Nebulon: What One Upgrade Slot Would You Add to Make it Competitive?

By elbmc1969, in Star Wars: Armada

10 minutes ago, Ginkapo said:

I dont understand the premise of this article as they are competitive. However the answer that no one has said yet is defensive retrofit for RBD or EWS, and offensive retrofit for boosted comms.

I dont understand why weapons team would be useful. You could take vet gunners I suppose

I do want some more useful support teams though. I think a defensive retrofit would be useful as long as it isn't too expensive.

10 hours ago, Ardaedhel said:

FTFY. :)

Mother of god. A torpedo hammerhead with external racks and Garel’s Honor is scary enough. Being able to drop a full health MC30 with TRC, Rapid Reload and OE is just....evil.

39 minutes ago, TallGiraffe said:

I do want some more useful support teams though. I think a defensive retrofit would be useful as long as it isn't too expensive.

Defensive retrofit on small ships are typically of limited use until they release ones that are restricted to small bases. Unfortunately for balance, this could cause serious issues with MC30s if they are too good.

I think that Armada was released before FFG realized the full scope of design issues they had with other games. If you look at the last FAQ for the Star Wars LCG, they were up to what? Seven restricted sets? That's seems indicative of a problem with the deck construction process. Armada has a similar problem. Since your only real restrictions at the moment are slots, balance is difficult. Base size is one of the only things that we can work off of at the moment. It would have been nice to have keywords (think manufacturer, era, generation, etc), that could give or restrict access to certain cards. Paying more overhead for fleet construction in the name of balance and theme sounds like a good idea? You could then have a MC30 with a corellian crew(say engine techs was corellian) that could give access to special turbolaser, just as a random example.

EDIT: Yes, I realize they have the MC title upgrade, but options are limited for other groups.

Edited by AdmiralYor

I'm intrigued by the fleet support upgrade idea for the support variant. How would this be balanced?

10 hours ago, FrightfulCommand said:

I wish Most Wanted had been changed to flotillas cannot be selected. That would increase objective diversity and give a tiny boost to ship swarms.

No commander upgrades, not counting for tabling, no more than two, relay nerfed, SAd, what else? Oh! Yeah, Most Wanted.

db40fb2b3b93083167b595f7e06e6f23c1edaf08

NOTE: not disagreeing though.

11 minutes ago, ovinomanc3r said:

No commander upgrades, not counting for tabling, no more than two, relay nerfed, SAd, what else? Oh! Yeah, Most Wanted.

db40fb2b3b93083167b595f7e06e6f23c1edaf08

NOTE: not disagreeing though.

dd1850cea02101bdc67e827e1092c12b12946453

FFG, come back! We need more flotilla nerfing!

2 hours ago, AdmiralYor said:

Defensive retrofit on small ships are typically of limited use until they release ones that are restricted to small bases. Unfortunately for balance, this could cause serious issues with MC30s if they are too good.

I think that Armada was released before FFG realized the full scope of design issues they had with other games. If you look at the last FAQ for the Star Wars LCG, they were up to what? Seven restricted sets? That's seems indicative of a problem with the deck construction process. Armada has a similar problem. Since your only real restrictions at the moment are slots, balance is difficult. Base size is one of the only things that we can work off of at the moment. It would have been nice to have keywords (think manufacturer, era, generation, etc), that could give or restrict access to certain cards. Paying more overhead for fleet construction in the name of balance and theme sounds like a good idea? You could then have a MC30 with a corellian crew(say engine techs was corellian) that could give access to special turbolaser, just as a random example.

EDIT: Yes, I realize they have the MC title upgrade, but options are limited for other groups.

I meant strictly on Nebulons.

Which is why I instead want a Small restricted Support team to grant obstruction at long range. EWS would still have it's place at all ranges and vs squadrons.

I really like Salvation, though

Whatever slot the pelta has would be nifty, especially seeing as how the neb is also a support ship but boasts for long range firepower

Weapons team for Salvation would be my pick though. Could really use the fish-face twins to get some more consistency

Edited by ficklegreendice
23 hours ago, elbmc1969 said:

Defensive Retrofits look to have amazing effects. Advanced Projectors would be sweet, if only the Nebuon-B had a Redirect token! ECM is nice. EWS can help a lot protecting those flanks, especially from squadrons. And Reinforced Blast Doors, well ... Sure, you have to survive a turn, but it's pretty nice.

Defensive Retrofits looks like a winner, with three good options.

11 hours ago, Ginkapo said:

I dont understand the premise of this article as they are competitive. However the answer that no one has said yet is defensive retrofit for RBD or EWS

Umm, what part of Defensive Retrofits did you not see in my original post?

11 hours ago, Ginkapo said:

... offensive retrofit for boosted comms.

I dont understand why weapons team would be useful. You could take vet gunners I suppose

Boosted Comms as a buff for the just-nerfed Yavaris? Otherwise, what's the utility? Are non-Yavaris Nebulons viable as light carriers?

Weapons Team: as stated above, for Gunnery Teams. 'Cause, why not? As I mentioned, the problem is giving Flight Controllers to Yavaris.

Just now, elbmc1969 said:

Boosted Comms as a buff for the just-nerfed Yavaris? Otherwise, what's the utility? Are non-Yavaris Nebulons viable as light carriers?

Weapons Team: as stated above, for Gunnery Teams. 'Cause, why not? As I mentioned, the problem is giving Flight Controllers to Yavaris.

I mean you already have VCXs for Relay. There is your 'boosted comms' with strategic to work around objectives.

I'm not allowed to have these thoughts because all I am is a caricature of the forum's opinion: I'm a little worried about the usefulness of the Nebulon (whoops, just typed Yavaris when I meant Neb) as a ship model. I think Yavaris will still be exceptional, but generally, Neb usage will probably drop and the other choices were never nearly as good as Yavaris.

