and title.

Norra Wexley with Swarm Leader, Finn, Flight Assist Astromech (original list had BB-8), and title.

Norra only attacked 3 times, but averaged 7 dice per attack.

Edited by theBitterFig

I'm surprised the SCURRG got debris gambit. seems it'd need its action for other stuff

as for the SF, friends of mine brought up Youngster. Keeps the debris effect, frees up SF epts. Only problem is list building is a slight bit wonky, but it seems like its...not good, but you know, something

You're hampering yourself a little by taking a TIE fighter, but the SF you bring are as meta as they can be

"Youngster" — TIE Fighter 15
Debris Gambit 2
Ship Total: 17
"Quickdraw" — TIE/sf Fighter 29
Expertise 4
Fire-Control System 2
Harpoon Missiles 4
Optics 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 43
"Backdraft" — TIE/sf Fighter 27
Veteran Instincts 1
Fire-Control System 2
Harpoon Missiles 4
Optics 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 38


hits 98

there's the option for VI QD and I guess stealth device on youngster. that's where list building gets a bit odd, though

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

I'm surprised the SCURRG got debris gambit. seems it'd need its action for other stuff

That's what the Experimental Interface was there for. It could barrel roll or bomb and still debris gambit, and still have Accuracy Corrector TLT shots. The greens on a Scurrg aren't too bad, particularly when you've got an action you can easily spend on a barrel roll. Anyhow, I only played against it once, and saw it played once another time, so it's hard to tell if the list really has legs.

oh it used AC!

that's jank as ****, gotta try it sometime

Debris gambit on Backdraft is pretty **** good cause you dont care about turning your arc. Find two asteroids and do 1 straights. Have been trying Quickdraw and its been "ok". Maybe comm relay would be better on QD instead of optics in this case to store the evade for when ya need it.

TIE/SF Fighter: •"Quickdraw" (38)
Lightweight Frame (2)
Special Ops Training (0)
Debris Gambit (2)
Fire-Control System (2)
Comm Relay (3)

TIE/SF Fighter: •"Backdraft" (35)
Lightweight Frame (2)
Special Ops Training (0)
Debris Gambit (2)
Fire-Control System (2)
Advanced Optics (2)

Lambda-Class Shuttle: •Captain Yorr (27)
Collision detector (0)
Courier Droid (0)
•Kylo Ren (3)

Total: 100/100

Edited by wurms
6 hours ago, wurms said:

Debris gambit on Backdraft is pretty **** good cause you dont care about turning your arc. Find two asteroids and do 1 straights. Have been trying Quickdraw and its been "ok". Maybe comm relay would be better on QD instead of optics in this case to store the evade for when ya need it.

TIE/SF Fighter: •"Quickdraw" (38)
Lightweight Frame (2)
Special Ops Training (0)
Debris Gambit (2)
Fire-Control System (2)
Comm Relay (3)

TIE/SF Fighter: •"Backdraft" (35)
Lightweight Frame (2)
Special Ops Training (0)
Debris Gambit (2)
Fire-Control System (2)
Advanced Optics (2)

Lambda-Class Shuttle: •Captain Yorr (27)
Collision detector (0)
Courier Droid (0)
•Kylo Ren (3)

Total: 100/100

Debris gambit and comm relay wouldnt work to well together would it? Can't have more than one evade token

Agreed. Debris Gambit strikes me as best for someone who (a) doesn't have the evade action natively and (b) doesn't need their action for anything else.

TIE/sf and with fire control system and advanced optics are a good case in point. TIE Silencers too, I guess, but you're generally going to do better with boosting or barrel rolling to not get shot in the first place.

The HWK is a good call too. Palob with Moldy Crow and Dengar has essentially unlimited offensive mods and a sort of action-free super-jam-action. Debris gambit indeed looks like a nice way to make him really, really annoying.

For extra bonus points, give him Pulsed Ray Shields to add regen on top of evade tokens.

You could also consider the flying butt-pl sheathipede - if someone goes after Fenn Rau first, then provided you're not bothered about being PS11 and are happy at 'only' PS9, you can choose to not co-ordinate the ghost in return for tokening up Fenn with an evade token.

I guess that R2-D6 Thane Kyrell might work? Evade up with Debris Gambit to be an unappealing target, then target lock/focus with free actions if they take the hint and choose to shoot someone else instead.

