Wooden Shuttles

By Bigstevo, in X-Wing Squad Lists

So looking to bring the wookies back onto the board with some support.

Do I go strezzra and the wookiees or double shuttle double wookiees?

(99)

Ezra Bridger (24) - Sheathipede-class Shuttle
Snap Shot (2), Baze Malbus (3), R3-A2 (2), Guidance Chips (0)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1), Guidance Chips (0)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1), Guidance Chips (0)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1), Guidance Chips (0)

Or


(100)

Ezra Bridger (24) - Sheathipede-class Shuttle
Snap Shot (2), Baze Malbus (3), R3-A2 (2), Guidance Chips (0)

Fenn Rau (26) - Sheathipede-class Shuttle
Veteran Instincts (1), Hotshot Co-pilot (4), Flight-Assist Astromech (1), Guidance Chips (0)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1), Guidance Chips (0)

Kashyyyk Defender (25) - Auzituck Gunship
Wookiee Commandos (1), Guidance Chips (0)


Baze on ezra so I can hopefully stress 2 ships.
Guidance chimps because why not and fenn is just fenn

I'd say the first list. Wookies don't really need multiple co-ordinate actions (one co-ordinate for whoever didn't manage to reinforce, pretty much job done), nor do they desperately need extra toughness, so Fenn isn't all that useful.

By comparison, having only 2 3-dice attack ships can leave you catastrophically short of firepower.

My only comment; Ezra with all the stress-flinging tricks is nice and all, but is he really that much more useful than tacticians on the three wookies themselves?

3 hours ago, Magnus Grendel said:

I'd say the first list. Wookies don't really need multiple co-ordinate actions (one co-ordinate for whoever didn't manage to reinforce, pretty much job done), nor do they desperately need extra toughness, so Fenn isn't all that useful.

By comparison, having only 2 3-dice attack ships can leave you catastrophically short of firepower.

My only comment; Ezra with all the stress-flinging tricks is nice and all, but is he really that much more useful than tacticians on the three wookies themselves?

I was looking at trip wookies just didn't know if 4 was better than 3 and if a shuttle was better than the 4th.

I think 3 is better than 4 - the control element of tacticians goes a long way to making up for your manouvre disadvantage.

3 upgraded versus 3 basic with ezra....I think 3 upgraded but it might be dependent on tactics.

One list I am looking at for system open:

Ezra Bridger (Sheathipede) (17)
Elusiveness (2)
Inspiring Recruit (1)
R3-A2 (2)

Kashyyyk Defender (24)
Tactician (2)

Kashyyyk Defender (24)
Tactician (2)

Kashyyyk Defender (24)
Tactician (2)

Total: 100

I dont need wookiee commandos because the wookiees not getting shot at will focus. If opponent wants to split fire, fine. QD can move his FCS around all he wants, or Miranda can split TLT fire, whatever. Dont care. Ezra provides a reinforce/focus to the wookiee being shot at or bumped/blocked. Lots of stress control to push damage through and slow down enemies.

Still need lots of practice as Ive only got a single game in against Low/Fenn/Jess/Rex and barely pulled out the W.