So here's the top three pilots:
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So here's the top three pilots:
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Top three ship types:
| 1. | Sheathipede-class Shuttle |
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| 2. | Auzituck Gunship |
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| 3. | K-wing |
Top three upgrades:
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I hate all four of those rebel ships. and scum nym.
No Zeb no!
Every single one is both no fun to play and no fun to play against. Were at Jumpmaster levels of cancer here.

I actually like super nerfed nym
Just be better if you got rid of TLT. Would fix Miranda, nym AND the ghost
I’ve retreated to HotAC again. It’s a safe place in the X-Wing universe.
2 hours ago, clanofwolves said:Top three upgrades:
1. 2. 3.
Why would infinite bombs and 2 guaranteed attacks in 360 degree range be popular? And they go on the same f***ing ship ![]()
5 minutes ago, wurms said:Why would infinite bombs and 2 guaranteed attacks in 360 degree range be popular? And they go on the same f***ing ship
All three go on the same ship.
Harpoon Missiles happened when Alex Davey liked the art that was commissioned, showing a missile stuck in a ship. That’s top notch game design there.
Miranda Doni, pardon my lack of EU crap giving, but why did the designers get a stiffy for her?
TLT, I have nothing to say about this stupid upgrade other than it is stupid.
46 minutes ago, BlodVargarna said:
Miranda Doni, pardon my lack of EU crap giving, but why did the designers get a stiffy for her?
must've found some **** good fanart
1 hour ago, ficklegreendice said:must've found some **** good fanart
Have you forgotten rule #34 of the internet?
So Miranda witness Biggs turn into a big furry and notice Nym switch side after seeing the downfall of scum faction ?
I know the internet isn't the place to critically analyze data without bias, but is the sheathipede really an issue? Or is it just the combo of the sheathipede and the Ghost that's OP? I've seen a lot of people blame the sheathipede itself, but from what I've seen neither Fenn nor Ezra are insurmountable outside the Ghost list.
Miranda and Nym are both troublesome, but ripping away TLT from Miranda will see her go from S-tier to paperweight immediately. To me, her ability was designed around that card. Could we perhaps limit the double tap to inside your firing arc? As in a single shot outside arc, and only having the follow up shot if you have sights on the target? Do you think that would be enough to curb Miranda and Nym without completely destroying a particular card or pilot?
I honestly think if harpoons were to be nerfed (I think they will be), a Lowhhrick errata would come hand in hand.
Edited by BVRCHQuote
I know the internet isn't the place to critically analyze data without bias, but is the sheathipede really an issue? Or is it just the combo of the sheathipede and the Ghost that's OP? I've seen a lot of people blame the sheathipede itself, but from what I've seen neither Fenn nor Ezra are insurmountable outside the Ghost list.
An undercosted multi-arc support ship that lets a large base ship boost at PS 11 and denies token use, AND can be made into a control ship as well?
I don't see any issues... ![]()
PS11 coordinate in general is an issue. It takes any ship with repositioning that's balanced by being low PS and/or needing multiple actions but not having the dial for PTL, and removes that balancing factor. The Ghost is the current problem, but take it away and the next thing will take its place - Dash or Leebo, probably, or OT Chewie.
3 minutes ago, thespaceinvader said:PS11 coordinate in general is an issue. It takes any ship with repositioning that's balanced by being low PS and/or needing multiple actions but not having the dial for PTL, and removes that balancing factor. The Ghost is the current problem, but take it away and the next thing will take its place - Dash or Leebo, probably, or OT Chewie.
I'd say that the issue stems from a combination of PS 11 and the cheap chassis.
nail it to something like the Upsilon and even if it gets to PS 11 it's at such a high point cost that it's no longer worthwhile, the failure of the Ghost 2 title is evidence of this and that action is not only free but guaranteed to be after movement!
4 minutes ago, Quadjumper King said:the failure of the Ghost 2 title is evidence of this and that action is not only free but guaranteed to be after movement!
I think the issue there is that the Phantom/Phantom II titles directly compete with each other. An end of activation phase Coordinate is actually a pretty great ability, but not at the cost of an extra set of TLT attacks each turn.
Just now, Jarval said:I think the issue there is that the Phantom/Phantom II titles directly compete with each other. An end of activation phase Coordinate is actually a pretty great ability, but not at the cost of an extra set of TLT attacks each turn.
That's part of the problem, that an ability that potent is made obsolete by the phantom 1 title to a point where it's not considered a real option
6 minutes ago, Jarval said:I think the issue there is that the Phantom/Phantom II titles directly compete with each other. An end of activation phase Coordinate is actually a pretty great ability, but not at the cost of an extra set of TLT attacks each turn.
Yup, this is the big issue. Phantom 2 would be pretty solid (it's not amazing, because it only works on the wingmate, and the Ghost is gonna be the expensive bit of the list) if it were not for the fact that Phantom 1 is busted to **** and gone and you cann't have both.
15 minutes ago, Quadjumper King said:I'd say that the issue stems from a combination of PS 11 and the cheap chassis.
nail it to something like the Upsilon and even if it gets to PS 11 it's at such a high point cost that it's no longer worthwhile, the failure of the Ghost 2 title is evidence of this and that action is not only free but guaranteed to be after movement!
Yeah, that's fair I think.
To some extent, it's not even JUST the high PS coordinate - Ahsoka could do similar without being broken - it's the bigger range, coupled to a ship that's a little tougher to kill for high PS pilots, MOVES at PS11 as well, has double arcs, and can actually shoot so can use Hotshot Copilot, plus has a usable pilot ability beyond PS11 coordinate.
I've said it before and I'll say it again: Herahsoka was a near-broken combo and a definite negative play experience.
So FFG decided to frakking double down on it.
It's SO disappointing.
1 hour ago, BVRCH said:
I know the internet isn't the place to critically analyze data without bias, but is the sheathipede really an issue? Or is it just the combo of the sheathipede and the Ghost that's OP? I've seen a lot of people blame the sheathipede itself, but from what I've seen neither Fenn nor Ezra are insurmountable outside the Ghost list.
But Miranda Low Fenn/Ezra is as successful or even more as GhostFenn. I‘m not sure why the community has not picked that up yet. But it has been for weeks by now. It should be the actual Boogeyman, but somehow is not.
5 minutes ago, GreenDragoon said:But Miranda Low Fenn/Ezra is as successful or even more as GhostFenn. I‘m not sure why the community has not picked that up yet. But it has been for weeks by now. It should be the actual Boogeyman, but somehow is not.
Give it time.
1 hour ago, GreenDragoon said:But Miranda Low Fenn/Ezra is as successful or even more as GhostFenn. I‘m not sure why the community has not picked that up yet. But it has been for weeks by now. It should be the actual Boogeyman, but somehow is not.
Success is not the main factor in whether a list is 'the boogeyman' or not, play experience is.
The Ghost's Sensor Jammer nonsense is a horrible play experience, moreso than facing FML. Yeah the outcome is the same but the illusion that you had a real chance is stronger when you play against FML, so people don't mind it anywhere near as much.