If an ARC could use it, the Sheathe could use it better (except c3po + r2d2 Norra)

I think thane's only real purpose nowadays is m9g8 weapons engineer since his ability lets you be tricky or at least bring 3 dice to bear

I'm interested in Tie/SF now, but not with comm relay. To me, debris gambit strikes me as a...well, SOME way to mitigate the gobs and gobs of dice things like TLTs or even concetrated alpha strikes can throw at you

I also like the idea of youngster because I don't think SF will be using it every turn when focus is necessary for attacks/lwf. optics can only store one focus, after all

Edited by ficklegreendice
14 hours ago, ficklegreendice said:

If an ARC could use it, the Sheathe could use it better (except c3po + r2d2 Norra)

I think thane's only real purpose nowadays is m9g8 weapons engineer since his ability lets you be tricky or at least bring 3 dice to bear

I'd agree. Braylen mostly wanted to shoot a lot and miss a lot to spray stress around - and that job is certainly better done by Ezra.

Norra still does well for lobbing decent gobs of firepower around, but other ARC-170s struggle to find a role that someone else couldn't do better.

It goes very nicely with Optics generally. I've been using it on QD a bit.

It would also go nicely with Rey, for instance on Norra.

If you really wanted to be horrible, Lowhhrick/DG/EI/Kanan/Rey. Focus/evade/evade/reinforce if they attack you, Lowhhrick if they attack your friends.

It definitely requires a well-set rockfield though. It's more than possible to set it up so very little of the board is out of range 1 of the rocks, but you do have to fly carefully.

As regards Poe specifically, I think I generally prefer to combo Intensity with Optics. It gives you a little more flex when you really need it, in particular if you wind up flying against Hotshot.

I played a few games with the following:

Jumpmaster 5000: •Tel Trevura (52)
Hull Upgrade (3)
•Punishing One (12)
Opportunist (4)
•Dengar (3)

HWK-290: •Palob Godalhi (30)
•Moldy Crow (3)
•Bodyguard (2)
Blaster Turret (4)
•Boba Fett (1)

Quadjumper: Jakku Gunrunner (18)
Spacetug Tractor Array (2)
•Ketsu Onyo (1)

Total: 100/100

Now this was my list but you could take out the quadjumper and upgrade the hawk with what you said at the start (maul instead of Dengar) then throw sunny in the mix it could be so deadly! I loved playing with this tell as Pablo can steal the opponents tokens then Tel can use opportunist! It's awesome as Tel can have a 5 dice range 1 focus and Dengar reroll attack which is 360!!!!!!

Edited by Dengars Toilet Paper

Here's a template for a fun Quickdraw doubletap:

TIE/SF Fighter: •"Quickdraw" (36)
Lightweight Frame (2)
Special Ops Training (0)
•Swarm Leader (3)
Fire-Control System (2)

TIE/FO Fighter: Omega Squadron Pilot (21)
Debris Gambit (2)
Advanced Optics (2)

TIE/FO Fighter: Omega Squadron Pilot (21)
Debris Gambit (2)
Advanced Optics (2)

TIE/FO Fighter: Omega Squadron Pilot (21)
Debris Gambit (2)
Advanced Optics (2)

Total: 99/100

Getting 2 extra dice on both attacks is nice in theory, but given how much you're spending on those TIE/fo, is it really worth it - they could be regular Epsilon Squadron pulling 'normal' evade actions and you'd save yourself an impressive 12 points total on the squad and not lose that much capability. That's enough for a tech upgrade for Quickdraw and/or a fair selection of unique pilots for the eyepatches.

yeah I personally can't condone debris gambit on things that can already evade. seems indulgent

Revised on phone, huzzah for math errors

Sol

Gambit, Experimental Interface, TLT

havoc, Acc Corrector, R4-E1

2 Conner/Cluster, Extra munitions

[52]

Asajj (lone wolf, double stims, latz, cm)

[48]

Edited by ficklegreendice

Funny, I've been wanting to do a super Palob for a while now, also try it out with stealth device and scav crane :D

Agi 3 Palob with Evade, Focus, rerolls. Ion Turret is worth looking at for him too.


Flew the jank, if only against other jank so far, and debris gambit has added between 3-5 health to the SCURRG per game

Got to the point that Sol can just derp about with AC TLTs and still contribute without farting out a dang bomb, though I did get one sick bank-->roll-->ei sideways Conner onto a 1 Hull ship

Gotta wonder how annoying it'd be with nym instead, who can just fart mines to create MORE evades

17 hours ago, ficklegreendice said:

Gotta wonder how annoying it'd be with nym instead, who can just fart mines to create MORE evades

This thread went from "having fun" to "poking your eye out" real quick.

I for one will be trying Infinite Nym at my earliest possible convenience.

It's not terribly infinite as bombletts pop before dice start being thrown

But you'll have cluster mine screens + Gambit for two evades. If you drop gyros from asajj, he fits right in (problem is gyros are quite useful)

Also Sol's ability is quite useful for actually using said mines.

Edited by ficklegreendice