On the flip side, Peltas for squads and for other random builds is getting more desirable.

17 hours ago, AdmiralYor said:

Defensive retrofit on small ships are typically of limited use until they release ones that are restricted to small bases. Unfortunately for balance, this could cause serious issues with MC30s if they are too good.

Couldn’t they pull a profundity and start releasing upgrades for 1 command ships instead of limited by base size to get around the mc30?

35 minutes ago, ImpStarDeuces said:

Couldn’t they pull a profundity and start releasing upgrades for 1 command ships instead of limited by base size to get around the mc30?

Good call. Probably not thematic, but would work for giving more subdivision.

An upgrade that changes its tile to have less crap arcs

Man I wish my side arcs weren't garbage

FFG- Good news, we also made them huge and it's a suppository!

Edited by MasterShake2

generic title... medical frigate.

exhaust to either flip a crew critical face down on a friendly ship at close range OR flip a discarded boarding crew face up on a ship at close range.

GT slot. With IF and QBT/TRC and Leia, you have a lot of dice fixing with 2 decent attacks. And you can take several of them, making them great for jousting.

I've always thought that the weakness comes from it's side arcs. Solid forward firepower, but in a narrow arc. Those side arcs are huge, and weak. Giving it too much more offensive power makes it a really risky glass cannon. I'd think a defensive retrofit is a better option.

ECM to make sure you don't get your tokens locked down.

Early warning system would really help to protect that gigantic exposed flank as you are trying to maneuver.

Redudant shields (ok, not a great one maybe) to help regen those shields.

Heck, even RBD is pretty good. Weak shielded arcs but a decent hull value means that if they don't kill you outright, you likely have some damage you could dump.

If you also included a cheap title that added a redirect defense token (for say 5 points), or an even cheaper one that allows you to swap a defense token for a redirect (say 1 or 2 points), then that defensive retrofit could include Advanced Projectors.

So there ya go. Give it a cheap title that gives you redirect and toss on a Defensive Retrofit slot. Now you have a ship that may see the table more often (even the support version!).

14 hours ago, elbmc1969 said:

Are non-Yavaris Nebulons viable as light carriers?

ABSOLUTELY! They have a support team slot which is brilliant for carriers.

I like the Nebulon's current design, with a vulnerable side arc. It fits aesthetically.

A built in weakness allows the designers to strengthen the Nebulon in other areas. I personally wouldn't want to see a defensive retrofit or redirect as it would blunt its main weakness and make it less interesting. Plus most defensive upgrades are expensive, and the Nebulon is already expensive for what it does (besides Yavaris). Other people have mentioned weapons team slot, but besides flight controllers on Yavaris, these all seem a little too expensive for the Nebulon's small dice pools, and front arc is too narrow for gunnery teams.

Instead I'd rather look at its strengths and see where improvements could be made;

  • For one the Nebulon likes range and slow rolling. QBT are a natural fit. What about a support team, like Combat Engineers that allows you to spend defensive tokens while travelling speed 0? Add in a restriction like single use only, or discard an engineering token to use. An alternate idea is Thruster Control Teams that allows you to change speed after moving, which does have some niche uses.
  • Their 2nd strength is their forward long range attack. I would be interested in seeing other upgrades besides slaved turrets that boost 1 attack but restrict the rest as the Nebulon would be a good fit for this kind of upgrade. Would need to be balanced with Hammerhead as it also only has 1 decent arc.
  • Their 3rd strength is their defensive prowess in the [narrow] front arc. I had thought of a task force upgrade that cancelled an incoming dice to the front arc due to their narrow profile, but the 7th fleet star destroyer card now occupies this design space.

I'm hoping FFG release a rebels 'retrofit' pack with 1x Nebulon B12 and 1x Modified CR90.

Edited by Divad

What about a Turbolaser upgrade that add an extra dice to your first attack and for the next attack reduce the dice pool by one?

Take a nebulon. Give it stronger side arcs, a wider front arc, and a redirect, and you've got something (defensively) like a Pelta. The trouble remains that fleets like a double-Cymoon and precision-piloted MC75 will still nuke it pretty quickly.

The trouble is that all of the frigates (command-2 ships) short of Admo and Mon Mothma-amped up Foresight are in bad shape right now.

2 minutes ago, jbrandmeyer said:

Take a nebulon. Give it stronger side arcs, a wider front arc, and a redirect, and you've got something (defensively) like a Pelta. The trouble remains that fleets like a double-Cymoon and precision-piloted MC75 will still nuke it pretty quickly.

The trouble is that all of the frigates (command-2 ships) short of Admo and Mon Mothma-amped up Foresight are in bad shape right now.

So what your saying is suck it up butter cup & Judy ignore 2 command smalls

On 4/10/2018 at 2:11 AM, FrightfulCommand said:

I wish Most Wanted had been changed to flotillas cannot be selected. That would increase objective diversity and give a tiny boost to ship swarms.

One of the nerfs I would have made for them is "Flotillas cannot be an Objective Ship." That would have drastically increased play on multiple objectives.

On 10/04/2018 at 2:44 PM, Green Knight said:

One drawback is the lack of good and diverse Support Teams: FCT was more or less made for Yavaris, and ET can sometimes be useful on Salvation, but other than that? Now I've made myself think about Nav Team, and I almost start crying #sadpuppy

Another thing that could help us see more "generic" Nebs is a non-unique title. That's actually something that could happen.

So basically:

1. Some useful, low-cost Support Teams.

2. Non-unique titles for Neb-Bs

1. Medical Team

Edited by Muelmuel